Ship build time now available in 1.60 beta

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Radar8717
Posts: 39
Joined: Fri Aug 03, 2007 1:26 pm
Location: Minnesota

Ship build time now available in 1.60 beta

Post by Radar8717 »

Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.
gwgardner
Posts: 7303
Joined: Fri Apr 07, 2006 1:23 pm

RE: Ship build time now available in 1.60 beta

Post by gwgardner »

good feature, and one I hope they extend for other build types.


Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Ship build time now available in 1.60 beta

Post by Anraz »

In future, one way or another, production delay will be present in ToW, but first we have to finish this patch, start working on 1.7 patch (list of feature is closed) and... simultaneously we have two other projects in development. As we are rather small company which tries to make ends meet, it must take time to achieve everything what is planned... or desired by war-gamers :)
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Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Ship build time now available in 1.60 beta

Post by Uxbridge »

ORIGINAL: Radar8717

Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.

Gosh! Didn't know this existed. I must surely change that once 1.60 is out. [:D]
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axisandallies
Posts: 329
Joined: Sun Sep 20, 2009 11:30 pm

RE: Ship build time now available in 1.60 beta

Post by axisandallies »

ORIGINAL: Radar8717

Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.

This is a really good idea, I wonder can you change country to country or does one change equals everyone?
Stupid rebellion, anyhow....D. Vader
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