SP Removal

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veers
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SP Removal

Post by Veers »

When an SP from Side 'A' is removed via event from a hex that is currently occupied by Side 'B', the SP is not, in fact removed and if again occupied by Side 'A', the SP will be there for their use again.

Is this something fixed/adjusted in the next patch?
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Curtis Lemay
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RE: SP Removal

Post by Curtis Lemay »

ORIGINAL: Veers

When an SP from Side 'A' is removed via event from a hex that is currently occupied by Side 'B', the SP is not, in fact removed and if again occupied by Side 'A', the SP will be there for their use again.

Is this something fixed/adjusted in the next patch?

Correct, as I was just about to post in the "continuous loop" thread. But it doesn't need to be fixed. You just don't trigger the "Remove Supply Point" event until "Side A" regains the hex. That's not a problem, though. While "Side B" holds the hex, the supply point is (obviously) not on the map, so it has no effect. It doesn't need to be removed until "Side A" regains the hex. So:

event 1 2 Occupies x,y "Side B takes the supply point hex"
event 2 1 Occupies x,y "Side A retakes it"
event 3 Event Activated 2 Remove Supply Point 1 "The Side A supply point is removed"

Same consideration applies for placing the supply point - it will only work if the hex is possessed by the side getting the point. But, that's not usually a problem, if the trigger is the occupation of the target hex. What you were trying to do was a bit more complicated, though. That will require some skill. The placement event will have to have some sort of canceling/enabling events linked to the remote triggering location - I think.
My TOAW web site:

Bob Cross's TOAW Site
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Veers
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RE: SP Removal

Post by Veers »

ORIGINAL: Curtis Lemay

ORIGINAL: Veers

When an SP from Side 'A' is removed via event from a hex that is currently occupied by Side 'B', the SP is not, in fact removed and if again occupied by Side 'A', the SP will be there for their use again.

Is this something fixed/adjusted in the next patch?

Correct, as I was just about to post in the "continuous loop" thread. But it doesn't need to be fixed. You just don't trigger the "Remove Supply Point" event until "Side A" regains the hex. That's not a problem, though. While "Side B" holds the hex, the supply point is (obviously) not on the map, so it has no effect. It doesn't need to be removed until "Side A" regains the hex. So:

event 1 2 Occupies x,y "Side B takes the supply point hex"
event 2 1 Occupies x,y "Side A retakes it"
event 3 Event Activated 2 Remove Supply Point 1 "The Side A supply point is removed"

Same consideration applies for placing the supply point - it will only work if the hex is possessed by the side getting the point. But, that's not usually a problem, if the trigger is the occupation of the target hex. What you were trying to do was a bit more complicated, though. That will require some skill. The placement event will have to have some sort of canceling/enabling events linked to the remote triggering location - I think.

That's a good idea, should solve the problem, given another hour to work out the details. :D
Thanks Bob.

I moved that thread over to the EA forum, as I had her tested out so that what I wrote was working, though needing manual TO activation upon SP removal failure.
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Veers
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RE: SP Removal

Post by Veers »

Since it would be less events and since the next patch seems right around the corner, and since I think Bob's "Correct, as I was just about to post in the "continuous loop" thread." was in response to my description of how a SP is removed/not removed, my original question remains, is this behaviour fixed/adjusted in the next patch?
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ralphtricky
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RE: SP Removal

Post by ralphtricky »

ORIGINAL: Veers

Since it would be less events and since the next patch seems right around the corner, and since I think Bob's "Correct, as I was just about to post in the "continuous loop" thread." was in response to my description of how a SP is removed/not removed, my original question remains, is this behaviour fixed/adjusted in the next patch?
Yes and no[:D]

That behavior is unchanged, but you can set the amount of supply provided by that supply point to 0 which removes it.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Curtis Lemay
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RE: SP Removal

Post by Curtis Lemay »

ORIGINAL: ralphtrick
ORIGINAL: Veers

Since it would be less events and since the next patch seems right around the corner, and since I think Bob's "Correct, as I was just about to post in the "continuous loop" thread." was in response to my description of how a SP is removed/not removed, my original question remains, is this behaviour fixed/adjusted in the next patch?
Yes and no[:D]

That behavior is unchanged, but you can set the amount of supply provided by that supply point to 0 which removes it.
I checked. That does not remove the supply point if it is in an enemy owned hex. However, you can now place a supply point in an enemy owned hex. Also, the old way would not remove supply points that had been placed in the editor - it would only remove supply points that had been placed by event. That is no longer the case. Point placed via the editor can now be removed via event.
My TOAW web site:

Bob Cross's TOAW Site
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Veers
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RE: SP Removal

Post by Veers »

Danke and danke.
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Veers
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RE: SP Removal

Post by Veers »

Have you tested to see if a unit 'supplied' by an SP set to '0' is listed as 'unsupplied'?
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Curtis Lemay
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RE: SP Removal

Post by Curtis Lemay »

ORIGINAL: Veers

Have you tested to see if a unit 'supplied' by an SP set to '0' is listed as 'unsupplied'?

There is no supply point at that value. That's how you remove them now - even in the editor.
My TOAW web site:

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Veers
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RE: SP Removal

Post by Veers »

Ah, cool. And thanks again.
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