Unloading Units Milne Bay

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grcrippen
Posts: 1
Joined: Fri Feb 13, 2009 4:49 am

Unloading Units Milne Bay

Post by grcrippen »

I'm sure this is just a neb question,but I can't seem to get it right..

Allied player

I Can't unload any unit, fuel, or supply in Milne Bay, Terapo, or any Port size 0 in the Australian/r command.

I know that the AI can send a restricted unit to Milne Bay, but I cannot :(.

I have no problem landing anywhere else.

Is this a cockpit problem, or am I being more than usually stupid.

Really enjoy game
Thank you for research and development
Jerry
davbaker
Posts: 226
Joined: Mon Sep 07, 2009 2:54 am
Location: Melbourne, Australia

RE: Unloading Units Milne Bay

Post by davbaker »

Are you using Transport TF or Amphibious TF?

Transport TF will take forever (maybe never, cant say I've tried) and not unload anything other than actual troops (i.e. no larger equipment / weapons) at a (0) port.

Ampibious TF should have no problems with most units, speed of unload will depend on type, i.e. AP will be quicker unloading than xAP.

I usually find it beneficial to unload some Naval Support in the form of some 'USN a Det' type units with 30 Naval support first/along with the troops.

They help things along greatly.

I always find unloading fuel at a (0) port a bit tricky, usually best to get it to port size 1 and dock the Tanker.
They seem to take forever at (0).

hope this helps.



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