ORIGINAL: pompack
Grollub
There were some earlier posts on this but I have been unable to run down the reference. IIRC there are extremely complex issues dealing with the interaction of the off-map tracks and the "special" movement options (follow, meet, waypoint, patrol, etc). As I recall, the solutions are not known at this time and tracking them down will be very time-intensive; thus the issues have been prioritized behind others that can be run-down more quickly.
As a result, I am totally paranoid about this and I never give any special movement option to any TF that is offmap or heading offmay nor to any onmap TF if the movement option would refet to a TF offmap or moving offmap. While it will usually work, every once in a while the code gods bite and something strange will happen to your TF.
Thanks for the reply pompack.
I can understand if this is a low priority item. It's annoying but hardly game breaking.
I've also ended the practice of setting off-map TF's to merge with on-map TF's. Right now I just hope that not too many of those that already have these orders ends up "getting lost" in transit. I can live with them showing up all over the map. I could tell my (hopefully confused) opponent that I'm executing a sneaky deception plan named "The Philadelphia experiment". [;)]
Hmmm ... Last turn I also got a message in the op report saying "Task Force 302 arrives at 0 , 0 but can not dock". I guess that is related to my current problem. Funny thing is I don't even have a Task Force 302. [:)]
Cheers - Grollub