1% efectivity

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xelida
Posts: 3
Joined: Fri Jan 15, 2010 7:59 pm

1% efectivity

Post by xelida »

I'm playing Barbarrossa scenario as Russian, when shock event turns up for 10 turns. It reduces all new purchased units to just 1% effectivity (not the announced 33%) for all the event length which means that these units are completely useless for combat!!! Is it a bug?

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doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: 1% efectivity

Post by doomtrader »

Like in real life, many of the Red Army units were useless for combat during first weeks after Barbarossa begins.
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Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: 1% efectivity

Post by Flaviusx »

The penalty is way over the top now. It also encourages Soviet players to do weird things: like declaring war early (as in turn 1) and/or during poor weather, just to get this absurd shock effect out of the way in the most painless fahsion possible.
 
The old shock effect was fine.
 
 
 
 
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Indy68
Posts: 32
Joined: Fri Jan 29, 2010 6:11 pm

RE: 1% efectivity

Post by Indy68 »

I have noticed that strategically moving the Soviet units helps (depending on the relocation place). The turn after strategic moving effectivity returns to normal. This is definitely a bug because strategic moving is a workaround.
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