New Distant Worlds video: Game Controls

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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elliotg
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New Distant Worlds video: Game Controls

Post by elliotg »

A video describing the game controls for Distant Worlds is now available at the link below

http://www.youtube.com/watch?v=u-ghpK7gBSY
kafka
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RE: New Distant Worlds video: Game Controls

Post by kafka »

I'm really impressed with this fantastic peace of software. Superb interface design. Considering thats its mostly the product of a single person, its really impressive work. Congrats. Btw how long has it been in development? [&o]
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lordxorn
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RE: New Distant Worlds video: Game Controls

Post by lordxorn »

Elliot,

I have a couple questions about the controls,

First one is,
I noticed the narrator having to constantly pan the view to manually track the object he selected. This can be one of the drawbacks of modeling orbits. So can you set the view to lock on a selected object?

Second,
Map overlays, is there a way to enable a overlay of your empire's territory?
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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: kafka
Btw how long has it been in development? [&o]
Too long... [:D]
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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: lordxorn
I noticed the narrator having to constantly pan the view to manually track the object he selected. This can be one of the drawbacks of modeling orbits. So can you set the view to lock on a selected object?
Yes
Map overlays, is there a way to enable a overlay of your empire's territory?
Your empire's systems, popular routes and scanner ranges are always visible in the main view. There's also a Galaxy Map tool that provides many different views of the galaxy.
martok
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RE: New Distant Worlds video: Game Controls

Post by martok »

Very cool. Thanks for putting this up, elliot!


Of course, I have a few questions:

1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?

2.) Can your planets build any sort of fixed/stationary defenses, or are ships the only real way to protect your colonies?

3.) Do you actually have any control over civilian vessels, or are they completely automated?

4.) Are there any hot-keys to augment the mouse controls?


"Evil is easy, and has infinite forms." -- Pascal

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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?
Correct - estimated fuel range.
2.) Can your planets build any sort of fixed/stationary defenses, or are ships the only real way to protect your colonies?
You can also build defensive bases (usually space ports) at your colonies. These can be pretty strong, and even a full fleet might struggle to defeat them.
3.) Do you actually have any control over civilian vessels, or are they completely automated?
Private ships (freighters, mobile mining ships and passenger ships) are completely automated. However you can still get a taste of resource-gathering by using mobile construction ships to build mining stations. In fact you can build lots of different types of bases using these construction ships.
4.) Are there any hot-keys to augment the mouse controls?
Yes, all buttons have keyboard equivalents. And keys 0-9 are assigned as hot keys to quickly select any item you store in them (e.g. ships, bases, colonies, fleets, etc)
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Baleur
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RE: New Distant Worlds video: Game Controls

Post by Baleur »

How come a 1-man (programming wise) game can have a ten times better interface than a small development studio that has released 5 games (Space Empires V, i'm looking at you and your horrible horrible horrible interface that disgusts me to the point of always uninstalling you after an hour)?

I guess, some devs are just incompetent, i'm glad you're not, because this game is looking better and better! [&o]
I just have to ask, is the framerate in the video as smoothly as the game ever runs?
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ASHBERY76
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RE: New Distant Worlds video: Game Controls

Post by ASHBERY76 »

How big do late game fleets get.I just wonder about how easy it is to manage mega empire wars with a 1000 star galaxy.With no way to bombard alien scum it also means you have to land transport at each planet too.
ypsylon
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RE: New Distant Worlds video: Game Controls

Post by ypsylon »

ORIGINAL: elliotg
ORIGINAL: kafka
Btw how long has it been in development? [&o]
Too long... [:D]
Oh wow, World in Flames Devs are not alone! [:D]

Sorry just couldn't stop laughing when I read 'too long'. He, he
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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: Baleur
I just have to ask, is the framerate in the video as smoothly as the game ever runs?
No, it's much better in game. The videos don't really do justice to the game play. I'll have to tweak my video capture settings for the next videos to show the smoother game play.
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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: ASHBERY76
How big do late game fleets get.I just wonder about how easy it is to manage mega empire wars with a 1000 star galaxy.With no way to bombard alien scum it also means you have to land transport at each planet too.
You can choose the size of your fleets by simply adding more ships. But typically fleets are around 15-25 ships of various sizes and types.

Late game/larger empires simply tend to have more fleets, instead of bigger ones. The strategy is a lot about having your forces in the right place at the right time, so having more fleets to spread around helps with this.

Requiring invasion forces of troops is a good thing - it slows wars down a bit. As it is, you'll find that things happen fast enough. If you lose a couple of critical colonies you can suddenly be in deep trouble.
Xenoform21
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RE: New Distant Worlds video: Game Controls

Post by Xenoform21 »


ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?

Correct - estimated fuel range.

So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?
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elliotg
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RE: New Distant Worlds video: Game Controls

Post by elliotg »

ORIGINAL: Xenoform21

ORIGINAL: martok
1.) Does the dotted line that circles your homeworld several light years out denote your current ship range?

Correct - estimated fuel range.

So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?
When ships run out of fuel they they can still move, but at greatly reduced speed. Also their weapons and other equipment is inoperable. So they can still limp back to a refuelling point, but can't do much else.
bullproof
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RE: New Distant Worlds video: Game Controls

Post by bullproof »

This game looks great. When is it due to come out? Sorry if you have already answered this somewhere.
tgb
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RE: New Distant Worlds video: Game Controls

Post by tgb »

ORIGINAL: elliotg
ORIGINAL: Xenoform21




Correct - estimated fuel range.

So when the ships run out of fuel, are they just dead in water? Or is the dotted line a representation of the point of no return to nearest fueling?
When ships run out of fuel they they can still move, but at greatly reduced speed. Also their weapons and other equipment is inoperable. So they can still limp back to a refuelling point, but can't do much else.

I'm hoping (assuming) ships autmoatically re-fuel, and this doesn't ave to be micromanaged.
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JosEPhII
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RE: New Distant Worlds video: Game Controls

Post by JosEPhII »

From elliotg's responses so far I'd be surprised if you had to micro ship re-fueling. Especially with this being an RTS game.

JosEPh [;)]
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Baleur
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RE: New Distant Worlds video: Game Controls

Post by Baleur »

Probably automated fuel ships like the other automated ships in the game :)
Oh and yeah, release the game already! At least online :)
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Zenra
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RE: New Distant Worlds video: Game Controls

Post by Zenra »

ORIGINAL: bullproof

This game looks great. When is it due to come out? Sorry if you have already answered this somewhere.
I love questions like this - look here
Mitchell
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Data
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RE: New Distant Worlds video: Game Controls

Post by Data »

old times, more than a year ago we had only those youtube videos [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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