ORIGINAL: hermanhum
Well, at least AGSI is able to deliver on one promise. AGSI doesn't promise perfection and boy, AGSI delivers! [:D]ORIGINAL: rsharp@advancedgamin
They are being used and test scenarios are being developed in 3.10. However, it's an ongoing process. I'll not promise perfection.ORIGINAL: hermanhum
Are all these ideas actually supposed to be working at this very moment for the upcoming 3.10 release? Or, do they only come into effect after 3.10 is released?
Emphasis mine by HH
I tried out this latest claimed 'fix' for the sonobuoy formation patrols and it not only does NOT fix the game, it actually makes it WORSE! Now, instead of wasting a single aircraft on a sonobuoy patrol, the change ties up all available resources on just one patrol.
I fear that the only claim by AGSI that I tested will not be the sole problem in the 3.10 patch and just cringe at the thought of what other untested and undiscovered bombs lie in wait for the unsuspecting ANW user.
So much for AGSI's vaunted new QA programs...
I took a look at sonobuoy formation stations in RC1 and could not replicate the issue but maybe I'm not looking at the right thing or setting up the scenario as you do. When I set up a sonobuoy station I set the polygon, leave the sensor settings passive, and assign 2 helos. When those helos rtb, two more launch to replace them.
"Now, instead of wasting a single aircraft on a sonobuoy patrol, the change ties up all available resources on just one patrol."
Not sure what you mean by 'wasting a single aircraft' and I can't replicate any issue where it launches more than two. I also tried it with active sensor settings.
How many did you assign to the station? How many were available?
What game settings did you use? Specifically, what staff assistance settings did you use?
What mission, if any, was the group on?
What behavior were you expecting?
Thanks,





