v1083c. Bug fix not fixed!

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Templer_12
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v1083c. Bug fix not fixed!

Post by Templer_12 »

30. The buttons for step through the TF's in a hex were not working properly. Fixed.

Sorry, it´s not! [:-]
Rainer
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RE: v1083c. Bug fix not fixed!

Post by Rainer »

Templer, you can help the devs by being a bit more clear what you mean. They have to read quite a lot of posts and certainly don't have the time to guess what you're after.
Please don't feel offended, I'm just trying to prevent poor Don or poor Erik from having a nervous breakdown [;)]

And by the way, if you wish you can send me a PM. We could exchange phone numbers. Nürnberg isn't that far away from Neuching/Erding. Albeit the ideological distance from Oberbayern to Franken may be ... [:D]
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Templer_12
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RE: v1083c. Bug fix not fixed!

Post by Templer_12 »

´mornig Rainer.
Still awake or just got up?

I know were Erding is. I had a few outside landings there due to bad weather over EDDM.

I past here my bug report/post from 8/14/2009 - I hope that clears up my concerns.

Subj.: Bug? Arrows Get next.....
Scenario: Guadalcanal. Day 9/9/1942
I name the scenario because I don´t know whether the error occurs in principle.

Hex command display: (described in the manual page 44)
the arrows (Get next task force) next to the button "See All Task Force often not work.

Similarly, the arrows (Get next ...) beside the other buttons "See All ..."



Have a nice day Rainer but beware - I live in the bavarian part of Nürnberg! [:D]
Rainer
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RE: v1083c. Bug fix not fixed!

Post by Rainer »

Good morning Templer.
I'm still up (I'm an retired owl [;)]) playing WitP:AE.

I checked your request.
Just to clarify: you're talking the yellow button "List all task forces (T)" at the top of screen, then selecting a TF, then "Next TF in Hex", right?

Works like a charm IF there is another TF in the same hex as the TF you've selected. The "next TF" button will show the next TF in the list (of all TFs in the list).
However, if there is no other TF in the hex where your seleceted TF is, THEN the "next" button is greyed out (which it only should be if you're NOT in the "List all task forces" mode).
The Human Interface routine apparently "thinks" you've just hit the TF on the map (not in the list).

Has nothing to do with the scenario, also happens in other scenarios.

One of those glitches the devs at this time will most likely put way down on the list to be fixed.
But a glitch it is nevertheless.

PS: You've had landings at Erding AB (ETSE)? You've been with the Luftwaffe?

EDIT: Nearly forgot: A nice day to you, too [:)]

EDIT: Please disregard bold text, it's complete nonsense (sorry). [:(]

WitP/AE
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Templer_12
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RE: v1083c. Bug fix not fixed!

Post by Templer_12 »

From the manual page 44

>The arrows next to the See All Task Forces in this Hex button allows the player to scroll through
all of the TFs located in this hex.
As with air units, the currently selected TF is highlighted with a
yellow box around its icon (refer to 6.1.1 Task Force Symbols for a full list) and can be selected
by clicking on the icon or on the TF identification (TF 42, which is at sea).<


I click a hex on the main map and try to scroll through the TF inside the selected hex by clicking these "next arrows button" downside in the left corner of the HCD.
That just won´t work correct.

I´m a former pilot with the Deutsche Lufthansa AG. Right now, sometimes I give a hand to local "Lufttaxi" trips.
If you have to, and on request, you may land in ETSE. There is also a civilian Flying Club there.
But I´m talking now about flying a Piper Cheyenne most with very importent Business People (more or less). Theoretical you can land a smaller Airbus there - but better not!

So, now I´m going to hunt for breakfast. I think about bavarian style - Weißbier - Weißwurst [:D] Pfiati.

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Don Bowen
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RE: v1083c. Bug fix not fixed!

Post by Don Bowen »


Previous works. Looks like a code merge issue overlaid a statement for "next".
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michaelm75au
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RE: v1083c. Bug fix not fixed!

Post by michaelm75au »

Probably the Code Guardian's fault .. me.[:-]
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Don Bowen
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RE: v1083c. Bug fix not fixed!

Post by Don Bowen »

ORIGINAL: michaelm

Probably the Code Guardian's fault .. me.[:-]


One error every 38 months. Just can't get good help these days.
Rainer
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RE: v1083c. Bug fix not fixed!

Post by Rainer »

I click a hex on the main map and try to scroll through the TF inside the selected hex by clicking these "next arrows button" downside in the left corner of the HCD.
That just won´t work correct.

That's the issue (the shortcut keys do work btw).
In the attached snapshot: the green button works (previous TF), the red button does not (next TF).

However, the devs responded already which is all we can ask for.

Image
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WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

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DuckofTindalos
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RE: v1083c. Bug fix not fixed!

Post by DuckofTindalos »

ORIGINAL: Templer

30. The buttons for step through the TF's in a hex were not working properly. Fixed.

Sorry, it´s not! [:-]

That's an extremely unhelpful failure at attempting to produce a bug report.
We are all dreams of the Giant Space Butterfly.
Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: v1083c. Bug fix not fixed!

Post by Rainer »

I think so.
But your response to him isn't helpful either.
How about pointing out what the devs expect and help to make this forum better?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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