Soviet AI new unit purchases mod

Share scenarios and mods with other players here.
Post Reply
gwgardner
Posts: 7303
Joined: Fri Apr 07, 2006 1:23 pm

Soviet AI new unit purchases mod

Post by gwgardner »

Attached is a small mod for Soviet AI new unit builds, emphasizing infantry over armor, division level over corps. That is not to say that the AI will not produce any corps, for instance, but just a preponderance of divisions. Minimal fighter and tac bomber produced, no strat bomber production, and no naval production.

This is primarily useful for the early years. IF by '42 or so the USSR is holding its own against the human German player, then this file should be revisited to start emphasizing corps and armor.

Ideally, the changeover should be done by event, I guess. I haven't looked into that.

A related but unresolved question is: what takes priority, new unit builds, or upward tech leveling of units?

If you want to try this mod, save the default one. This goes in the data/scenarios/1939 Grand Campaign folder.

Attachments
ai_data.zip
(5.18 KiB) Downloaded 16 times

User avatar
Bleck
Posts: 741
Joined: Sun Mar 08, 2009 1:35 pm
Location: Poland
Contact:

RE: Soviet AI new unit purchases mod

Post by Bleck »

ORIGINAL: gwgardner
A related but unresolved question is: what takes priority, new unit builds, or upward tech leveling of units?
Upgrading [;)]
Wastelands Interactive member (Programmer)
gwgardner
Posts: 7303
Joined: Fri Apr 07, 2006 1:23 pm

RE: Soviet AI new unit purchases mod

Post by gwgardner »

thanks for the clarification.

User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Soviet AI new unit purchases mod

Post by doomtrader »

Ideally, the changeover should be done by event, I guess. I haven't looked into that.
Indeed.
Post Reply

Return to “Scenarios and Mods”