Impact of mission parameters on weapons release altitudes?

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

Impact of mission parameters on weapons release altitudes?

Post by mikmykWS »

Certain weapons/loadouts in the game can only be fired or dropped on targets at certain altitudes/speeds etc. How does the new mission parameter feature impact these? Any problems or things players should know? (Anybody test this?)[:D]

Thanks!
rsharp@advancedgamin
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RE: Impact of mission parameters on weapons release altitudes?

Post by rsharp@advancedgamin »

A few things you didn't really ask about...

First, the new mission parameter feature typically exposes constants in the game for user configuration. That is, little is new here except the access to the settings. These altitude and throttle settings are not new to the game engine.

Second, that altitude and throttle settings are generally suggestive. Some settings, such as InterceptBaseThrottle, maybe more strongly suggestive than other throttle settings. In the end, the mission will ask a unit to do something and, if it cannot, it will not.

You asked about impact on loadouts and their attack criteria though. There has been testing on this. I believe there would be a way to set up a mission profile so a mission unit could not release a weapon because of its launch criteria (altitude/speed/range) but I've not found it yet. The missions will have the units go to the altitude envelope of the capable weapon with the best range when attacking. The game engine does not currently handle release attempts outside of the speed envelope so this would be the most likely point of failure but it is not unique to missions.

Thanks,
Russell
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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Impact of mission parameters on weapons release altitudes?

Post by mikmykWS »

Sounds great thanks Rusty and sorry about the speed thing.  Got confused with something else I've been working on[;)] 
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