Creating custom campaigns is sooo easy

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

Creating custom campaigns is sooo easy

Post by Rosseau »

For those who want more control than the custom game option provides, creating a new campaign is as easy as making a map and editing one XML file. I'm a lightweight, but in 20 minutes I've got a game that allows the players to start off with more advanced ships, buildings, etc.

Thank you Mr. Smith for giving us access to the campaign file. Hopefully, someone will be smart enough to create some new techs. Or if this baby sells, we can pay for expansions a la SOTS.

For me, the ability to edit makes a very good game a great one. Thanks again.
killroyishere
Posts: 639
Joined: Wed Apr 23, 2008 1:12 pm

RE: Creating custom campaigns is sooo easy

Post by killroyishere »

Can you edit the speed of the battles?
Iceman
Posts: 239
Joined: Sat Feb 07, 2004 4:04 pm
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RE: Creating custom campaigns is sooo easy

Post by Iceman »

Nope. That's hard-coded @ 3.5 minutes.

The moddability of the game is great, yes. Not sure about adding *new* techs though, as there's some cross-referencing between the XMLs and some non-human readable files, AFAICT. I'm sure you can replace some techs though, as long as you don't touch their internal names - only the in-game display names.
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