production expansion question

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jackyo123
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production expansion question

Post by jackyo123 »

i am playing as ajpaneses, and i clicked to change my zero production on EXPAND until the numbers greyed out.

Now in the prod screen, it says 44x(1628) or something like that. Does that mean eventually i will be producting 1628 per month? and how long will it take to expand that size?

whats the rule of thumb on expanding industry? does everyone just max it out right away? any reason *not* to expand?
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findmeifyoucan
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RE: production expansion question

Post by findmeifyoucan »

Yep, that is right. That is some huge factory. Oh in about 1600 days it will be eventually built. LOL

Nope, only in small increments to make sure I have supply to do the expansion. Yes, good reason is you might not have the resources to utilize all the expansion
seille
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RE: production expansion question

Post by seille »

Didn´t you read the mouseover text when you clicked at the arrows to expand ?
The 1600+ Zeros you´ll never get cause if i remember right you need 1000 supply
to repair one factory. The numbers in brackets are the damaged factories.
1600 factories = 1.600.000 supply [:D]
PLUS the same amount for the engines. Did not find that info in the manual, but read it here i think.
 
You should be VERY careful with the expansions especially at the start. Small steps
are better.
Just looked at: I increased my Zero production to 86. Don´t think it will be enough....but i could adjust again later.
 
You have to plan your production careful and not just playing around with the expand buttons without knowing what
you´re doing there. Probably the fastest way to crash the japanese economy [;)]
I play around with my first turn since december....production is finished and the ressource convoys are sent to their starting points
Now the escorts for and then i can start planning invasions/movements. In early february i´ll be ready...probably.
jackyo123
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RE: production expansion question

Post by jackyo123 »

ok, thanks. i definitely dont know the industry screen stuff well at all - never really needed to worry about it as the allies. wish there was an 'industry management screen' info screen - sort of a screenshot with arrows pointing to the different numbers and their significance, definition, etc.
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sven6345789
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RE: production expansion question

Post by sven6345789 »

actually there is a industry screen. it showed up in patch two i think, next to the view ships icon on the top row.
Otherwise, check out tracker above. You can do it with pen and paper of course. but tracker is really helpful when it comes to japanese production.
Otherwise, you can always pm mikesoli. he is the mastermind and puts a lot of devotion into japanese production.
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erstad
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RE: production expansion question

Post by erstad »

ORIGINAL: jackyo123

ok, thanks. i definitely dont know the industry screen stuff well at all - never really needed to worry about it as the allies. wish there was an 'industry management screen' info screen - sort of a screenshot with arrows pointing to the different numbers and their significance, definition, etc.

Tracker has an economic flowchart that shows the relationship of all the different elements of the japanese economy. The first time you look you'll say "huh?" but any piece of it you don't understand is a gap in something you'll probably want to know...
seille
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RE: production expansion question

Post by seille »

Erstad is right, without understanding that flowchart you can´t manage the japanese industry.
I printed it and then looked at it until i understood.



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n01487477
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RE: production expansion question

Post by n01487477 »

ORIGINAL: seille

Erstad is right, without understanding that flowchart you can´t manage the japanese industry.
I printed it and then looked at it until i understood.
...
Seille, you are right of course (might be time for an upgrade to 1.4 though[;)]), where I have pilot training requirement too.

Then of course what the OP did was to not understand the numbers beside individual industry expansion, the costs incurred & the time needed to expand. (Which was on the original witp chart, but didn't migrate to the AE chart)

A factory can be initially expanded as long as there are supplies at the base and enough HI in the pool.
So for one point expansion it will cost 100 supply, 10 manpower and 10 HI, then to repair that, it will cost 1000 supplies as long as the base has 10000+ supplies. The rate of repair is one repair point per day (unless R&D).

An aircraft factory is shown as (see top picture)
Name + (repairing)x building ... so the
ki-51 Sonia (0)x30 = 30 building per month
whereas in the line below
Hickory (date)(6)x0 = Still in R&D, 6 factories yet to be repaired.

etc.




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seille
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RE: production expansion question

Post by seille »

ORIGINAL: n01487477
Seille, you are right of course (might be time for an upgrade to 1.4 though[;)]), where I have pilot training requirement too.

The picture was taken from tracker website, your own one [:)]
I´m on 1.4 already. Didn´t notice there was no pilot training requirement.

Question for you Damian:

When i want to repair facilities and i don´t have adequate supplies 10.000+ at this base can i then draw supply from
neighbour bases using the buttons in base screen ?
Lets say i managed to have the 10000 there can i then simply request x + 1000 to make sure i get my repaired factory per day ?
Or is it better i move the supply by ship to these location ?
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n01487477
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RE: production expansion question

Post by n01487477 »

ORIGINAL: seille

ORIGINAL: n01487477
Seille, you are right of course (might be time for an upgrade to 1.4 though[;)]), where I have pilot training requirement too.

The picture was taken from tracker website, your own one [:)]
I´m on 1.4 already. Didn´t notice there was no pilot training requirement.
Oops ... yeah Floyd and I are a bit behind filling out the tutorials, we seem to be updating Tracker too quickly.
Question for you Damian:

When i want to repair facilities and i don´t have adequate supplies 10.000+ at this base can i then draw supply from
neighbour bases using the buttons in base screen ?
Lets say i managed to have the 10000 there can i then simply request x + 1000 to make sure i get my repaired factory per day ?
Or is it better i move the supply by ship to these location ?
In original witp, I'd have said, move planes, lcu, Hq's to the Base and then transport supplies by ship if required ... In AE, I'd just use the request increment, as you suggest. Seems to work pretty well - although I see plenty of people using it too much and sometimes with unexpected results.

Of course, if the base is not connected by road/rail - then ship is the best!
seille
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RE: production expansion question

Post by seille »

It´s Maebashi and Gifu. Both connected by rail, both with insufficient supply for the needed repairs.
What i did now is to increase the requested supply to 12.000+ for one turn. To make sure i have the 10.000 minimum there.
After that i´ll go to the normal + 1000 (for the repairs) and see how this works.
Both locations have no port, so i hope this will work.
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n01487477
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RE: production expansion question

Post by n01487477 »

ORIGINAL: seille

It´s Maebashi and Gifu. Both connected by rail, both with insufficient supply for the needed repairs.
What i did now is to increase the requested supply to 12.000+ for one turn. To make sure i have the 10.000 minimum there.
After that i´ll go to the normal + 1000 (for the repairs) and see how this works.
Both locations have no port, so i hope this will work.
fb.asp?m=2345642

Have a read of this from BigJ62 (and some later posts too in this thread)... he's the man in control of this stuff.

If you have problems, PM and I'll have a look at the two bases in question a bit more.

Cheers
seille
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RE: production expansion question

Post by seille »

The thread helped. Thanks ! A lot things to know which i didn´t find in the manual [:(]
xj900uk
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RE: production expansion question

Post by xj900uk »

One other tip re above - don't expand the Nate factory! Convert it to something else ASAP and also get your Nate squadrons upgraded (to Oscars?) as soon as replacements are available.  The Nate is a truly crap plane!  I've even had Buffalo's and Cat's shooting them down!
seille
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RE: production expansion question

Post by seille »

I changed only one of the Nate factories. Want to use up the engines in pool with the smaller factory.
The bigger Nate factory i changed to Oscars i think.
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Mike Solli
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RE: production expansion question

Post by Mike Solli »

Seille, if you're playing with PDU on, I recommend you not waste HI on Nates. If you're playing with PDU off, I'd build some, but not a lot. If you have the option of upgrading Nates to something else, do it. With PDU off, however, you often do not have the option to upgrade to Oscars. You often have to wait until something (much later) becomes available.
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seille
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RE: production expansion question

Post by seille »

PDU On here, I thought it´s better to run that factory for a while, get some Nates into the pool instead have a bunch or damaged factories
with too small output at the start. Don´t forget i expect high losses [;)]. Wanted to convert it after some weeks.
I know the Nate is crap, but better some crap than no planes in the starting weeks.
Expect my Oscar production to be enough to replace losses, but not upgrade all the Nate units that fast....
In addition i can not really estimate the plane numbers i´ll need. Don´t forget, my first campaign game.

PS. Did you get my Email(s) ? [8|]
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Mike Solli
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RE: production expansion question

Post by Mike Solli »

No, I'll check it first thing in the morning. I can't get to it from here.

Estimating how many planes you need is a never ending thing. A lot of it depends on how aggressive your opponent is.
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seille
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RE: production expansion question

Post by seille »

From what i heard my opponent, the AI, can be very brutal sometimes [:D]
What the AI did in Gudalcanal against me (played the Allies) was not very impressing, but the whole map is a new story.
Playing the Allies in Guadalcanal was too boring, so i decided to take Japan to get into the real trouble...hehe
 
findmeifyoucan
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RE: production expansion question

Post by findmeifyoucan »

I actually agree on this point. Better to keep the large factory of Nates going and have some crap fighters than none at all. Convert later. Just too busy with my vital supply available doing other things more important. At worst I can use those Nates to train pilots as there will be a shortage of quality fighter pilots very soon. LOL
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