rationale on initial naval damage

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
Post Reply
gwgardner
Posts: 7278
Joined: Fri Apr 07, 2006 1:23 pm

rationale on initial naval damage

Post by gwgardner »

What is the reason for the initial damage to many naval units in the '39 Campaign game?

vonRocko
Posts: 1454
Joined: Tue Nov 04, 2008 12:05 pm

RE: rationale on initial naval damage

Post by vonRocko »

That is a good question. I would like to know why myself.
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: rationale on initial naval damage

Post by Flaviusx »

Old ships in decrepit shape? Partially mobilized navies at start of war?
WitE Alpha Tester
User avatar
Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: rationale on initial naval damage

Post by Michael the Pole »

ORIGINAL: Flaviusx

Old ships in decrepit shape? Partially mobilized navies at start of war?
I don't understand it either. All of the major combatants fleets were fully mobilized by the end of the first week of September, and mechanicaly were generally in excellent shape -- certainly not the 50 to 60 percent mechanical casualties that we see in the 39 campaign. Almost all of the capital units on the board underwent major refits in the period 1936 - 39 and were quite up to date and battle worthy.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
User avatar
AH4Ever
Posts: 628
Joined: Wed Jul 29, 2009 5:30 pm
Location: NU JOYZ

RE: rationale on initial naval damage

Post by AH4Ever »

I mentioned this somewhere before but my thoughts are since Naval Units are consider patrols, the diminished initial strength represents lack of Escort Class vessels.

[:D]
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: rationale on initial naval damage

Post by Uxbridge »

Probably as AH4 says. I'm going to raise mine to full strength, anyway. The naval system is to scetchy to need full attention to historical detail. It's a good way to see what units will need strenghtening and which need not.
User avatar
Severian
Posts: 111
Joined: Sun Jul 27, 2008 2:16 pm
Location: Poland
Contact:

RE: rationale on initial naval damage

Post by Severian »

AH4, that's right. It represents lack of escorts.
War, war never changes... but are you sure? Bitter Glory

Put an apple in your mouth, we'll play Wilhelm Tell - "Hawkeye" Pierce to Frank Burns
User avatar
Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: rationale on initial naval damage

Post by Michael the Pole »

ORIGINAL: Severian

AH4, that's right. It represents lack of escorts.
The problem with this is that there is no mechanism to bring these units up to full strength except as a result of repair. Most of those escorts were mobilized from the reserve fleets manned by composite crews from training establishments, reserve crews and taken as cadres from regular fleet units. They were certainly expected to be at full strength by very early on in any major war and not as the result of new construction.

Another thing that certainly applies to this issue is the arival of the 50 lend lease destroyers given to the UK by the United States in the Fall of 1940. I don't remember anything in the event file about these aquisitions.

Personally, I'd mod the game to take all ships to full strength, incrementally if possible, or at the start of 1939 if not.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
User avatar
Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: rationale on initial naval damage

Post by Michael the Pole »



ORIGINAL: Severian

AH4, that's right. It represents lack of escorts.
ORIGINAL: Michael the Pole
Personally, I'd mod the game to take all ships to full strength, incrementally if possible, or at the start of 1939 if not.
I'm having second thoughts about this issue. The English and the French and Italy had many, many old destroyers in reserve and would certainly have completed the flotillas of most or all of their planned squadrons, but the Germans and the minor powers, including the Soviets as a naval minor power had serious shortages of these very important smaller vessels.
Perhaps the thing to do is bring only those three major powers up to strength. It would be most accurate to do this by event sometime around the end of 1939, but it wouldnt be far off to do so at the begining of Fall Weiss.
Additionally, there are many ships of the Royal Navy that were active in the Atlantic campaigns that aren't included in the OOB, (according to Severian, for a variety of reasons such as moving in and out of theatre.) This is true to a lesser extent of the French, but almost all of the Italian Fleet is present. All things considered, I'd complete the mobilizations of those three major fleets.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
Mike Parker
Posts: 578
Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

RE: rationale on initial naval damage

Post by Mike Parker »

I have taken to setting everyone human and f11 enough PP to repair all Naval Units.  It makes the AI perform much better, and having a human do the first turn of the AI isn't enough to let me see too much of the opponent but it is enough to get them off to a good start.
 
I do this only for the major nations (UK US USSR FRANCE GERMANY ITALY).
 
I suppose I could edit the scenario itself to repair the damage.
User avatar
micheljq
Posts: 791
Joined: Mon Mar 31, 2008 3:03 pm
Location: Quebec
Contact:

RE: rationale on initial naval damage

Post by micheljq »

ORIGINAL: Michael the Pole

I'm having second thoughts about this issue. The English and the French and Italy had many, many old destroyers in reserve and would certainly have completed the flotillas of most or all of their planned squadrons.

The old destroyers from WW1 were too slow to be able to escort the latest british battleships/battlecruisers. They were just good for convoy escort duty, and this is the role it was given to most of them. Even the 50 old destroyers that came for the U.S. lend lease, at one point, most of them were used for convoy escort duties.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
Post Reply

Return to “WW2: Time of Wrath”