AI too weak

In this elegant turn-based strategy game, compelling gameplay combines with gripping history to create an addictive mix. Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and mentally challenging game of combined arms strategy. Your armor, infantry, artillery and air units will follow you through the most crucial battles of the Eastern Front. You will be able to choose from 47 different upgrades and improvements for your units as well as add new forces based on your success in the campaign. Take command in two German and one Soviet campaign as well as individual scenarios and determine the fate of the Eastern Front.

Moderators: Ronald Wendt, RalfZenker

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qy_panzer
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AI too weak

Post by qy_panzer »

even in the general difficulty, I can easily win the battle without losing any unit, I'm in Kiev now.
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Ronald Wendt
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RE: AI too weak

Post by Ronald Wendt »

Hello,

the Kiev of the first campaign or the Kiev in the second campaign ?
qy_panzer
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RE: AI too weak

Post by qy_panzer »

first campaign, rather easy.
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Ronald Wendt
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RE: AI too weak

Post by Ronald Wendt »

Hello,
ORIGINAL: qy_panzer

first campaign, rather easy.

The difficulty should raise with every scenario and from campaign to campaign (thus the figures before them).
qy_panzer
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RE: AI too weak

Post by qy_panzer »

Now I arrived at vyazma, the difficulty improves, the russians comes across the dnepr river to cut my army off.
Alan Sharif
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RE: AI too weak

Post by Alan Sharif »

Maybe it is just me but after the first two or three battles I do not find the AI weak. Also, I am losing units all the time:(  As I say, could just be my'style' of play. The game turn limitation makes me take risks, which is a good thing I think.   
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ComradeP
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RE: AI too weak

Post by ComradeP »

Keep in mind that, although you can often win the scenario if you take your time, the AI is generally there to keep you from gaining a BV. Most of the later scenarios of the Barbarossa campaign do require a fair deal of planning if you want to get BV's, especially if your core units don't include many aircraft to soften up a hex before you arrive.

All in all, I think the AI is doing a fair job thus far, similar to the PG series.
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Ronald Wendt
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RE: AI too weak

Post by Ronald Wendt »

Hello,
ORIGINAL: ComradeP

Keep in mind that, although you can often win the scenario if you take your time, the AI is generally there to keep you from gaining a BV. Most of the later scenarios of the Barbarossa campaign do require a fair deal of planning if you want to get BV's, especially if your core units don't include many aircraft to soften up a hex before you arrive.

All in all, I think the AI is doing a fair job thus far, similar to the PG series.

Its true the AI defeats you if you cannot reach you objectives, so the AI is slowing down your progress. Btw. this is what was done by the opponent if the attacker was too powerful - delaying things and hoping for reinforcements.
The Barbarossa Campaign starts easy and gets into moderate-to-hard depending on your experience as player and the size and composition of your army. Always considering getting all the BVs as a goal.
Larac
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RE: AI too weak

Post by Larac »

Two questions:

Can the AI be Modded?

Is there an Editor for the game?

Lee
Rosseau
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RE: AI too weak

Post by Rosseau »

Yes Larac, a darn good one. But you need to save often! Already created two 20-scenario campaign games pretty easily. No AI editor, but you can craft things so the scenarios play out to your liking.
Larac
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RE: AI too weak

Post by Larac »

Thanks for the reply.

Doing some research on AI for games, and looking for those I can use as test beds.

Lee
Rosseau
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RE: AI too weak

Post by Rosseau »

Not to hijack yet another thread, but you'd want to look at HOI3, as the AI routines are almost totally accessible to the sure via lua, etc.
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