Malaria

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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tacfire
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Malaria

Post by tacfire »

How long does it take for malaria effects to start impacting ground units?

In my current game, I have a bunch of Japanese ground units (outside of town) in the jungles of Burma in combat mode for almost one full month now, and they all still look pretty healthy to me: Moral=99%; Disruption=0%; Fatigue=3%
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RE: Malaria

Post by herwin »

ORIGINAL: tacfire

How long does it take for malaria effects to start impacting ground units?

In my current game, I have a bunch of Japanese ground units (outside of town) in the jungles of Burma in combat mode for almost one full month now, and they all still look pretty healthy to me: Moral=99%; Disruption=0%; Fatigue=3%

Bump.
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RE: Malaria

Post by jimh009 »

I was wondering the same thing the other day. The Brits have been in the jungles around Imphal for months...yet they show no effects of Malaria, either. Ditto for US troops on Lunga and Luganville. Granted, stock WiTP seemed a "bit harsh" when it came to calculating Malaria. However, in AE there doesn't seem to be any effect at all, which isn't right either.
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tacfire
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RE: Malaria

Post by tacfire »

I now have my forces in the jungles of Burma for almost 40 days now and they are all still perfectly healthy.
Are the malarial effects suppose to take this long? or is malaria a seasonal thing? or is this a bug?
Does anyone know?
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Chad Harrison
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RE: Malaria

Post by Chad Harrison »

We had an extensive conversation about the affects of Malaria years ago. The link to the thread is below:

Malaria and Morale Thread

There were some issues with it in vanilla WitP. I felt like it was not working as designed. Interested to see how AE is intended to work.
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Hanzberger
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RE: Malaria

Post by Hanzberger »

I always thought it was a bug in the vanilla version. How does it work in AE? Maybe they just got rid of it.
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RE: Malaria

Post by herwin »

ORIGINAL: Hanzberger

I always thought it was a bug in the vanilla version. How does it work in AE? Maybe they just got rid of it.

I've found that my troops don't need to be resting to avoid malaria at Lunga. Apparently all they need is for the Japanese to be elsewhere.
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RE: Malaria

Post by Sardaukar »

I have found no effects of malaria in my AE games. Might be a bug.

One needs to read "Touched by Fire" and "Fire in the sky"..they explain why malaria was MAJOR factor.
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Lomri
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RE: Malaria

Post by Lomri »


And I imagine "Malaria zones" also include the other nasty things like dengue fever and all that.

In stock WitP non-malaria bases were worth their weight in gold. If malaria is toned down that you can rest down to 0 fatigue everywhere, it sure shifts the map a lot! Won't need to be sending troops back to non-malaria zones to rest up as much.
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RE: Malaria

Post by Cribtop »

I've also seen an utter lack of malaria-related fatigue (though it does seem to take longer to recover disabled squads in malaria zones). While I agree the WiTP effects seemed "too much" the AE effects, at least so far, seem "too little."
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RE: Malaria

Post by medicff »

ORIGINAL: Cribtop

I've also seen an utter lack of malaria-related fatigue (though it does seem to take longer to recover disabled squads in malaria zones). While I agree the WiTP effects seemed "too much" the AE effects, at least so far, seem "too little."


Just check Java to see that non-contested area has trouble recovering disabled squads. Those in Batavia and Malang recover well before the japs show up, other areas of Java your hard pressed even with rest to recover many disabled squads.

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RE: Malaria

Post by Blind Sniper »

I have found no effects of malaria in my AE games. Might be a bug.

I sent Horii group at PM to see how the malaria works, all units are in good form.
I do not remember exactly how many days the Japs stay there but they should be 15 or so.



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TulliusDetritus
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RE: Malaria

Post by TulliusDetritus »

I too am surprised with the new malaria (and fatigue) model. Used to WitP, high levels of fatigue (and disruption) and malaria were the common rule. But in AE I see what the other players say. I even forced a couple of Chinese divisions to march from China to Burma. Fatigue level when they arrived at Mandalay = 0 [X(]
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Montbrun
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RE: Malaria

Post by Montbrun »

Yes, malaria, and other diseases present in tropical zones was a major factor, but, IMHO, the presence of a Corps-level sized HQ or higher, should dramatically reduce the effects of malaria. The US Army and Navy made huge efforts to manage the problem, even going so far as to employ obsolete aircraft to spray DDT on Guadalcanal (which was eventually an R&R camp), and at other bases.
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RE: Malaria

Post by Blind Sniper »

IMHO, the presence of a Corps-level sized HQ or higher, should dramatically reduce the effects of malaria.

I agree, but I think these units are too healthy.
Anyhow in each other base my troops do not suffer desease.
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RE: Malaria

Post by Chickenboy »

ORIGINAL: Blind Sniper
IMHO, the presence of a Corps-level sized HQ or higher, should dramatically reduce the effects of malaria.

I agree, but I think these units are too healthy.
Anyhow in each other base my troops do not suffer desease.
Agreed. IRL malaria was a major factor in sapping unit strength over time. More ground troops were medical evacuations due to this than were combat wounded. It hit the allies hard, but the Japanese even harder. As Sardaukar said, the effect of malaria (substantial) on combat ability and unit cohesiveness was well described in "Touched by Fire" and "Fire in the Sky".

It's too bad that it's not reflected in the game. Count me as a cheerleader for the critters. Up with Plasmodium spp.!
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RE: Malaria

Post by BigJ62 »

Careful what you wish for.
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RE: Malaria

Post by Sardaukar »

I think every unit in malaria zone should have either fatigue at least 20, or 20% disabled. Or both, since that'd resemble portion of personnel sick with different diseases constantly. Fatigue would resemble the effect to unit efficiency. This could maybe, like in WitP, reduced by airfield/port size and presence of HQ. 
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RE: Malaria

Post by Sardaukar »

ORIGINAL: BigJ62

Careful what you wish for.

Well, in WitP, malaria was real killer and bit too much. Now it might be too little. I do not want to go back to WitP where you basically never recovered, though.

But small "tuning up" might be good.
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RE: Malaria

Post by castor troy »

ORIGINAL: Cribtop

I've also seen an utter lack of malaria-related fatigue (though it does seem to take longer to recover disabled squads in malaria zones). While I agree the WiTP effects seemed "too much" the AE effects, at least so far, seem "too little."


never seen too much effect of malaria in WITP. You can have your troops in a malaria zone for years and won´t suffer more than 15% - 20 % disabled squads. This without any support units, with support units you can keep your inf units in the 95% readiness state. That´s far better than what RL was about. if this was toned down in AE even more then this is not correct if you want to have it more realistically.
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