Very high fatigue levels from bombarding
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Very high fatigue levels from bombarding
I've been bombarding Singapore for a little over a week and I suddenly noticed the fatigue levels of all my units, except armor, are in the 80s.
So much for storming the fortress this month... [:(]
Never seen this happen before with so much fatigue gained so quickly just from bombarding (the English never bombard).
Could it be malaria?
As my armor units have no fatigue, I'm pretty sure that it's not malaria, but the bombarding causing the high fatigue levels.
4 Inf Divs, 5 regiments, some combat engineers, an HQ and 5 artillery units.
Lots of supply and support.
7-8 days of bombarding with 2-300 casualties inflicted each time, 20-30 taken.
Resulting in 80+ fatigue levels for all infantry and artillery units and disruption in the 30s.
Is that WAD?
I'm bombing like crazy in China - no problems there.
Beginning to lean towards malarie myself, but why were only my armor and HQ units issued quinine...?
Someone in the medical staff must have screwed up.
Heads are gonna roll... [:@]
So much for storming the fortress this month... [:(]
Never seen this happen before with so much fatigue gained so quickly just from bombarding (the English never bombard).
Could it be malaria?
As my armor units have no fatigue, I'm pretty sure that it's not malaria, but the bombarding causing the high fatigue levels.
4 Inf Divs, 5 regiments, some combat engineers, an HQ and 5 artillery units.
Lots of supply and support.
7-8 days of bombarding with 2-300 casualties inflicted each time, 20-30 taken.
Resulting in 80+ fatigue levels for all infantry and artillery units and disruption in the 30s.
Is that WAD?
I'm bombing like crazy in China - no problems there.
Beginning to lean towards malarie myself, but why were only my armor and HQ units issued quinine...?
Someone in the medical staff must have screwed up.
Heads are gonna roll... [:@]
regards,
Briny
Briny
- CMDRMCTOAST
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RE: Very high fatigue levels from bombarding
Your navy musta delivered all the placebo's to your infantry as a joke..[:D]
The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
RE: Very high fatigue levels from bombarding
I echo briny's complaint. The levels of fatigue make the taking of Singapore and Bataan on the historical dates near impossible.
Move in troops. One Allied bombardment and they have fatigue in the 30-40 range. Attack . . . and they're up to 50-70. Pull them out. Send in a fresh bunch. Repeat ad nauseum. Having to split the Japanese troops into two forces means foregoing any chance of 1:1 or better odds, which, in turn, leads to massive disruption numbers. Keeping the force together also does not work.
Bombardment is still too powerful, especially in the way it "inflicts" fatigue.
Move in troops. One Allied bombardment and they have fatigue in the 30-40 range. Attack . . . and they're up to 50-70. Pull them out. Send in a fresh bunch. Repeat ad nauseum. Having to split the Japanese troops into two forces means foregoing any chance of 1:1 or better odds, which, in turn, leads to massive disruption numbers. Keeping the force together also does not work.
Bombardment is still too powerful, especially in the way it "inflicts" fatigue.
RE: Very high fatigue levels from bombarding
It must be those malaria shells.
- Chickenboy
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RE: Very high fatigue levels from bombarding
NO USSHENRICO OR CRIMGUY...
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I'm experiencing something similar while bombarding my opponent in Bataan. My fatigue levels have gotten into the 50s and 60s (some higher) from bombardment. My armor units are seemingly unaffected.
I wouldn't rule out malaria (yay!) as a proportional effect. IIRC BigJ362 commented some time ago on this forum that the maximum disruption from malaria would be ~8, with maximum fatigue of ~25 or so.
I think part of my problem is proximity of HQ units that the assault forces are attached to. In my Bataan example, I have the 15th army HQ in Clark field while my troops are in Bataan. The 15th army HQ alone is insufficient to provide support to all of the units I have in Bataan-4 divisions, 5 regiments, 10 independent artillery regiments or battalions, a couple of armored units and 4-5 engineer regiments. About half of these are part of 16th army HQ, which is stuck in Davao (oops) and some belong to 17th army HQ, which is on the Malaysian peninsula besieging Singapore. I haven't yet begun the siege of Singapore, but I would expect the problem to be similar there.
Besieging Singapore and Bataan will likely take upwards of a month and a lot of patience with the decreased efficacy of artiller post patch II hotfix. All in all though, I'm OK with that. A siege is supposed to last a long time.
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I'm experiencing something similar while bombarding my opponent in Bataan. My fatigue levels have gotten into the 50s and 60s (some higher) from bombardment. My armor units are seemingly unaffected.
I wouldn't rule out malaria (yay!) as a proportional effect. IIRC BigJ362 commented some time ago on this forum that the maximum disruption from malaria would be ~8, with maximum fatigue of ~25 or so.
I think part of my problem is proximity of HQ units that the assault forces are attached to. In my Bataan example, I have the 15th army HQ in Clark field while my troops are in Bataan. The 15th army HQ alone is insufficient to provide support to all of the units I have in Bataan-4 divisions, 5 regiments, 10 independent artillery regiments or battalions, a couple of armored units and 4-5 engineer regiments. About half of these are part of 16th army HQ, which is stuck in Davao (oops) and some belong to 17th army HQ, which is on the Malaysian peninsula besieging Singapore. I haven't yet begun the siege of Singapore, but I would expect the problem to be similar there.
Besieging Singapore and Bataan will likely take upwards of a month and a lot of patience with the decreased efficacy of artiller post patch II hotfix. All in all though, I'm OK with that. A siege is supposed to last a long time.

RE: Very high fatigue levels from bombarding
Besieging Singapore and Bataan will likely take upwards of a month and a lot of patience
Good luck. [8|]
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Mike Scholl
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RE: Very high fatigue levels from bombarding
ORIGINAL: briny_norman
I've been bombarding Singapore for a little over a week and I suddenly noticed the fatigue levels of all my units, except armor, are in the 80s.
So much for storming the fortress this month... [:(]
Never seen this happen before with so much fatigue gained so quickly just from bombarding (the English never bombard).
Could it be malaria?
As my armor units have no fatigue, I'm pretty sure that it's not malaria, but the bombarding causing the high fatigue levels.
4 Inf Divs, 5 regiments, some combat engineers, an HQ and 5 artillery units.
Lots of supply and support.
7-8 days of bombarding with 2-300 casualties inflicted each time, 20-30 taken.
Resulting in 80+ fatigue levels for all infantry and artillery units and disruption in the 30s.
Is that WAD?
Of course it is..., the Japanese have no motor transport to speak of, so the infantry are the ones lugging those shells from the railhead to the guns.. [:D]
RE: Very high fatigue levels from bombarding
Well, the brass and the armor guys better put on their shorts and give them a hand, then! [:)]
So we can get this Singapore business over with and move on to Rangoon.
I'm not actually complaining, just wondering.
I've now started resting my units and their fatigue drops by 5-8 points each turn.
That's ok.
And I'm thinking of letting the arty units do the bombarding until they get very tired and then have the rested infantry assault.
All in all it's just another strategic problem in a very complex strategic game that I have to solve.
And I like solving... [:)]
But with my strategy of having the infantry only do limited bombarding, I'll have to buy out some arty units from Manchuria to compensate.
Otherwise I'll never be able to take Pearl... [8D]
So we can get this Singapore business over with and move on to Rangoon.
I'm not actually complaining, just wondering.
I've now started resting my units and their fatigue drops by 5-8 points each turn.
That's ok.
And I'm thinking of letting the arty units do the bombarding until they get very tired and then have the rested infantry assault.
All in all it's just another strategic problem in a very complex strategic game that I have to solve.
And I like solving... [:)]
But with my strategy of having the infantry only do limited bombarding, I'll have to buy out some arty units from Manchuria to compensate.
Otherwise I'll never be able to take Pearl... [8D]
regards,
Briny
Briny
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Mike Scholl
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RE: Very high fatigue levels from bombarding
ORIGINAL: briny_norman
I'm not actually complaining, just wondering.
The programming works in mysterious ways..., and not even the programmers know for sure what any "tweak" will do. You aren't the only one to be wondering. [:(]
- Chickenboy
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RE: Very high fatigue levels from bombarding
NO USSHENRICO or CRIMGUY...ORIGINAL: hjalmar99
I echo briny's complaint. The levels of fatigue make the taking of Singapore and Bataan on the historical dates near impossible.
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I would be willing to wager that I beat historical timelines for at least Bataan (April 9, 1942) and maybe Singapore (February 14, 1942) for at least one of my PBEMs. The other hasn't advanced enough yet to merit a guess. I am at January 26 and have crossed the causeway into Singapore in force and have been besieging Bataan for about 10 days already.
Bataan with malaria, forts and terrain is a pretty tough nut to crack-I'll need a month or more, as did the Japs IRL. The forces at Singapore have been largely minced already in their retreat down the peninsula. I would conservatively say that I've killed, wounded, captured or otherwise made combat ineffective in excess of 25,000 allied soldiers on the way down the peninsula. The balance in Singapore are pretty banged up.
Note to erstwhile allied commanders: if you get a defending unit cut off, it's as good as wasted-save it for Singapore if you wish to delay the Japs. Run early and often. If you wait until the last minute, Japanese bombing may either cause significant delays in your strategic transport with the rails or cause heavy casualties when you're attacked in 'move' or-worse-'strat' movement orders. The Japanese can outmanuever your western Malay railroad by a force moving down the center of the peninsula. Defenses in the northwest peninsula (e.g., Alor Star, Georgetown, etc.) can be similarly outmanuevered. If you get cut off, you're dead. Beware Japanese paratroop units dropping behind your lines to cut off insufficiently garrisoned cities-particularly rail junctions.
An early attempt by one of my opponents to defend with an Indian regiment at Alor Star was outmanuevered and cut off by the road hex to the south. This regiment was badly damaged and forced to retreat to Georgetown. It's not going anywhere except into my prisoner cages when I get around to it later.
ETA: Sorry, that post rambled more than usual. Point: If I can take these priority targets ahistorically early, others can too. There's nothing magical that I'm doing that you can't. Patience, grasshopper.

- Canoerebel
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RE: Very high fatigue levels from bombarding
Thanks for the interesting comments, gents. I'm "hoping" that recent tweaks to artillery to tone down effects vs. fortified positions doesn't swing things too far the other way. Keep up the information as this will shed light on the issue.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: Very high fatigue levels from bombarding
I think the new fatigue levels for bombarding are ok, maybe a touch high, but the programmers need a way to 'tone down' the nuclear artillery problems that have been happening in china. One way they have done so - give units in forts protection. another - more supply consumption by artillery (this one is the one that should be jacked the most - it often took a week or more to stockpile enough shells for a sustained arty barrage). Last one - they made bombardments fatigue inducing. Any unit that participates gets fatigued.
set some units to 'reserve' during your bombardments, and those units wont get fatigued i believe.
set some units to 'reserve' during your bombardments, and those units wont get fatigued i believe.
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