hey Orzel (red river)
Moderator: MOD_SPWaW
hey Orzel (red river)
Orzel how did you get on in red river? Just finished and got a marginal win but at some cost and didn't manage to take that VH near the enemy HQ!
Be prepared for counterattacks towards the end! Man I got some slapping!
Be prepared for counterattacks towards the end! Man I got some slapping!
- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
Hellcat,
I am ashamed to say this...but on the first test I got a draw
and a Marginal Vic on the second testing of the scenario. I am typing up my test report to send to REMF tonight from the notes I made while testing. Overall a good challenge (if not at times frustrating:D ) and well planned scenario.
The first time around I just plowed straight ahead and by turn 15 I had little to nothing left to make it past the middle part of the German defense lines. So the river bank was all I had in my possession really.
The arty pinned my infantry down to the point of total frustration and the armor was AP/HEAT fodder once they were on their own and had to push out from the river bank area.
I probably wasn't far off of getting a MV....but I had lost just too many tanks and men in the woods along the river bank. Didn't help that I had close to 10-12 AFV's stuck in the mud outside of the combat areas and that I really could have used!
On the second test I played my hand differently (flank attacks only) and faired much better...lost very little in terms of armor until I got to the last line of the defenses. Infantry did better than the first time around since I used them mainly as "tank riders", but they still took heavy losses clearing the woods along the river.
The Germans CA cost me. Since I was farther in the second time, they were able to take advantage of my more of my exposed and strung out line. What's worse is that I wasn't able to take the HQ hex in either try
.
So over all I liked it a lot...it made me want to throw my monitor out the window several times, which is the true mark of a challenging battle!
I am ashamed to say this...but on the first test I got a draw
The first time around I just plowed straight ahead and by turn 15 I had little to nothing left to make it past the middle part of the German defense lines. So the river bank was all I had in my possession really.
The arty pinned my infantry down to the point of total frustration and the armor was AP/HEAT fodder once they were on their own and had to push out from the river bank area.
I probably wasn't far off of getting a MV....but I had lost just too many tanks and men in the woods along the river bank. Didn't help that I had close to 10-12 AFV's stuck in the mud outside of the combat areas and that I really could have used!
On the second test I played my hand differently (flank attacks only) and faired much better...lost very little in terms of armor until I got to the last line of the defenses. Infantry did better than the first time around since I used them mainly as "tank riders", but they still took heavy losses clearing the woods along the river.
The Germans CA cost me. Since I was farther in the second time, they were able to take advantage of my more of my exposed and strung out line. What's worse is that I wasn't able to take the HQ hex in either try
So over all I liked it a lot...it made me want to throw my monitor out the window several times, which is the true mark of a challenging battle!
Orzel - I know what you mean! In the last few rounds I took a real pounding in my attempt to rush that last hq hex and never made it just piled up smoking armor hulks on the approaches! It was a good one for sure though and a MV was better than I did in Steve's last one (African Abbatoir) where I ended up with a Draw. Red River should be posted soon and it will be interesting to hear how others fare. Due to the arty attacks I doubt a Decisive is possible.
John / Redleg - Is it part of this months Dirty Dozen? Let us know if you have anything up for testing! I'm sure Orzel would agree...
hellcat
John / Redleg - Is it part of this months Dirty Dozen? Let us know if you have anything up for testing! I'm sure Orzel would agree...
hellcat
There's an "easy" version of Red River now available at Redleg's Dirty Dozen: http://redleg.homestead.com/
I added more Partisans and Russian armor, and deleted the German Stuka's. And while it does play more quickly, I only got a Draw instead of the Marginal I managed in the "hard" version. Maybe I should have called them the "hard" and "harder" versions?:D
And many thanks for the nice comments!
I added more Partisans and Russian armor, and deleted the German Stuka's. And while it does play more quickly, I only got a Draw instead of the Marginal I managed in the "hard" version. Maybe I should have called them the "hard" and "harder" versions?:D
And many thanks for the nice comments!
Retreat is NOT an option.


- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
Warrior,
An easier version that forced a "draw"?
Are your easier scenarios from the South Park Evil Parallel Universe? Where good is bad and easy is hard?
Just a word to all my fellow SPWAW players...get to Redlegs and download this months DD...and check out the archives too. I have just downloaded this months...a must have.
And be sure to take Red River out for a test spin, but make sure the wife & kids / Mom and Dad are gone....because it does promote foul language at times.

An easier version that forced a "draw"?
Just a word to all my fellow SPWAW players...get to Redlegs and download this months DD...and check out the archives too. I have just downloaded this months...a must have.
And be sure to take Red River out for a test spin, but make sure the wife & kids / Mom and Dad are gone....because it does promote foul language at times.
- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
Hmmmmm,
Pbem eh? I've always said I would look into this when I felt ready to embarrass myself in public.
Tell you what...I'll have to get out the manual and read up on how to prepare and play pbem scenarios & battles ( haven't done it before ) and see what I have to do to get in on this little dare.
Off to read the manual. Get back to this soon.
Pbem eh? I've always said I would look into this when I felt ready to embarrass myself in public.
Tell you what...I'll have to get out the manual and read up on how to prepare and play pbem scenarios & battles ( haven't done it before ) and see what I have to do to get in on this little dare.
Off to read the manual. Get back to this soon.
-
Gary Tatro
- Posts: 1200
- Joined: Fri Feb 01, 2002 10:00 am
- Location: MA, US
Oh My!!!!!!
I can tell you this, I am about ready to through my computer out the window. If frustration is what you were looking for from your opponents well you have got it. I have not been able to make it throught the senario due to getting so disgusted with my tanks and infantry getting blasted to bits. This is even after I have restarted the senario from scratch four times.
Lets see, I did not had much trouble getting my men accross the river but, once on the far side I get stuck. If I am lucky I am able to move one hex forward a turn. Having no scouts has left me using infantry to move forward. And even with one hex move and artillary bombardment the turn before, nothing seem to help.
Infantry moves forward, infantry is shot three times and retreats. Ok next infantry moves forward, infantry is shot three times and retreats, and so on and so on. Oh and now they know where you are, 122 mm come in. UGH.
I consider myself quite experienced in SPWAW, but you have me pulling my hair out. I am around turn 8 now and have managed to break through the tree line on each cross point, and up top I have pushed almost to the second tree line but it has cost me. I think you should rename the senario "So you think your good" or "Peek aboo - Boom".
Just a few things, first I thought that the senario needed scouts, but now I am not sure if they woud just be killed by hidden infantry. With the woods so thick and terrain the way it is.
I used my partians exclusively for hunting down on-board artillary.
This has worked well for me as I have taken out about 6 82mm squad and will take out 2 more soon.
A final two things, the map is very big and it makes it difficult to remember where things were, and to move all your units. I was not able to sit down for more than a couple of hours at a time and play and this only allowed me one turn, maybe two.
I appologize for not finishing the senario, I keeped getting upset when Panserfasts destroyed my tanks. I guess that I do not have as stought a heart as I thought I did.
Rating for senario-10 if you like it tough or assault senarios and have time to devot 8+ hours in one sitting. 8 if you want to learn how to set up a superb layered defense or want to learn how to successfully assault a entrenched enemy(if you can DV this one you should be able tackle any assault senario). 2 if you do not like assualts, large senarios or you are an impatient. All in all a great senario.
I would like to try it with about 6 platoons of recon infantry. Drop a platoon of SO Rifle.
I am going to continue to plug away at it but I do not forsee me finishing it any time soon. I am sorry.
Lets see, I did not had much trouble getting my men accross the river but, once on the far side I get stuck. If I am lucky I am able to move one hex forward a turn. Having no scouts has left me using infantry to move forward. And even with one hex move and artillary bombardment the turn before, nothing seem to help.
Infantry moves forward, infantry is shot three times and retreats. Ok next infantry moves forward, infantry is shot three times and retreats, and so on and so on. Oh and now they know where you are, 122 mm come in. UGH.
I consider myself quite experienced in SPWAW, but you have me pulling my hair out. I am around turn 8 now and have managed to break through the tree line on each cross point, and up top I have pushed almost to the second tree line but it has cost me. I think you should rename the senario "So you think your good" or "Peek aboo - Boom".
Just a few things, first I thought that the senario needed scouts, but now I am not sure if they woud just be killed by hidden infantry. With the woods so thick and terrain the way it is.
I used my partians exclusively for hunting down on-board artillary.
This has worked well for me as I have taken out about 6 82mm squad and will take out 2 more soon.
A final two things, the map is very big and it makes it difficult to remember where things were, and to move all your units. I was not able to sit down for more than a couple of hours at a time and play and this only allowed me one turn, maybe two.
I appologize for not finishing the senario, I keeped getting upset when Panserfasts destroyed my tanks. I guess that I do not have as stought a heart as I thought I did.
Rating for senario-10 if you like it tough or assault senarios and have time to devot 8+ hours in one sitting. 8 if you want to learn how to set up a superb layered defense or want to learn how to successfully assault a entrenched enemy(if you can DV this one you should be able tackle any assault senario). 2 if you do not like assualts, large senarios or you are an impatient. All in all a great senario.
I would like to try it with about 6 platoons of recon infantry. Drop a platoon of SO Rifle.
I am going to continue to plug away at it but I do not forsee me finishing it any time soon. I am sorry.
"Are you going to do something or just stand there and bleed"
- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
Red River
Gary,
Now you fully understand what Hellcat and I were referring to in our notes covering this little beauty of a scenario.
I commented in the testing notes I turned into Warrior about the need for some scouts. I can't say that I am speaking for Warrior in any way, shape or form....but I think the scouts may have been left out on purpose to keep the surprise factor of the German defenses intact. (and brother, it does just that!!!)
This is not a scenario for the faint of heart! It can be extremely frustrating for those of us that have grown used to beating the snot out of the AI time and time again.
BUT THAT IS WHAT MAKES IT SO DARN APPEALLING!
Though there were times I was tempted to restart the games I played (3 tests...and once again over the weekend) I never let myself do that. I would save it and take a wall around the block or something...but I stuck to my promise of not giving up or restarting. ( it wasn't easy! );)
Overall it's a real test of character for the aspiring field commander...and it will definitely get you used to seeing total destruction on a field of battle!
Keep at, don't give up...no matter how long it takes....and if you get a marginal victory, consider yourself lucky!
Now you fully understand what Hellcat and I were referring to in our notes covering this little beauty of a scenario.
I commented in the testing notes I turned into Warrior about the need for some scouts. I can't say that I am speaking for Warrior in any way, shape or form....but I think the scouts may have been left out on purpose to keep the surprise factor of the German defenses intact. (and brother, it does just that!!!)
This is not a scenario for the faint of heart! It can be extremely frustrating for those of us that have grown used to beating the snot out of the AI time and time again.
Though there were times I was tempted to restart the games I played (3 tests...and once again over the weekend) I never let myself do that. I would save it and take a wall around the block or something...but I stuck to my promise of not giving up or restarting. ( it wasn't easy! );)
Overall it's a real test of character for the aspiring field commander...and it will definitely get you used to seeing total destruction on a field of battle!
Keep at, don't give up...no matter how long it takes....and if you get a marginal victory, consider yourself lucky!
hi Gary - I said to Warrior that scouts wouldn't be much good as their low man count would mean them getting dusted as they crossed the river. I had to move forward one hex at a time for several turns once across. Basically inf unit moves forward, tank unit (with riders) follows, same again next turn...
Warriors scens are excruitiatingly hard and knowing this upfront I progressed very carefully. I had played African Abbatoir (last months dirty dozen I think) and so was expecting trouble (it's well worth playing also btw). Don't forget to make use of smoke to screen your advance, I was dropping smoke as well as arty all the way through to the end.
Good luck! and hope you didn't throw your pc anywhere!
hellcat
Warriors scens are excruitiatingly hard and knowing this upfront I progressed very carefully. I had played African Abbatoir (last months dirty dozen I think) and so was expecting trouble (it's well worth playing also btw). Don't forget to make use of smoke to screen your advance, I was dropping smoke as well as arty all the way through to the end.
Good luck! and hope you didn't throw your pc anywhere!
hellcat


