Custom Race Editor

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

Custom Race Editor

Post by shinobu »

Hi all! New to the game and loving it so far, but I really hope we can get a custom race editor/creator worked into the game to provide more variety to the computer opponents. I would love to be able to create my own races, or at the very least edit the name the race I am playing. As I said, the game is good, but this would make it so much better...
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siRkid
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Location: Orland FL

RE: Custom Race Editor

Post by siRkid »

You can modify the xml file uing note pad. Its not like having the abliity in the game but it is better than nothing. Here is the code for the humans that I've modified.

- <Race Name="Human">
<ShortDescription>Monkey descendents from Earth</ShortDescription>
<LongDescription>Chances are that if you're playing this game, you're one of them. The ape descendants survived the perils of war, energy shortages and global warming, and spread out into deep space. Their agile minds and willingness to embrace change makes them adept at technology, but with their existence firmly rooted in the dimensions of time and space their ability to use the other dimensions of existence is poor. An emphasis on individualism sometimes makes other races wary and slightly mistrustful of humans as they do not understand the way that motivation and moral compass vary from one individual to another. They also dislike the way that democratic government can lead to inconsistent high level policy.</LongDescription>
<Symbols Population="@Human_Population" Victory="Art\UI\Victory-Human.jpg" Fleet="FS Human" />
<Animation Folder="Art\Animations\Human" Prefix="Human" />
<Sound Music="Human" Accept="HumanAccept" Talk="HumanTalk" Reject="HumanReject" Angry="HumanAngry" />
<Capability Name="Orderly" Level="1" />
<Capability Name="General Research Bonus" Level="0" />
<Capability Name="Hyperspace Research Penalty" Level="1" />
<Capability Name="Psychic Research Penalty" Level="1" />
</Race>
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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ShotmanMaslo
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Joined: Fri Nov 20, 2009 12:02 pm

RE: Custom Race Editor

Post by ShotmanMaslo »

How about releasing a dedicated modding tool with GUI? (like SunEdit for Tiberian Sun).. It would be far better than editing xmls with notepad... [:)]
It's Better To Burn Out Than To Fade Away...
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shinobu
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RE: Custom Race Editor

Post by shinobu »

Kid- thanks for the info. I appreciate the assistance. Just one more quick question- do you have to also alter the Factions file (as well as the Race file)?
Iceman
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RE: Custom Race Editor

Post by Iceman »

Depends on what you want to edit.
Factions.xml has most of the stuff you may want to edit. The name of the race/faction, the symbol, the starting structures and ships, some capabilities (Races.xml has them too, but they'll probably be moved to Factions.xml), etc. That's where you'll add new factions too.
Races.xml in general has sound and&nbsp;gfx configs, and descriptions, like seen above.
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