Chinese unit not properly respawning (patch 2 beta)

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Rainer79
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Chinese unit not properly respawning (patch 2 beta)

Post by Rainer79 »

On the screenshot below you can see the 19th Group Army HQ. Slightly beat up after a couple days of fighting it tries to withdraw but I am not unduly worried since if it should get destroyed it should respawn at 1/3 strength anyway.

Then another attack happens:

Ground combat at Changsha (82,52)

Japanese Deliberate attack

Attacking force 155944 troops, 1821 guns, 519 vehicles, Assault Value = 4927

Defending force 74763 troops, 642 guns, 0 vehicles, Assault Value = 1529

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1080

Allied adjusted defense: 687

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
3574 casualties reported
Squads: 16 destroyed, 197 disabled
Non Combat: 17 destroyed, 264 disabled
Engineers: 4 destroyed, 19 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)


Allied ground losses:
3848 casualties reported
Squads: 121 destroyed, 280 disabled
Non Combat: 239 destroyed, 310 disabled
Engineers: 7 destroyed, 11 disabled
Guns lost 20 (4 destroyed, 16 disabled)


Assaulting units:
32nd/B Division
35th Division
116th/A Division
39th Division
61st Infantry Brigade
9th Ind.Mixed Brigade
51st Infantry Brigade
138th Infantry Regiment
6th Division
34th Division
15th/C Division
116th/B Division
12th Ind.Mixed Brigade
40th Division
3rd Division
15th/A Division
32nd/A Division
21st RGC Temp. Division
57th Infantry Brigade
1st Ind.Mixed Brigade
110th Division
13th Division
55th Infantry Brigade
15th Tank Regiment
116th/C Division
Tonei Hvy Gun Regiment
3rd Hvy.Artillery Regiment
4th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
13th Ind.Art.Mortar Battalion
15th Ind.Medium Field Artillery Regiment
9th Medium Field Artillery Regiment
1st Ind.Hvy.Art. Battalion
11th Ind.Art.Mortar Battalion
4th Mortar Battalion
11th Army
13th Army
4th Ind.Hvy.Art. Battalion
North China Area Army
4th Ind. Mountain Gun Regiment
51st Ind.Mtn.Gun Battalion
China Expeditionary Army
1st Mortar Battalion
14th Medium Field Artillery Regiment
52nd Road Const Co
4th RF Gun Battalion
2nd Ind. Engineer Regiment
12th Ind.Art.Mortar Battalion
7th Ind.Hvy.Art. Battalion
11th Field Artillery Regiment

Defending units:
37th Chinese Corps
86th Chinese Corps
21st Chinese Corps
53rd Chinese Corps
99th Chinese Corps
70th Chinese Corps
20th Chinese Corps
26th Chinese Corps
3rd New Chinese Corps
10th Chinese Corps
74th Chinese Corps
78th Chinese Corps
72nd Chinese Corps
5th Construction Regiment
27th Group Army
17th Chinese Base Force
29th Group Army
9th War Area
18th Artillery Regiment
19th Group Army
3rd Heavy Mortar Regiment
32nd Group Army
30th Group Army
56th AT Gun Regiment


And now the unit is gone. It isn't in Changsha or Siangan (the base to the west), nor does it appear on the ground reinforcement schedule. BTW it is also not listed among the defending units during that ground combat either.





Image
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Rainer79
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by Rainer79 »

In case it is needed here is a save of the previous turn (the .pws was simply renamed to .zip).
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BigJ62
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by BigJ62 »

nm - means never mind
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Rainer79
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by Rainer79 »

And of the turn afterwards.

Since this is from a PBEM game, the password will be sent by PM to any interested dev.
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BigJ62
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by BigJ62 »

Actually it is listed in the cbt report.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
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PaxMondo
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by PaxMondo »

ORIGINAL: BigJ62

nm
A new acronym, which means? [X(]
Pax
Rainer79
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by Rainer79 »

ORIGINAL: BigJ62

Actually it is listed in the cbt report.
True. Somehow I must have missed that.

It still AWOL during the next turn though.
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BigJ62
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by BigJ62 »

Found the problem, will fix for patch 2 final.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Rainer79
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Joined: Fri Oct 31, 2008 7:49 am
Location: Austria

RE: Chinese unit not properly respawning (patch 2 beta)

Post by Rainer79 »

Thanks. [&o]
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khyberbill
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RE: Chinese unit not properly respawning (patch 2 beta)

Post by khyberbill »

Rainer, you have saved us AFB's. Now we will get our HQ's back in China. I hope the generals learn something during their time in purgatory!!!!
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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