rebasing problem

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Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

rebasing problem

Post by Michael the Pole »

Bleck, I am messing around with '39 campaign as Germans and when I click on an airunit (first turn) I cant get the rebasing button to light. If I click on where it should be, the unit moves randomly(?) 2 or 3 hexes and loses all of it's AP.
Am I doing something wrong or is it a bug?
See the three air units South of Frankfort.
Thanks
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"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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Harbinger
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Location: Ohio

RE: rebasing problem

Post by Harbinger »

If you're in v1.6 then the rebase button is no longer available. Instead, when you select an air unit, the hexes you can rebase to should be highlighted in orange.

Hope this helps.
Assume nothing.
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Michael the Pole
Posts: 680
Joined: Sat Oct 30, 2004 2:13 am
Location: Houston, Texas

RE: rebasing problem

Post by Michael the Pole »

ORIGINAL: Harbinger

If you're in v1.6 then the rebase button is no longer available. Instead, when you select an air unit, the hexes you can rebase to should be highlighted in orange.

Hope this helps.
well, duohhh![:D]

That sure solves some major confusion. Yes I was in 1.6
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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Bleck
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RE: rebasing problem

Post by Bleck »

Michael, so everything is OK now, or still something is wrong with those "random moves"? Where exactly should I click to reproduce it?
Wastelands Interactive member (Programmer)
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