limit on shellholes?

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pops
Posts: 189
Joined: Tue May 09, 2000 8:00 am
Location: Ontario Canada

limit on shellholes?

Post by pops »

...did I read somewhere that there is a limit on the number of shellholes the game will draw.....I'm making a damaged cuty map....so I'd like to plan ahead.....thanks
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RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
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Shellholes n´rubble limit

Post by RockinHarry »

yes, I also read somewhere that a map designer reached the limit of shellholes on a map, but he didn´t tell exact number.

But there´s always a solution! First you need to decide if you need either the look or also the effect of shellholes (not rubble).
For example one can put the shellhole graphic into one of the custom shape files and just use these tiles ontop of other terrrain. I think "Rough" would be a good choice.
In fact "shell hole" attributes (defense modifier ect) are not that significant and you can easily take other terrain to simulate "effect". This way you get enough "headroom" for the real shellholes produced by bombardments ect.

Pops. check the map contest thread. I attached there some city map sample that uses rubbled building shapes. Looks much better than the "generic" SPWAW rubble graphics anyway. I also used the volcanic beach tiles as "rubble" on the streets and found it looking good.
General approach with rubble is same as with shellholes. Take a graphic (rubble, ruined building) of your choice and combine it with terrain attribute (rough, rocks, boulder) of your choice.

Have fun

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Harry
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