Ship Design

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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jomni
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Ship Design

Post by jomni »

Is it just me or does anyone else find the ship designs can still be improved upon (aesthetically)?
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Wade1000
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RE: Ship Design

Post by Wade1000 »

There's always room for improvement in something; but they look nice.

Also, I'd prefer more robust, solid, sleek looking ships with less protrusions, wings, spikes, modules, etcetera sticking off ships.

I much more have an issue with the way the ships seem to move in a video I saw. http://www.youtube.com/watch?v=d8iLEvTu27c
It's like a childs invisible hand is moving them around. So much quick turns and sudden movements to one way or another. Overall, though, the game looks great.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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ASHBERY76
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RE: Ship Design

Post by ASHBERY76 »

This is a small budget game.
Tom_Holsinger
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RE: Ship Design

Post by Tom_Holsinger »

The graphics can be modded.
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cdbeck
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RE: Ship Design

Post by cdbeck »

How do you know Jomni? I've only seen a few pics of the ships (that I like, actually). 12 races, many ship types, there are bound to be some neat looking ones in the mix.

SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

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Iceman
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RE: Ship Design

Post by Iceman »

Overall they're quite nice IMO. Of course, like said above, there's always room for improvement. I kind of agree with Wade for some designs, but honestly I don't feel any need to change them - well, maybe except for the Cryokon main ships [:D]
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jomni
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RE: Ship Design

Post by jomni »

I guess I'm just a fan of Japanese mecha / ship design aesthetics in animes.
where some are sleek and look technologically advanced (for high tech races), and some are organic and look alive (for some other races). But for this game, they're just blocks or oversized jet planes / UFOs.
ShotmanMaslo
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RE: Ship Design

Post by ShotmanMaslo »

ORIGINAL: Wade1000
I much more have an issue with the way the ships seem to move in a video I saw. http://www.youtube.com/watch?v=d8iLEvTu27c
It's like a childs invisible hand is moving them around. So much quick turns and sudden movements to one way or another. Overall, though, the game looks great.

Seconded. The movement just doesnt seem "spacey". More inertia! :)
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Iceman
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RE: Ship Design

Post by Iceman »

Not sure if you mean in battle or in the strategic map? In battle they do have tactical speed and acceleration. There is inertia. You can kind of use it to your advantage too [;)]
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