Problems with replacements/upgraded devices

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felix83
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Joined: Thu Aug 13, 2009 7:19 pm
Location: München, Bayern

Problems with replacements/upgraded devices

Post by felix83 »

Hi,
after following your great communty for quite a while, I need to break radio silence and Stop playing for a couple of minutes

First of all: Thanks for the greatest Game ever I have played (it topped WitP[:D])[&o] and the friendly and very helpful Community


The Problem:
I am in January 43

But some units don't take replacements.

Everytime a device upgrades and the the device number is not up to strength, it stops to draw replacements. I.e. 2/4 Armoured Regiment in Sidney had more or less:

4x Hvy Imp AFV
1x Hvy Imp AFV
3x Hvy Imp AFV
8x lgt Imp AFV

It upgraded to Grands and Stuart:

4x M3 Grant/Lee
1x M3 Grant/Lee
3x M3 Grant/Lee
8x Stuart I

Despite replacements on it only draws mot. support till (40 according TOE)
and stopped for 80 turns to draw Tanks out of the pool with is full of M3s and Mathildas II and whatever it wants. (more than enough for every unit that can upgrade it/ have it in the original TOE)

Attached is a savegame. I have renamed it from wpae11.pws to .txt


I Started the Game under vanilla WitP AE and upgraded it as the patches came, playing now under 10.97.

BUT I tweaked Scen 1 in the Editor (mostly A/c prod and PP) Can this be the reason for the Problem?

The new Atachment should work now.


Thanks in advance for help


Attachments
wpae011.txt
(2.87 MiB) Downloaded 23 times
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felix83
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Location: München, Bayern

RE: Problems with replacements/upgraded devices

Post by felix83 »

Anybody??

Wrong forum?

wrong threat title??

Help [&:]





Chris21wen
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Location: Cottesmore, Rutland

RE: Problems with replacements/upgraded devices

Post by Chris21wen »

ORIGINAL: felix83

Anybody??

Wrong forum?

wrong threat title??

Help [&:]

LCU equipment trickles through 1 or 2 a turn to each unit requiring them if there's enough to feed all unit. Even if you turn off replacement to all other units you still only receive a few per turn which is not good. Given a well stocked base, a HQ in range you would think you could fill out a unit quickly but thats not how it works. It's pain.

If the TOE changes then it is quite likely you would have to start all over again. AsI've found out TOE will only upgrade if the unit is at rest so you can prevent this from happening. But TOEs is another story.





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felix83
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Location: München, Bayern

RE: Problems with replacements/upgraded devices

Post by felix83 »

Thanks,

A Few were good but nothing for at least 60 turns??
I know also from Witp its a pain to wait a unit is comletly full, but I think in this case there is something wrong.

It starts again to draw when the TOE upgrades i.e. an Ind Ind unit changes the TOE device from Ind Inf to Ind Inf 42 then it will draw this device again

I have the Aus Arm Unit for 100 turns with replacements in at Sidney with almost 1.000.000 supplies and it just draws nothing.

Same in PH with 27th Inf Div:
after it upgraded the USA Rifle Sqd to USA 42 Sqd it just stoped drawing this upgraded device again for at least 30 turns. Theay all draw everything exept upgraded devices.

i.E. I lost some M3 Stuarts of a USMC Tank Bn, after it arrived in PH an replacemnets on, it took only the mot support, and upgraded the M2A4 (which were lost) to M3 and afterwards took no further replaycements.

Same with Indian, NZ and Canadian troops, BFs etc.

It seems only that only the upgraded devices are effected.

I am just make a test with much more replacements produced (i.e. Tanks Sqd etc with max prod rate) again nothing happens
After 3 turns ca. 1400 Valnentine III in pool but no replacements when TOE says Imp. Hvy AVF (Ind units).

alway good leaders (admin), HQ in range, big base and much supplies.


I'm still missing something?

Thanks again for our answer

AS you see on the pic it stopped.


Image
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felix83
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RE: Problems with replacements/upgraded devices

Post by felix83 »

To give another example:

If i have an indian mtn. Gun Rgt. somedays it is in combat looses say 5 guns.
After the fighting I send it to a base and toggle replacements on.
If it upgrades the reminding 11 guns to 3.7" jungle gun it will never come back to strength even if enough for every TOE jungle gun on the map and for potential upgrading guns are avalible (say 10.000).

I made a test with over 10.000 jungle guns in the pool:

the Rgt will never take replacements of the upgraded item again over lots of turns. Only not upgradable items will take replacements i.e. support.

I also started a new game with a much higher replacement rate and I found the same thing.

Is this perhaps WAD?
I just want to know it

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michaelm75au
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Location: Melbourne, Australia

RE: Problems with replacements/upgraded devices

Post by michaelm75au »

Could you add the save as a .zip?
The TXT format is causing me problems.
Michael
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felix83
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Joined: Thu Aug 13, 2009 7:19 pm
Location: München, Bayern

RE: Problems with replacements/upgraded devices

Post by felix83 »

Here we go.
I hope at least. I changed the wpae006.pws to wpae006.zip

Thanks for your help. You can find it in almost every unit. I recommend Burma, Sidney, 27th Inf Div Townsville.

Attachments
wpae006.zip
(2.87 MiB) Downloaded 235 times
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BigJ62
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Location: Alpharetta, Georgia
Contact:

RE: Problems with replacements/upgraded devices

Post by BigJ62 »

Here is a fix for the this save file.

ORIGINAL: felix83

Hi,
after following your great communty for quite a while, I need to break radio silence and Stop playing for a couple of minutes

First of all: Thanks for the greatest Game ever I have played (it topped WitP[:D])[&o] and the friendly and very helpful Community


The Problem:
I am in January 43

But some units don't take replacements.

Everytime a device upgrades and the the device number is not up to strength, it stops to draw replacements. I.e. 2/4 Armoured Regiment in Sidney had more or less:

4x Hvy Imp AFV
1x Hvy Imp AFV
3x Hvy Imp AFV
8x lgt Imp AFV

It upgraded to Grands and Stuart:

4x M3 Grant/Lee
1x M3 Grant/Lee
3x M3 Grant/Lee
8x Stuart I

Despite replacements on it only draws mot. support till (40 according TOE)
and stopped for 80 turns to draw Tanks out of the pool with is full of M3s and Mathildas II and whatever it wants. (more than enough for every unit that can upgrade it/ have it in the original TOE)

Attached is a savegame. I have renamed it from wpae11.pws to .txt


I Started the Game under vanilla WitP AE and upgraded it as the patches came, playing now under 10.97.

BUT I tweaked Scen 1 in the Editor (mostly A/c prod and PP) Can this be the reason for the Problem?

The new Atachment should work now.


Thanks in advance for help


Attachments
wpae020.zip
(2.32 MiB) Downloaded 30 times
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
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felix83
Posts: 20
Joined: Thu Aug 13, 2009 7:19 pm
Location: München, Bayern

RE: Problems with replacements/upgraded devices

Post by felix83 »

Thank you very much for the fast reply.[&o][&o]

It is a comletly different game date right? So it is de facto a new game


Thanks never the less.......


Errr... I think I finally got it now.[X(]

So rule no. 1 first check the files before you answer. I will make a mental note.


i will go to bed now, it's quite late over here
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Barb
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RE: Problems with replacements/upgraded devices

Post by Barb »

BigJ - is the problem relevant in all games or just in this particular one?
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BigJ62
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RE: Problems with replacements/upgraded devices

Post by BigJ62 »

Only in games that were started with replacements off.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
erstad
Posts: 1956
Joined: Mon Aug 02, 2004 11:40 pm
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RE: Problems with replacements/upgraded devices

Post by erstad »

ORIGINAL: BigJ62

Only in games that were started with replacements off.

That might be a majority of PBEMs, if I and my various PBEM partners are a representative sample. I don't recall any game (against perhaps 7 or 8) different opponents that started with replacements on, although I can't swear I'm not forgetting one.
BPRE
Posts: 623
Joined: Mon Oct 16, 2000 8:00 am
Location: Stockholm,Sweden

RE: Problems with replacements/upgraded devices

Post by BPRE »

BigJ, any workaround for this except sending a save to you?

I'm thinking about something like turning replacements on for a turn and then off again.

/BPRE
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: Problems with replacements/upgraded devices

Post by Smeulders »

ORIGINAL: BPRE

BigJ, any workaround for this except sending a save to you?

I'm thinking about something like turning replacements on for a turn and then off again.

/BPRE

Hey Bigj, I'm interested in this as well. Is it safe to start a game with replacements turned off or will they always have this problem ?
The AE-Wiki, help fill it out
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Barb
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RE: Problems with replacements/upgraded devices

Post by Barb »

I think majority of games starts with replacements off ... is it possible to get a hotfix for this?
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vaned74
Posts: 389
Joined: Sun Nov 16, 2008 11:30 pm

RE: Problems with replacements/upgraded devices

Post by vaned74 »

So I have downloaded both save files and looked at them.  I suppose I don't understand what you changed BigJ?  Can anyone explain if this is actually a problem or a setting issue on a unit - if it's a setting issue - how do we work around this?
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crsutton
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Location: Maryland

RE: Problems with replacements/upgraded devices

Post by crsutton »

The attachment with the fix posted above is for any game scen 1 or 2. or is it just for the orginal poster's game? As I am having the same problem.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
BPRE
Posts: 623
Joined: Mon Oct 16, 2000 8:00 am
Location: Stockholm,Sweden

RE: Problems with replacements/upgraded devices

Post by BPRE »


It's an ordinary save from the middle of his game so it can't be of any help to us.

/BPRE
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crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
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RE: Problems with replacements/upgraded devices

Post by crsutton »

ORIGINAL: BPRE


It's an ordinary save from the middle of his game so it can't be of any help to us.

/BPRE


Well, it is a big problem then as the Japanese have hit North Oz and I won't have much in the way of tanks to stop them......[X(]
I am the Holy Roman Emperor and am above grammar.

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khyberbill
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RE: Problems with replacements/upgraded devices

Post by khyberbill »

Is this a generic problem for the game, or specific to certain units on one side or the other?
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