Multiplayer options?
Moderators: Joel Billings, elmo3, Sabre21
Multiplayer options?
Will there be a LAN option so players can work on turns simultaneously and of I assume it is a WEGO combat resolution. If no LAN version with PBEM is there a way both players can work on turns at the same time?
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side. Is this a possibility? Or is it the same 1 vs. 1 only.
thanks
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side. Is this a possibility? Or is it the same 1 vs. 1 only.
thanks
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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RE: Multiplayer options?
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
Edit - Bolding added for clarification.
Edit - Bolding added for clarification.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
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Desert War 1940-42 beta tester
RE: Multiplayer options?
Which wargames would those be? I would be greatly interested in any that offered co-op play.ORIGINAL: ETF
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side.
RE: Multiplayer options?
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet.
Well, get working on that would you?
- Joel Billings
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RE: Multiplayer options?
It will have a PBEM for two players only. Players will be able to save mid-turn and send to another player if they want to play as teams. There is no way I can see the game being set up for multiple users on one side making their turns at the same time.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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RE: Multiplayer options?
That sounds most reasonable and has always worked with other games
As long as no silly one pressses finish turn before the end !
Cav
As long as no silly one pressses finish turn before the end !
Cav
RE: Multiplayer options?
Well the recently patched and now playable Hearts of Iron 3 has a great setting like this. Several players can say play Germany. Maybe one takes the Navy, another the Western Front etc. We have on occasion had 5 independent commands workign together as a team.... One chap did just production/Tech/Dip he would determine force allocations to the various front commanders based on need. Leads to all kinds of arguments 
It is nice to to be able to move the players around also based on the need. Sometimes you might need 2-4 players just to handle the eastern front when things get real harry.
It is nice to to be able to move the players around also based on the need. Sometimes you might need 2-4 players just to handle the eastern front when things get real harry.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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RE: Multiplayer options?
Ok I see. Combat though is a WEGO resolution like witpae no?
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
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RE: Multiplayer options?
ORIGINAL: ETF
Ok I see. Combat though is a WEGO resolution like witpae no?
Never played WitPAE. In WitE the Axis moves and conducts attacks as desired before completing it's half of the turn (along with doing a lot of other activities of course). Then the Soviet side does the same. As far as any given ground battle is concerned either or both sides might send up air units to participate, commit reserves, and add support units but that is all done by the AI with no player intervention. To me that is still IGO UGO combat resolution but I may be misunderstanding how you envision WEGO combat.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
- Joel Billings
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RE: Multiplayer options?
ORIGINAL: ETF
Ok I see. Combat though is a WEGO resolution like witpae no?
No, this is IGOUGO, with a combined movement/combat phase (move units, attack, move some more, attack some more, repeat).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Multiplayer options?
This is a IGOUGO. I know that. And I am happy that other people whant the coop option to be implemented. Save in mid-turn is just not what we are looking for.
Best regards
Skanvak
RE: Multiplayer options?
IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.
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RE: Multiplayer options?
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".
Capt. Cliff
RE: Multiplayer options?
ORIGINAL: Capt Cliff
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".
I added some bolding above to clarify this. Of course the game will include PBEM at launch.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Multiplayer options?
I also hope you implement some security check like a password protection to open a turn. It's not that I don't trust my opponents to not have a "sneak peek" - well actually that IS it [:D]
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There are folks out there with way too much time on their hands.
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- Joel Billings
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RE: Multiplayer options?
We expect to have similar PBEM as WBTS and WAW had (passwords, load checks).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Multiplayer options?
ORIGINAL: Pford
IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.
The best anti-cheat mechanism is the checksum test -- that way you can tell if there has been any sleight-of-hand between handover and return. [:-]
Having a multiplayer or Co-op function will significantly enhance gameplay, and, attract more interest...and therefore...more sales. [:)]
After all, this "wheel has already been invented."
Beating the AI is OK -- but -- beating your mate over the internet is a much more satisfying experience...don't ya think?? [:D]
And don't fret too much - if this is a "bridge too far" for this iteration --- then the current effort builds a foundation for the next...[8|]
cheers



