Suggestions on modding auxilliary units

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

Suggestions on modding auxilliary units

Post by Grymme »

I realize this might be very much a question of what scale your scenario takes place on. But still.

I am looking for ideas on how to model auxilliar SFTs, for example.

- Fieldhospitals/Veterinary units/Tank recovery units.
- Signal/telephone/radio units
- Surveey/Mapping units
- Bridging engineers/Railroad Engineers
- Ranging units
- Judicial/administrative units (well maybe this would be covered by staff)
etc.

And so on... It could be fun for example (in small scale scenarios) to have a tank recovery unit which could somehow increase readiness on tank units or something.

Any suggestions are welcome
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: Suggestions on modding auxilliary units

Post by tweber »

For Signal / Telephone / Radio units.  You might model this as an improvement in HQ range.  There is a couple of rule vars that set how HQ range trails off.  You might have a turn event that sets this to a standard distance.  Then for every turn, adjust this based no the number of these units.
For hospitals or recovery units, you could count the number of SFTypes lost and then add back a certain number of replacements.
Just some ideas but they are mostly abstract
 
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: Suggestions on modding auxilliary units

Post by Grymme »

Tweber. Thanks for the suggestions.
 
Would it be possible to check for SFTs in a hex, then raise the readiness of other specific SFTs in that area?
 
In any case i am working on a couple of battalion lvl scenarios, and a maybe some of those units could come into play.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Post Reply

Return to “Mods and Scenarios”