Land movement bug on the kokoda trail

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Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

Land movement bug on the kokoda trail

Post by Fishbed »

Had a bunch of IJA and IJN troops moving over the trail to PM. The movement was between the middle hex and the PM hex. Right this turn, a good bunch of units should have arrived in PM hex - and it did. Problem is Hori HQ alone got its movement reset to zero and was sent back to the middle hex (looks like they stepped on the wrong rock and had a slide down the Owen Stanley Range [:D]). Gamewise it's ok I don't really need them right now, but well I guess if it's a bug, it needs fixin', so if I can help... :)

I have saves for both this turn and the previous one. Does anyone feel like checking?

Thanks in advance!

Fish
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BigJ62
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RE: Land movement bug on the kokoda trail

Post by BigJ62 »

HQs can not be the first to arrive in an enemy hex.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: Land movement bug on the kokoda trail

Post by Fishbed »

Even if they arrive in the dest hex in the same turn than other units?
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BigJ62
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RE: Land movement bug on the kokoda trail

Post by BigJ62 »

If you want your hq to arrive with the rest set hq to follow a cbt unit.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: Land movement bug on the kokoda trail

Post by Fishbed »

Thx, will do next time :)
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