Adantas,
First of all thanks for trying it out...second of all, thanks for the feedback.

This is what I have been looking for: hints and suggestions to get this short campaign to the finish line.
I am putting a warning in the final version to alert the player that it would be wise to "ride the tide" for at least two turns before storming the beaches.
That way you get two benefits: one of having at least some of the Japanese defenses "dazed" by the shelling...two you get the eye candy of seeing the island rocked by the gunfire!:p
Outside of that I'm glad to hear that there is a challenge and an enjoyment factor to the scenario.
The maps ( that is just one of three ) were a long chore, but worth it when I sat back and looked at them. ( patting myself on the back...

) Again I have to thank Redleg for sending me data he had on the placement of obstacles on and off the beach, as well as pointing out some "terrain" errors. All of it contributed to getting a map that was realistic, playable and interesting to look at. The extra time spent detailing them out really added some flare to the scenario. ( I believe that boring/plain landscapes can actually rob a scenario of some of it's flavor ) It's time consuming and sometimes a pain...but it pays off.
Anyway, I look forward to more input. If you're out there and have tried it...log your opinion. Good or Bad...it can only help me.
Thanks!