Multiplayer options?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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ETF
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Multiplayer options?

Post by ETF »

Will there be a LAN option so players can work on turns simultaneously and of I assume it is a WEGO combat resolution. If no LAN version with PBEM is there a way both players can work on turns at the same time?
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side. Is this a possibility? Or is it the same 1 vs. 1 only.

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RE: Multiplayer options?

Post by elmo3 »

It is IGO UGO and no PBEM has been implemented yet.  We have a workaround for testing at this point but that is all.

Edit - Bolding added for clarification.
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RE: Multiplayer options?

Post by Llyranor »

ORIGINAL: ETF
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side.
Which wargames would those be? I would be greatly interested in any that offered co-op play.
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RE: Multiplayer options?

Post by runyan99 »

ORIGINAL: elmo3

It is IGO UGO and no PBEM has been implemented yet. 

Well, get working on that would you?
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RE: Multiplayer options?

Post by Joel Billings »

It will have a PBEM for two players only. Players will be able to save mid-turn and send to another player if they want to play as teams. There is no way I can see the game being set up for multiple users on one side making their turns at the same time.
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RE: Multiplayer options?

Post by Cavalry Corp »

That sounds most reasonable and has always worked with other games

As long as no silly one pressses finish turn before the end !

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RE: Multiplayer options?

Post by ETF »

Well the recently patched and now playable Hearts of Iron 3 has a great setting like this. Several players can say play Germany. Maybe one takes the Navy, another the Western Front etc. We have on occasion had 5 independent commands workign together as a team.... One chap did just production/Tech/Dip he would determine force allocations to the various front commanders based on need. Leads to all kinds of arguments :)
It is nice to to be able to move the players around also based on the need. Sometimes you might need 2-4 players just to handle the eastern front when things get real harry.


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RE: Multiplayer options?

Post by ETF »

Ok I see. Combat though is a WEGO resolution like witpae no?
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RE: Multiplayer options?

Post by elmo3 »

ORIGINAL: ETF

Ok I see. Combat though is a WEGO resolution like witpae no?

Never played WitPAE. In WitE the Axis moves and conducts attacks as desired before completing it's half of the turn (along with doing a lot of other activities of course). Then the Soviet side does the same. As far as any given ground battle is concerned either or both sides might send up air units to participate, commit reserves, and add support units but that is all done by the AI with no player intervention. To me that is still IGO UGO combat resolution but I may be misunderstanding how you envision WEGO combat.
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RE: Multiplayer options?

Post by Joel Billings »

ORIGINAL: ETF

Ok I see. Combat though is a WEGO resolution like witpae no?

No, this is IGOUGO, with a combined movement/combat phase (move units, attack, move some more, attack some more, repeat).
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RE: Multiplayer options?

Post by Skanvak »

This is a IGOUGO. I know that. And I am happy that other people whant the coop option to be implemented. Save in mid-turn is just not what we are looking for.

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RE: Multiplayer options?

Post by Pford »

IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.
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RE: Multiplayer options?

Post by Capt Cliff »

ORIGINAL: elmo3

It is IGO UGO and no PBEM has been implemented yet.  We have a workaround for testing at this point but that is all.


No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".
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RE: Multiplayer options?

Post by elmo3 »

ORIGINAL: Capt Cliff

ORIGINAL: elmo3

It is IGO UGO and no PBEM has been implemented yet.  We have a workaround for testing at this point but that is all.


No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".

I added some bolding above to clarify this. Of course the game will include PBEM at launch.
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RE: Multiplayer options?

Post by Shadrach »

I also hope you implement some security check like a password protection to open a turn. It's not that I don't trust my opponents to not have a "sneak peek" - well actually that IS it [:D]
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RE: Multiplayer options?

Post by Joel Billings »

We expect to have similar PBEM as WBTS and WAW had (passwords, load checks).
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RE: Multiplayer options?

Post by Platypus »

ORIGINAL: Pford

IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.

The best anti-cheat mechanism is the checksum test -- that way you can tell if there has been any sleight-of-hand between handover and return. [:-]

Having a multiplayer or Co-op function will significantly enhance gameplay, and, attract more interest...and therefore...more sales. [:)]

After all, this "wheel has already been invented."

Beating the AI is OK -- but -- beating your mate over the internet is a much more satisfying experience...don't ya think?? [:D]

And don't fret too much - if this is a "bridge too far" for this iteration --- then the current effort builds a foundation for the next...[8|]

cheers
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