Version 3.0.....When?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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WW2'er
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Version 3.0.....When?

Post by WW2'er »

First, let me say that I won't complain about any answer to this question, because you folks at Matrix have been GREAT at getting out the versions and neccessary patches quickly, but.......

Will anyone go out on a limb and tell us when the "estimated" date for the release of version 3.0 is??? Even an answer of "Late July" or "Late August" would suffice.

Again, I don't mean to be impatient, but you guys are wetting my appetite with the battle reports of the TCP/IP games! Image

WW2'er
WW2'er

"That [state] which separates its scholars from its warriors will have its thinking done by cowards, and its fighting by fools." — Thucydides, 'The Peloponnesian Wars'
Wild Bill
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Post by Wild Bill »

Good news and surprising Image

We tested the new multi-player on line system last night. There were three of us, Paul Vebber, Frank Donati and I. Again, as the night before, it worked flawlessly.

This has been the primary work of Tom Proudfoot, another programmer with Matrix Games.

Tom has really shown his stuff with this program.

So things are looking good for a release of 3.0 this month. We intend to have another sleepless night Image tonight with more in depth testing of the program.

I will tell you right now, I will be doing some head to head play with this system. It is SO much better than sending turns back and forth, and its very easy.

You can pass notes back and forth. We had Roger Wilco going also and were able to talk to one another as we played, the three of us.

You just can't beat that for fun.

So sometime this month, God willing, you'll be able to do the same.

Wild Bill

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Charles22
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Location: Dallas, Texas, USA

Post by Charles22 »

I don't know how this may represent some of the posters to this forum, but here goes. I hope this'll generate something of a laugh.

I've only been on the internet for like 1 1/2 years, and I've never had the experience I'm having here with SPWAW. I suppose it might have something to do with my never really being involved with a game forum, but I've certainly been involved with this one and it has an effect quite peculiar to me.

I find that the upgrades are both frustrating and encouraging at the same time. With other games, I always dealt with bugs as best I could and had no idea whether upgrades would be coming out,

What I find, as a campaigner, is that I'll start a campaign all over again for every new version that comes out, so my playing Gerry WWII campaign results in my scarcely getting past the Poles before another version comes out, resulting in restarting another. Version 3.0 sounds definitely worth my restarting again but I wonder if it ever ends. I would think 3.0 would be fairly conclusive. In the interim, I'm forced to play scenarios because it becomes quite apparent how pointless it is to keep restarting a campaign. This, then, becomes something of a problem, when a lot of the scenarios are on different versions as well.

For campaigners I would think they go through something of the same frustration, as I have with 12 O' Clock High in restarting campaigns because the newer version is so much better. There's a point, somewhere, where this game settles down and decides that it is what it is, and meanwhile I'm pretty much fighting the Poles over and over. My version 2.3 9/39 battle against them has proven quite a few changes in how I've seen them organised before, in fact, I have yet to find a blasted 75mm flak in opposition to me (my advance), but it sure has inflicted some peculiar losses on me. It looks as though my infantry will need to stay up more with the tanks in order to screen more for blasted Inf-ATs. Probably the best thing I can do, is to load two or three HQ tanks with a recon foot unit and send it forward to drop in suspected Inf-AT country. Either that or just live more infantry casualties by keeping them more up with the armor. You know how it is. You get the infantry to advance, and once one of them takes a loss, suddenly you send in the tanks to teach the enemy a lesson (within reason of trying to stay away from any hill dominated AT guns) and before you know it, it may take three or four turns before the infantry catches up with that cautious tank advance (I'm too used to the SP3 system that allowed fully loaded crews on all tanks). My PZ1Bs are spotting the Inf-ATs way too late.

This isn't really a gripe post, but I wonder how many campaign types out there get into the dilemma too.
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Nikademus
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Post by Nikademus »

I would have to say that the blitz of new version releases has been a blessing for us here at the Italian GHQ

We were losing to the Greeks anyway ;-)

NEXT time things will be different. just you wait and see!
WW2'er
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Post by WW2'er »

Originally posted by Wild Bill:
Good news and surprising Image

So things are looking good for a release of 3.0 this month.

Wild Bill


That sounds great WB!! Image

If you'll allow me to pry just a little more...

What are our chances of seeing additional elevation levels in the 3.0 release?

WW2'er
WW2'er

"That [state] which separates its scholars from its warriors will have its thinking done by cowards, and its fighting by fools." — Thucydides, 'The Peloponnesian Wars'
Semachus
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Joined: Thu Jun 08, 2000 8:00 am
Location: New York

Post by Semachus »

[QUOTE]Originally posted by Wild Bill:
Good news and surprising Image
So things are looking good for a release of 3.0 this month. We intend to have another sleepless night Image tonight with more in depth testing of the program.

This great to hear >> can't wait!!
Wild Bill
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Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Additional elevations are very "iffy" right now, fellas. We'll have to see...WB

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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