Sean, I have several "feel" questions which the beta-testers might be able to answer if you'll let them. My understanding is that Armada 2526 has a limit of one colony per star system, though what type of colony it is can vary wildly (planetary, space-based habitat of some sort, etc.).
First, what is the general range of numbers of colonies in player empires at any given point in the game, assuming that the largest galaxy size is selected? MOO3's is a bit under one colony per game turn for the largest galaxies, i.e., player empires tend to have 50-100 colonies by Turn 100, 150-180 by Turn 200, etc. MOO3 does, however, have multiple planets in most star systems, with an average of about 2.5, so this means 20-40 player star systems by Turn 100, 60-70 by Turn 200, etc.
This is very much a "feel" question in terms of how much empire-management work is required.
Second, does tactical combat include any kind of fleet "organization" as in MOO3 and
Space Empires? Here I am talking about MOO3 task forces and
Space Empires "fleets". The alternative is that all ships in the same "hex" go at it individually.
Third, is there any limit on the maximum number of ships which can engage in any one space combat? If so, what is it? Is this related to the number of "formation" sub-units, such as MOO3 task forces? For those unfamiliar with Master of Orion 3, it allows a maximum of ten "task forces" in combat at any one time (which is moddable - many players prefer a limit of 12), and a maximum of ten ships per task force (also moddable), for a total of 180 ships maximum being allowed in a given space combat, at least with the MOO3 defaults.
Finally, how are newly built ships moved from the star systems which built them to where they are wanted? Is there a parade of newly built ships moving from big industrial sytems to an empire's boundaries (as in
Space Empires), or are they magically transported from abstract "reserves" to "mobilization centers" aka fleet bases a la MOO3?