events choices in PBEM

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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eric13
Posts: 28
Joined: Fri Nov 25, 2005 4:17 pm

events choices in PBEM

Post by eric13 »

Playing V1.6 by PBEM, with control of still neutrals italy and minor allies to PLAYER 1 ( axis) , it looks like the PLAYER 1 is in charge of validating the events choices of PLAYER2 ( allied player ) .

did you all notice this ?

with the idea of using F11 to give control of ex-neutrals to PLAYER 1 only when entering war , maybe this issue could disappear ?

thanks for your comments .

eric
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Harbinger
Posts: 144
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Location: Ohio

RE: events choices in PBEM

Post by Harbinger »

In PBEM there is a choice of "Save and Exit" that allows the player to send the Event to the correct player so that they may choose their option for themselves. This may create several additional mailings in order to complete the turn, an issue that I believe the developers are looking into.
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eric13
Posts: 28
Joined: Fri Nov 25, 2005 4:17 pm

RE: events choices in PBEM

Post by eric13 »

ok , it works ...
yes in fact in PBEM there is a lot of this kind of few things that really look not very adequate ..
first of all the very difficult way to see the combats that occured, only through the reports .
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Chocolino
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Joined: Sat Feb 14, 2009 2:32 pm

RE: events choices in PBEM

Post by Chocolino »

The events in an PBEM are not handled ideally - no doubt.

Most people I have discussed this with use the following work-around to avoid excessive emailing forward and backward because of events:

One player makes the choices for all PBEM opponents and informs them about it. In worst case you can always redo the move if the choice was incorrect (just save before the events phase). But by making reasonable choices for your opponents you reduce the need for replays almost entirely.

The drawback remains that you know about your opponent choices. I understand that this is about the best the developers can make it for now without a major rewrite.
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