Why the 7th instead of the 10th for the PoW and Repulse?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

ADB123
Posts: 1559
Joined: Mon Aug 17, 2009 10:56 pm

Why the 7th instead of the 10th for the PoW and Repulse?

Post by ADB123 »

A kind reader of my AAR pointed out to me that the Prince of Wales and the Repulse were sunk on the 10th of December and not the 7th of December, so there wasn't really any need for me to send them to their doom on the 7th of December in a non-historic start. I thought about it, felt pretty silly for having done what I did, and I agreed with the reader that his observation made perfect sense for future non-historic starts.

But then as I thought about it more, I was struck with the oddity in the "Historic" game start - that the PoW and Repulse are sent out by the starting script on the 7th in a historic start, and as far as I've ever observed in AE or WitP, they are always sunk (or extremely badly damaged) on the 7th.

My question to the kind folks who are working as Devs for the Game - why is the "Historic" start script set up this way? Why not set it up so that Force Z is only under threat as of the 10th? This way an Allied player (or the Allied AI) can decide to take a chance on intercepting the Malaya invasions, or not.
User avatar
eMonticello
Posts: 525
Joined: Fri Mar 15, 2002 7:35 am

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by eMonticello »

Force Z forces were sunk on Dec 10th local time (Dec 9th PHT), but left Singapore on Dec 8th (Dec 7th PHT). WITP-AE only recognizes Pearl Harbor Time, so adjust your watches accordingly.

Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by spence »

It is hard coded Allied stupidity. The hide bound, fanatically traditional, never even think-about changing an order from above democracies must be humbled by the incredibly flexible, far-sighted feudal samurai from the Land of the Rising Sun
User avatar
Arnhem44
Posts: 578
Joined: Tue Nov 23, 2004 7:34 am
Location: Singapore

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Arnhem44 »

In the interests of being accurate, time zones need to be taken into consideration here. Force Z left Singapore on the evening of 8 Dec local time which would have been slightly more than 12 hours after PH had already been bombed. They then spent most of 9 Dec moving towards Singora/Kuantan before turning back for Singapore sometime in the evening/night of 9 Dec. The 2 ships were engaged on the morning of 10 Dec local time and sunk sometime around noon on 10 Dec local time which would make it 9 Dec US Pacific time? It's still more than a day's gap no matter what time zones you use.

I think it would be impossible to accurately setup Force Z to follow it's historical fate than what is the status quo now due to the mechanics of the game, at least from a PBEM perspective. No Allied player is going to knowingly send them to their doom if you start the ships out docked in Singapore. Of course if the you're playing against the AI then presumably a script could be written to sortie Force Z but even then if you were a Japanese player playing against the AI/PBEM wouldn't you be tempted to bomb them while they're docked? It's not perfect but I guess it's the best way to model what happened historically.


ADB123
Posts: 1559
Joined: Mon Aug 17, 2009 10:56 pm

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by ADB123 »

ORIGINAL: Arnhem

In the interests of being accurate, time zones need to be taken into consideration here. Force Z left Singapore on the evening of 8 Dec local time which would have been slightly more than 12 hours after PH had already been bombed. They then spent most of 9 Dec moving towards Singora/Kuantan before turning back for Singapore sometime in the evening/night of 9 Dec. The 2 ships were engaged on the morning of 10 Dec local time and sunk sometime around noon on 10 Dec local time which would make it 9 Dec US Pacific time? It's still more than a day's gap no matter what time zones you use.

I think it would be impossible to accurately setup Force Z to follow it's historical fate than what is the status quo now due to the mechanics of the game, at least from a PBEM perspective. No Allied player is going to knowingly send them to their doom if you start the ships out docked in Singapore. Of course if the you're playing against the AI then presumably a script could be written to sortie Force Z but even then if you were a Japanese player playing against the AI/PBEM wouldn't you be tempted to bomb them while they're docked? It's not perfect but I guess it's the best way to model what happened historically.



Hmmm - I understand what you are saying, but I'm not totally convinced that the event needs to be reinacted. Oh well, I'll just remember this in future games.

Thanks
User avatar
SuluSea
Posts: 2414
Joined: Fri Nov 17, 2006 2:13 pm

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by SuluSea »

ORIGINAL: spence

It is hard coded Allied stupidity. The hide bound, fanatically traditional, never even think-about changing an order from above democracies must be humbled by the incredibly flexible, far-sighted feudal samurai from the Land of the Rising Sun


[:D] True.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Mike Scholl »

ORIGINAL: spence
It is hard coded Allied stupidity. The hide bound, fanatically traditional, never even think-about changing an order from above democracies must be humbled by the incredibly flexible, far-sighted feudal samurai from the Land of the Rising Sun


RIGHT! Only the Japanese player should be allowed to correct historical mistakes. Hard-code them for the Allies. Admiral Phillips MUST be an idiot..., but Admiral Nagumo should of course be allowed to correct his mistake. JFB baloney!!!
User avatar
JeffroK
Posts: 6424
Joined: Wed Jan 26, 2005 4:05 am

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by JeffroK »

As either Repulse or PoW was at sea, RETURNING TO SINGAPORE, after some stupid scheme to link with eith the RAN or USN, I cant see how they could be 200 odd miles into the Gulf of Siam.

Its another case of the devs/scenario makers enforcing an ahistorical event upon us.

At best, Force Z formed but at Singapore with orders for a patrol into the Gulf of Siam, iff reality meant anything, at their proper historical location.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
Skyros
Posts: 1574
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Skyros »

Mike, in a historical first turn Nagumo has to attack PH and not the subs at Manila or some other target. Some believe the PH attack to be stupid and would rather have the attack fall on the subs in the PI.

I usually start play with scenario 6 which starts on the 8th and I can then do with Force Z as I want.

jazman
Posts: 369
Joined: Sat Jan 20, 2007 8:03 am
Location: Crush Depth

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by jazman »

ORIGINAL: spence

It is hard coded Allied stupidity. The hide bound, fanatically traditional, never even think-about changing an order from above democracies must be humbled by the incredibly flexible, far-sighted feudal samurai from the Land of the Rising Sun

By golly, this opened my eyes. Much of the Pac War makes sense to me now.
BS, MS, PhD, WitP:AE, WitE, WitW
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Mike Scholl »

ORIGINAL: Skyros

Mike, in a historical first turn Nagumo has to attack PH and not the subs at Manila or some other target. Some believe the PH attack to be stupid and would rather have the attack fall on the subs in the PI. I was referring to the player's freedom to make several days worth of follow up attacks on PH.

I usually start play with scenario 6 which starts on the 8th and I can then do with Force Z as I want. That's what Sonny and I have agreed to do for our next start...


User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Kull »

ORIGINAL: Mike Scholl

Mike, you could be in hospital, in a coma, and moments from death.....but if a new "Force Z" thread appeared in the forums you'd fight your way back from the brink and be posting within minutes! [;)][:D]
User avatar
jwilkerson
Posts: 8248
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by jwilkerson »

ORIGINAL: Kull
ORIGINAL: Mike Scholl

Mike, you could be in hospital, in a coma, and moments from death.....but if a new "Force Z" thread appeared in the forums you'd fight your way back from the brink and be posting within minutes! [;)][:D]

Yeah Mike is pretty upset with me for doing this ... but he knows I am just borrowing the original rule from the original witp from 30 years ago.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Fishbed
Posts: 1827
Joined: Mon Nov 21, 2005 1:52 am
Location: Henderson Field, Guadalcanal

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by Fishbed »

It is hard coded Allied stupidity. The hide bound, fanatically traditional, never even think-about changing an order from above democracies must be humbled by the incredibly flexible, far-sighted feudal samurai from the Land of the Rising Sun
RIGHT! Only the Japanese player should be allowed to correct historical mistakes. Hard-code them for the Allies. Admiral Phillips MUST be an idiot..., but Admiral Nagumo should of course be allowed to correct his mistake. JFB baloney!!!

Is being that overwhelmingly sarcastic a need when criticizing a feature you're not even obliged to endure if you agree with your opponents to change the original orders? Does it actually kill you or do some people here just can't live without being unfair a*ses once everyday? Just asking.
Change the orders and let's be done with it...


User avatar
33Vyper
Posts: 542
Joined: Wed Oct 20, 2004 8:01 pm
Location: New Westminster BC

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by 33Vyper »

And the great and mighty developer gods gave unto thee

an editor

"And so spake the great developer gods ....
If thou does not liketh thy battleships being smited
Thou mayest use thy editor and have thy battleships never leave harbour."

And thus both JFB & AFB were satisfied....

Of course there is always the holy hand grenade....that can fix most problems..but that is a solution for another day :)

User avatar
stuman
Posts: 3945
Joined: Sun Sep 14, 2008 8:59 am
Location: Elvis' Hometown

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by stuman »

ORIGINAL: 33Vyper

And the great and mighty developer gods gave unto thee

an editor

"And so spake the great developer gods ....
If thou does not liketh thy battleships being smited
Thou mayest use thy editor and have thy battleships never leave harbour."

And thus both JFB & AFB were satisfied....

Of course there is always the holy hand grenade....that can fix most problems..but that is a solution for another day :)



[:D]

We just watched that movie again, maybe for the 10 th time [:)]
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

Image
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by spence »

If the Historical First Turn was historical then there would be no such problems.

The game can proceed according to system dynamics (not entirely realistically from the command/control system on both sides) from the moment the first shot is fired. No matter how you figure the time zones the PoW & Co were not irrevocably committed to sailing to destruction. Much more than 24 hours of decision time intervened between the bombs falling on PH and Force Z's destruction.
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by HansBolter »

While I won't defend the obvious Japanese bias of forcing the vulnerability of two capital ships, I will point out that even with this incredible bias the destruction of the two ships in question is not a foregone conclusion.

In my last game the POW escaped unharmed while the Repulsive limped into Batavia with 30 some system damage and 30 some flotation damage.

In my latest game they both escaped unscathed. The Japanese made only one bombing run with 12 Nells, 5 of which were shot down by Buffalos out of Singapore.

Those arguing for the histporical accuracy of this as a rationale for the hard coded command stupidity are probably the same bunch who argue in defense of the the difficulty of hard coding drydock immunity to torpodeos! Hard coding in historical accuracy is something they stand up for when it places Allied ships in a position to to sunk by the Japanese, but when it would place an Allied ship out of harm's reach it is "just too much work for the devs"? The old double standard rears it's ugly head![8|]
Hans

xj900uk
Posts: 1345
Joined: Thu Mar 22, 2007 1:26 pm

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by xj900uk »

You can't blame Admiral Phillips for the loss of force 'Z', he was acting under orders direct from Churchill, who was confident that the RN's finest (the PoW was his personal favourite ship) would soon see off the 'little yellow men', as he derisevely referred to them in Cabinet meetings up to & including 7th of December.
Perhaps up until PH there was still a generally-held belief that the BB was the supreme capital ship of the oceans, and that it could overcome any opposition.  Having said all that,  PH showed that Force Z's position was untenable, and it's original sailing orders to harass, sink and put to flight any Malaysian-bound invasion forces,  were simply no longer viable.  Admiral Phillips could have contacted london for new orders,  or Churchill/The War Cabinet could have had a re-think after PH and directed him differently.
For what it's worth,  the war cabinet were told of PH in an emergency session,  and at Churchill's insistance Singapore (and Admiral Phillips) were reminded of their duty and orders in a sternly coded signal to stop the Japanese from attacking/invading Malaysia.  So you could say that the fault doubly-lies with Churchill and his pig-headedness,  he was personally convinced the PoW coud turn back the might of the Japanese all by herself (Repulse doesn't really count, it dated from WWI and its weapon systems had never been properly updated,  it's one advange was that it was relatively fast and manoeverable for such a big and dated ship,  and so it proved dodging the first wave of 19 torpedos without a single hit...)
User avatar
jwilkerson
Posts: 8248
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Why the 7th instead of the 10th for the PoW and Repulse?

Post by jwilkerson »

ORIGINAL: Arnhem

In the interests of being accurate, time zones need to be taken into consideration here. Force Z left Singapore on the evening of 8 Dec local time which would have been slightly more than 12 hours after PH had already been bombed. They then spent most of 9 Dec moving towards Singora/Kuantan before turning back for Singapore sometime in the evening/night of 9 Dec. The 2 ships were engaged on the morning of 10 Dec local time and sunk sometime around noon on 10 Dec local time which would make it 9 Dec US Pacific time? It's still more than a day's gap no matter what time zones you use.

I think it would be impossible to accurately setup Force Z to follow it's historical fate than what is the status quo now due to the mechanics of the game, at least from a PBEM perspective. No Allied player is going to knowingly send them to their doom if you start the ships out docked in Singapore. Of course if the you're playing against the AI then presumably a script could be written to sortie Force Z but even then if you were a Japanese player playing against the AI/PBEM wouldn't you be tempted to bomb them while they're docked? It's not perfect but I guess it's the best way to model what happened historically.

Wow I could've written these words to explain my rationale - great job arnhem!!! Actually I have written similar words a number of times - every time we have one of these "Force Z" threads.

ORIGINAL: spence

If the Historical First Turn was historical then there would be no such problems.

Part of what is being modelled at the start of the game is the transition from pre-War (in the Pacific) to War (in the Pacific). Pre-war the governments and high commands of both sides had more say in the orders that were issued - once the war actually began - the military (and naval) commanders on the spot (the players) had to make all the decisions. So in the "Historical Start" both sides are saddled with these pre-war decisions - like the Japanese having to launch pre-set invasions as well as the attack on PH being locked in. And I added in the pre-war decision to commit Force Z to defend Malaya. Players can easily switch the toggle to the a-historical start and change the pre-war orders - on both sides.

ORIGINAL: HansBolter

While I won't defend the obvious Japanese bias ...

the destruction of the two ships in question is not a foregone conclusion ...

Oh I've been accused of being a JFB and I've been accused of being an AFB - and I've been called plenty of other names that are allowed (on the forums) and plenty that aren't - comes with the territory. But Hans is correct in that in all of my AE starts ... I've actually never seen the historical result - that both ships are sunk - and about 1/6th of the time I've seen both escape unscathed. Usually both get damaged - usually one heavily one not so heavily - but I suspect in most games - both will be back in action by mid-1942.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Post Reply

Return to “War in the Pacific: Admiral's Edition”