Experience

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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JoePirulo
Posts: 59
Joined: Thu Nov 02, 2006 7:44 pm

Experience

Post by JoePirulo »

I don´t know if this topic was discussed before. If that the case I´m sorry. If not, is there a posibility that unit experience (gained during battle, casualties inflicted) has some influence in the game? I think for example: more strenght to the unit, random increase of level or a chance that the arrival of the next war level of the nation decrease a month or so for each x casualties dealt... Just thinking...

Thanks

Max.
Max
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willgamer
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RE: Experience

Post by willgamer »

ORIGINAL: JoePirulo

I don´t know if this topic was discussed before. If that the case I´m sorry. If not, is there a posibility that unit experience (gained during battle, casualties inflicted) has some influence in the game? I think for example: more strenght to the unit, random increase of level or a chance that the arrival of the next war level of the nation decrease a month or so for each x casualties dealt... Just thinking...

Thanks

Max.

Right now, experience is gained by leaders assigned to units. I really don't understand how that experience works in detail, perhaps someone else could reply.

I like your thought about units gaining enough experience to independently merit one level beyond the current research level. That provides a rational for the up leveled units at the beginning of a campaign. [&o]

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AH4Ever
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RE: Experience

Post by AH4Ever »

ORIGINAL: JoePirulo

[What if] unit experience (gained during battle)[Gave]... for example: more strength to the unit, random increase of level or a chance that the arrival of the next war level of the nation decrease a month or so for each X# of casualties dealt.
ORIGINAL: willgamer

Right now, experience is gained by leaders assigned to units. I really don't understand how that experience works in detail, perhaps someone else could reply.

I like your thought about units gaining enough experience to independently merit one level beyond the current research level. That provides a rational for the up leveled units at the beginning of a campaign.

I like it, let's do it. Specifically - Improved unit effectiveness, if it isn't already a factor.

Now that I've re-read this all 3 avenues of improvement should be used and imagine if you will experience gained generates among all three, so you won't know what you're getting till you get it.



Beyond the homage to historical leaders I'm not thrilled with assigning them (most times I forget, but that's just me.) What baffles me is the three hex range of the leaders, I try to spread the leaders out to get the most bang for the buck but I don't see the effect on the surrounding units.

Developers of games in general starting you off with units you can't buy or build perplexes me. In this case maybe they are veterans of the Spanish or Russian civil wars.
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