Dual/Quad core support?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ASHBERY76
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Dual/Quad core support?

Post by ASHBERY76 »

With the massive galaxy's the game has I think it would be helpfull.
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cdbeck
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RE: Dual/Quad core support?

Post by cdbeck »

Well, I have a dual core and it runs well for me. As to it USING the Dual Core - you need to hear from Elliot.

SoM
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ASHBERY76
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RE: Dual/Quad core support?

Post by ASHBERY76 »

So it uses the 4 cores then?
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cdbeck
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RE: Dual/Quad core support?

Post by cdbeck »

I have no idea, but it doesn't seem to hinder the game (like, say... Hearts of Iron 3). I wouldn't even know how to tell if it was using the Dual core. However, I seem to remember Elliot saying something about the Nebulas and star field (backdrop) being shunted to one core, leaving the other core to process ship movements, AI and stuff. I'm pretty sure this was about Distant Worlds and not AI War - both of which use nebulas and star fields.

SoM
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elliotg
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RE: Dual/Quad core support?

Post by elliotg »

Yes, the game uses multiple cores to some extent. I highly recommend at least a dual-core CPU for Distant Worlds. Quad-core CPUs will have some benefit over dual-core in the game, but not significantly.
elmo3
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RE: Dual/Quad core support?

Post by elmo3 »

ORIGINAL: elliotg

...I highly recommend at least a dual-core CPU for Distant Worlds.

Sorry to hear that.
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JosEPhII
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RE: Dual/Quad core support?

Post by JosEPhII »

So if Dual Core is recommended, how much Ram is recommended? 2GB-4GB range or is more the better like say 8GB?

How well does the game get along with 64bit OS vs 32bit?

32bit OS and single core processors are being left behind now as old tech. Much like the older 16bit games now need DosBox or an equivalent program to even run on today's systems.

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Anguille
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RE: Dual/Quad core support?

Post by Anguille »

I don't have a dual-core and it's running fine...[;)] but then, i've got 2.5 GB of ram....

If it runs on my computer, it should run almost everywhere! [:D]
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RE: Dual/Quad core support?

Post by LarryP »

ORIGINAL: elmo3
ORIGINAL: elliotg

...I highly recommend at least a dual-core CPU for Distant Worlds.

Sorry to hear that.

My single core runs it without a glitch. I have nebulae turned to about half way. FPS runs full. Zoomed in most of the time and it never clips.
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JosEPhII
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RE: Dual/Quad core support?

Post by JosEPhII »

Hi Anguille!

I have a Dual Core CPU with a 64 bit OS (win XP PRO 64) and 8GB of 1066DDR2 ram so I think I'll do fine. [:D]

JosEPh [:)]
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Anguille
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RE: Dual/Quad core support?

Post by Anguille »

ORIGINAL: JosEPh_II

Hi Anguille!

I have a Dual Core CPU witha 64 bit OS system and 8GB of 1066DDR2 ram so I think I'll do fine. [:D]

JosEPh [:)]

Hi JosEPh,

I think so...[;)]
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elliotg
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RE: Dual/Quad core support?

Post by elliotg »

ORIGINAL: JosEPh_II
So if Dual Core is recommended, how much Ram is recommended? 2GB-4GB range or is more the better like say 8GB?

How well does the game get along with 64bit OS vs 32bit?

32bit OS and single core processors are being left behind now as old tech. Much like the older 16bit games now need DosBox or an equivalent program to even run on today's systems.

JosEPh
1Gb RAM is the minimum required. But you need 2Gb RAM to play the larger galaxies (1000+ stars). Runs fine on 64-bit OSes.
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RE: Dual/Quad core support?

Post by elmo3 »

I have a P4 3.0GHZ, 2GB RAM, Nvidia 8800GT, Win XP Media Center Edition (32 bit I believe) with SP3.  Will that meet the minimum if not the recommended specs?  How much of the graphics would I have to turn down/off to play?  I realize it is hard to say so I'm just looking for a best guess.
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cdbeck
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RE: Dual/Quad core support?

Post by cdbeck »

You have a better video card than I do Elmo, but I have a a Dual Core 2.0 lappy with 4GB RAM. Mine plays pretty well at 1440x900, with some nebula turned down. You reduce the nebula and the resolution, and I would think you will do fine.

SoM
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(Kill them all. God will know his own.)

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Baleur
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RE: Dual/Quad core support?

Post by Baleur »

ORIGINAL: Son_of_Montfort

I have no idea, but it doesn't seem to hinder the game (like, say... Hearts of Iron 3). I wouldn't even know how to tell if it was using the Dual core. However, I seem to remember Elliot saying something about the Nebulas and star field (backdrop) being shunted to one core, leaving the other core to process ship movements, AI and stuff. I'm pretty sure this was about Distant Worlds and not AI War - both of which use nebulas and star fields.

SoM

Why would it be about AI War? Wait, these arent the same devs is it ? =D
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RE: Dual/Quad core support?

Post by Epsilon »

No obviously it isn't when the developer of Ai War: Fleet Command is at www.arcengames.com and is an american. Whilst the developer of Distant Worlds is at www.codeforce.co.nz in New Zealand. Different companies and locations you see?
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elliotg
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RE: Dual/Quad core support?

Post by elliotg »

ORIGINAL: elmo3
I have a P4 3.0GHZ, 2GB RAM, Nvidia 8800GT, Win XP Media Center Edition (32 bit I believe) with SP3.  Will that meet the minimum if not the recommended specs?  How much of the graphics would I have to turn down/off to play?  I realize it is hard to say so I'm just looking for a best guess.
Those specs should be fine for any size galaxy.

You should run fine with the default graphics settings. On a single-core machine you might want to turn off the system nebulae clouds. But as Larry said, he left these on with his single-core machine and didn't have a problem with this.
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RE: Dual/Quad core support?

Post by elmo3 »

OK then.  Thanks.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Baleur
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RE: Dual/Quad core support?

Post by Baleur »

ORIGINAL: Epsilon

No obviously it isn't when the developer of Ai War: Fleet Command is at www.arcengames.com and is an american. Whilst the developer of Distant Worlds is at www.codeforce.co.nz in New Zealand. Different companies and locations you see?
I know.. Thats why i was wondering about the one i quoted being uncertain wether or not Elliot was talking about this game or AI War.
Read next time thx ;o

I seem to remember Elliot saying something about the Nebulas and star field (backdrop) being shunted to one core, leaving the other core to process ship movements, AI and stuff. I'm pretty sure this was about Distant Worlds and not AI War
Epsilon
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RE: Dual/Quad core support?

Post by Epsilon »

You asked a question, if it was the same devs. Perhaps you should try and be more clear about what it is you mean.
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