Looking for Allied player for GC 1 - (Game Taken)

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StoneAge
Posts: 1322
Joined: Mon Feb 16, 2009 1:36 am
Location: Melbourne, Australia

Looking for Allied player for GC 1 - (Game Taken)

Post by StoneAge »

I Would like to play againts a player in an oposite time zone to me (my time zone is - Melbourne Australia GMT+ 10:00). That way we should be able to get at least 1 turn a day completed.

Basic Setup:
Scenario 1 GC
Me Japan , You Allied
Turn cycle - 2 day
Play 1 OR MORE, turns per day

REALISM:
Fog of war - on
Advanced weather effects - on
Allied Damamage Control - on
Player Def. upgrades - off Neg
Historical first turn - off Neg
December 7th surprise - on
Reliable usn torpedoes - off
Realistic r & d - on
No unit withdrawals - off
Reinforcements (allied & Japanese) - +/- 60 days

OPTIONS
Combat Reports - on
Auto sub ops - off
TF move radius - on
Plane move radius - on
Set All facilities to expand at start - off
Automatic Upgrade ships and air units - off
Accept air and ground replacements - off
Turn cycle - 2 day

HOUSE RULES:
- Only allied TFs at sea may be given orders. No air units or LCUs turn 1.
- 4E's on nav attack min alt 10.000 ft.
- No sub invasions.
- Garrisons limits must be observed.
- PP must be paid to move Kwantung force out of Machukuo.
- B29 aren´t allowed on naval attack.
- B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.
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6971grunt
Posts: 427
Joined: Wed Mar 30, 2005 10:38 pm
Location: Ya sure, you betcha

RE: Looking for Allied player for GC 1 - (Game Taken)

Post by 6971grunt »

PM sent......
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
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