1.6 Map Mod

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Magpius
Posts: 1761
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

1.6 Map Mod

Post by Magpius »

Here it is...
[this is the latest version]
Attachments
[MapSkin]Smith1.6.1.zip
(406.15 KiB) Downloaded 75 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
Posts: 1761
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: 1.6 Map Mod

Post by Magpius »

Here is a screen grab.
I have replaced the little depot symbol, for each capital into a red hex outline.
Text now times roman
The numbers in the hex are
black= production points
red = victory points
the oil tag stay for now
not sure about the flag symbol...

Image
Attachments
terrain.jpg
terrain.jpg (115.36 KiB) Viewed 387 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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Location: Melbourne, Australia

RE: 1.6 Map Mod

Post by Magpius »

future fix will be to fix anchor symbol on inland cities [8|]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Anraz
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Joined: Fri Jul 25, 2008 4:59 am

RE: 1.6 Map Mod

Post by Anraz »

It looks perfectly the same as board games form my youth  :) I find this  mod related sentiment as very enjoyable!
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Magpius
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RE: 1.6 Map Mod

Post by Magpius »

thanks Anraz.
comments appreciated.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
oldspec4
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RE: 1.6 Map Mod

Post by oldspec4 »

I like it [;)]
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Uxbridge
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Location: Uppsala, Sweden

RE: 1.6 Map Mod

Post by Uxbridge »

Looks nice, Agent. I have some problem finding a nice airplane solution. I have decided to keep the original size of the counters and also want sky-blue around all air units. Not much space to draw the planes with 19x36 pixels. [:)]
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Magpius
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RE: 1.6 Map Mod

Post by Magpius »

ouch- a little bit more work

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ff.gif
ff.gif (50.1 KiB) Viewed 390 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Michael the Pole
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Location: Houston, Texas

RE: 1.6 Map Mod

Post by Michael the Pole »

Please pardon my ignorance, Agent, but how (in terms fit for the meanest understanding, as Dr. Maturin would say) do we apply this excellent map?[8|]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

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Bleck
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RE: 1.6 Map Mod

Post by Bleck »

Create new directory in data\gfx, name it "[MapSkin]Any Name" and unpack files there.
Wastelands Interactive member (Programmer)
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Magpius
Posts: 1761
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Map mod update

Post by Magpius »

Map now includes
new unit engagement graphic (a bit more stylised than a glowing red hex)
also added a little drop shadow to clouds to better see weather effects
retro number values to fortress hexes to better indicate level
-enjoy
Attachments
MapSkinSmith1.6.1.zip
(406.15 KiB) Downloaded 37 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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Location: Melbourne, Australia

RE: Map mod update

Post by Magpius »

Here is a sample of the others.png

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othersexample.jpg
othersexample.jpg (37.05 KiB) Viewed 383 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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jack54
Posts: 1449
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: Map mod update

Post by jack54 »

excellent Agent S

can't wait to give it try! the new cloud sprite should help quite a bit! thanks!


jack
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