Questions
Questions
I have a few questions which I don't believe were covered in the other forum postings. My apologies if they have been asked before.
1) I like the aspect of the galaxy having a backstory. I saw mention to secrets and a troubled history for the galaxy. From the standpoint of replayability - once the galaxies secrets have been discovered in the first few games how replayable will the game be? Is there some randomness involved in the backstory, which will aid replayability?
2) I'm curious if there is any variation in the quality of planets? For example lets take "continential planets: are all "continental" planets the same except for having different resources? Or are there different sizes or different habitabilities for continential planets?
3) I saw a reference to resource rarity. I definitely think this is a good thing. Having a number of rare resources will make the exploration aspect more interesting, and will definitely foster conflict. Extreme rarity of some resources and limited number of high-quality habitable planets is a good thing in my mind. Is this the case in Distant Worlds? Also, are there any options when customizing a galaxy that can affect resource rarity?
4) Do ships just cost credits to build, or do they require resources as well?
I'm very impressed with what i've seen and read thus far and greatly look forward to the game being released.
Thanks and regards,
Hetulik
1) I like the aspect of the galaxy having a backstory. I saw mention to secrets and a troubled history for the galaxy. From the standpoint of replayability - once the galaxies secrets have been discovered in the first few games how replayable will the game be? Is there some randomness involved in the backstory, which will aid replayability?
2) I'm curious if there is any variation in the quality of planets? For example lets take "continential planets: are all "continental" planets the same except for having different resources? Or are there different sizes or different habitabilities for continential planets?
3) I saw a reference to resource rarity. I definitely think this is a good thing. Having a number of rare resources will make the exploration aspect more interesting, and will definitely foster conflict. Extreme rarity of some resources and limited number of high-quality habitable planets is a good thing in my mind. Is this the case in Distant Worlds? Also, are there any options when customizing a galaxy that can affect resource rarity?
4) Do ships just cost credits to build, or do they require resources as well?
I'm very impressed with what i've seen and read thus far and greatly look forward to the game being released.
Thanks and regards,
Hetulik
RE: Questions
The backstory is completely optional, you don't have to follow it. It simply explains the background of some of the game elements. The replayability of the game is in the uniquely generated galaxies, not the backstory. The backstory does change with each game, in that the location of discoverable items is different in each galaxy.ORIGINAL: Hetulik
1) I like the aspect of the galaxy having a backstory. I saw mention to secrets and a troubled history for the galaxy. From the standpoint of replayability - once the galaxies secrets have been discovered in the first few games how replayable will the game be? Is there some randomness involved in the backstory, which will aid replayability?
Each planet and moon has a size, so that is another factor in the maximum population it will hold - larger planets and moons hold more people and thus can produce more tax income for your empire.2) I'm curious if there is any variation in the quality of planets? For example lets take "continential planets: are all "continental" planets the same except for having different resources? Or are there different sizes or different habitabilities for continential planets?
Yes, each resource has a typical prevalence - some resources are fairly common, others are rarer. Some resources are extremely rare and can be monopolized, turning trade of these valuable resources on or off for each empire.3) I saw a reference to resource rarity. I definitely think this is a good thing. Having a number of rare resources will make the exploration aspect more interesting, and will definitely foster conflict. Extreme rarity of some resources and limited number of high-quality habitable planets is a good thing in my mind. Is this the case in Distant Worlds? Also, are there any options when customizing a galaxy that can affect resource rarity?
Yes, ships and bases have a purchase cost, but also require specific resources to build the components that make up their design. The purchase cost is basically to buy the resources required to build the ship, and is determined by the current galaxy-wide price of these resources.4) Do ships just cost credits to build, or do they require resources as well?
- Footslogger
- Posts: 1250
- Joined: Wed Oct 08, 2008 11:46 pm
- Location: Washington USA
RE: Questions
Will there be any Planetary sheilds? Will there be any Biological weapons? 

RE: Questions
Sounds great, thanks for the quick and detailed response elliotg.
Regards,
Hetulik
Regards,
Hetulik
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CV Zuikaku
- Posts: 442
- Joined: Thu Dec 18, 2008 5:25 pm
- Location: Legrad, Croatia
RE: Questions
There's just one thing I've missed in earlier answers. There are no carriers. But are there small fighters? Cheap to build and usefull in great numbers...
RE: Questions
No carriers. It was answered already in different thread. There are also no plans to add them, but who knows if we beg Devs long enough and deliver enough of beer. There is always a hope! [:)]
Anyway, questions above and playing Supreme Ruler 2020 forged another question about DW.
Are these very rare minerals/resources/substances needed at some stage to build ships/facilities/etc or can you survive just fine without them?
My question is based on SR2020 game-play. Uranium is pretty rare on Earth and always in demand (and ridiculously expensive most of the time even if you are superpower with tons of cash). If you playing nation without Uranium source inside your borders you are pretty much screwed in case of war. And because of that first thing I do if when playing such country is to replace all Nuclear based power plants/units with conventional power plants/units. All uranium lying in stock waiting only for nuclear warheads deployment. [:D]
Anyway, questions above and playing Supreme Ruler 2020 forged another question about DW.
Are these very rare minerals/resources/substances needed at some stage to build ships/facilities/etc or can you survive just fine without them?
My question is based on SR2020 game-play. Uranium is pretty rare on Earth and always in demand (and ridiculously expensive most of the time even if you are superpower with tons of cash). If you playing nation without Uranium source inside your borders you are pretty much screwed in case of war. And because of that first thing I do if when playing such country is to replace all Nuclear based power plants/units with conventional power plants/units. All uranium lying in stock waiting only for nuclear warheads deployment. [:D]
- Sarissofoi
- Posts: 331
- Joined: Mon Feb 01, 2010 12:05 am
RE: Questions
No carriers. Uch-ach.
Carriers are always fun.
No carriers. That mean no assalut shutles, no fighters, no strike wings. Uch-ach*2.
Fighters are even moar fun than carriers.
But we can survive this.
Actualy what bothers me it is lack of crew experience and lack of admiral(capitans)/governors characters.
THAT will be fun.
Imagine that any system or region have named governor with characteristic and character. If it is wealthy populated region you can add him some advisors to help him take care of things. Remote regions can be used to send not wanted characters some far away from place of powers. Imagine that all of them have their own agenda and political sympaties. Imagine that in political systems that you as ruler dont have full control on your empire- governors are chosen autonousmy by planet or by parlament or senat.
Imagine all that political plots and fight within empire or federation.
Imagine that all ships have named caqpitan and fleet admiral with his own traits and history. Imagine that you can take interest in some young captian as he done something heroic and observe(or somethimes push him up) his carier.
That will be awesome.
Yeah, sure whatewer.
Stop dreaming.
Uch-och.
Something like that propably need to be some cross breed with some of old KOEI games like Chyngis Khan or Romancee of Three Kingdoms but in space. Mixed with EU3. In space. And Master of Orion. Obviusly in space. And Starship Unlimited. Yeah you guess right - in space.
Ok. Ok.
Backing to real world from the world of dreams and fantasy.
About resource. Most of them are propably easy to mine or aquire. Rest - propably can boost your planet ability or can unlock some special ship components. They propably very are worthy to have but if you dont have it you can still manage to do it all right.
BTW My friend asking about planets and moons?
If all planets and moons are colonizable? I mean with fully colony.
Or some objects are only limited to mining/fuel/military outpost facility?
Carriers are always fun.
No carriers. That mean no assalut shutles, no fighters, no strike wings. Uch-ach*2.
Fighters are even moar fun than carriers.
But we can survive this.
Actualy what bothers me it is lack of crew experience and lack of admiral(capitans)/governors characters.
THAT will be fun.
Imagine that any system or region have named governor with characteristic and character. If it is wealthy populated region you can add him some advisors to help him take care of things. Remote regions can be used to send not wanted characters some far away from place of powers. Imagine that all of them have their own agenda and political sympaties. Imagine that in political systems that you as ruler dont have full control on your empire- governors are chosen autonousmy by planet or by parlament or senat.
Imagine all that political plots and fight within empire or federation.
Imagine that all ships have named caqpitan and fleet admiral with his own traits and history. Imagine that you can take interest in some young captian as he done something heroic and observe(or somethimes push him up) his carier.
That will be awesome.
Yeah, sure whatewer.
Stop dreaming.
Uch-och.
Something like that propably need to be some cross breed with some of old KOEI games like Chyngis Khan or Romancee of Three Kingdoms but in space. Mixed with EU3. In space. And Master of Orion. Obviusly in space. And Starship Unlimited. Yeah you guess right - in space.
Ok. Ok.
Backing to real world from the world of dreams and fantasy.
About resource. Most of them are propably easy to mine or aquire. Rest - propably can boost your planet ability or can unlock some special ship components. They propably very are worthy to have but if you dont have it you can still manage to do it all right.
BTW My friend asking about planets and moons?
If all planets and moons are colonizable? I mean with fully colony.
Or some objects are only limited to mining/fuel/military outpost facility?
- Erik Rutins
- Posts: 39759
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Questions
Some good expansion ideas here. [;)] DW is already quite immersive, but there's always room for improvement.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Questions
ORIGINAL: Erik Rutins
Some good expansion ideas here. [;)]
Indeed there are! However, to facilitate expansions, we require DW. Any new information coming our way regarding it? [;)]
RE: Questions
ORIGINAL: Sarissofoi
No carriers. Uch-ach.
Carriers are always fun.
No carriers. That mean no assalut shutles, no fighters, no strike wings. Uch-ach*2.
Fighters are even moar fun than carriers.
But we can survive this.
Actualy what bothers me it is lack of crew experience and lack of admiral(capitans)/governors characters.
THAT will be fun.
Imagine that any system or region have named governor with characteristic and character. If it is wealthy populated region you can add him some advisors to help him take care of things. Remote regions can be used to send not wanted characters some far away from place of powers. Imagine that all of them have their own agenda and political sympaties. Imagine that in political systems that you as ruler dont have full control on your empire- governors are chosen autonousmy by planet or by parlament or senat.
Imagine all that political plots and fight within empire or federation.
Imagine that all ships have named caqpitan and fleet admiral with his own traits and history. Imagine that you can take interest in some young captian as he done something heroic and observe(or somethimes push him up) his carier.
That will be awesome.
Yeah, sure whatewer.
Stop dreaming.
Uch-och.
Something like that propably need to be some cross breed with some of old KOEI games like Chyngis Khan or Romancee of Three Kingdoms but in space. Mixed with EU3. In space. And Master of Orion. Obviusly in space. And Starship Unlimited. Yeah you guess right - in space.
Ok. Ok.
Backing to real world from the world of dreams and fantasy.
About resource. Most of them are propably easy to mine or aquire. Rest - propably can boost your planet ability or can unlock some special ship components. They propably very are worthy to have but if you dont have it you can still manage to do it all right.
BTW My friend asking about planets and moons?
If all planets and moons are colonizable? I mean with fully colony.
Or some objects are only limited to mining/fuel/military outpost facility?
Oh I just had to register to reply.
When I first heard and read about the Distant Worlds I thought of actual corporations. As in you couldn't control the 'population' itself, but you could create your own corporations/companies/etc in game that would handle things you either suggest to them or force them to handle. Of course depending on how you play yourself. Dictator could force for example uranium mining to be handled only by corporation X and outlaw any other corporation from uranium mining at penalty of death. You could donate funding or materials to the corporation, or even ships, but your control wouldn't be much more. You could of course forcefully disband corporation but it would have penalties (morale? Public opinion?) depending on the corporations standing.
You could of course watch them live their lives and grow depending on what they're allowed to do and what they can do, like in real life
But you get the point
I guess the wording 'Private Enterprise' in features list invoked this pre-emptive thought so to say.. Before I read the feature itself of course
RE: Questions
Carriers and fighters in 4X space games are always poorly done.Fighters end up Kamakazi pilots who always get killed.You either base of the game on carrier warfare which dominate space or do not have them at all.
I am happy the game is about battleships.
I am happy the game is about battleships.
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dingbat911
- Posts: 35
- Joined: Tue Feb 02, 2010 4:33 pm
RE: Questions
EP! lets get the game out first Eric, lest you cause the immediate outpour from hundreds of impatient gamers and terrorise code force! [:'(]
I have to admit I would love more RTS games to take the approach of ROTK (Romance of the Three Kingdoms) approach with generals, and give them a bit more than statistics, bonuses and abilities. it makes the war have a lot more depth and value and makes the things going on a lot more connected to the player then 'SIDE A BEATS SIDE B - ALL ROBOT GENERALS DEACTIVATE!'.
I am currently playing one in ROTK X where my in-game son is a general in the enemy army thanks to circumstance! which triggers off a small dicussion at the start of a battle they are both involved in of them apologising to each other for what they are about to do for duty. it also adjusts gives morale penalty as well as it effecting how much motivation each force has to fight each other! a general who doesn't want to fight makes the troops somewhat less willed as well...
TBH though that mainly works thanks to the RTS/RPG merging that ROTK X does so brilliantly, as focusing on the ruler as a character rather than a figurehead means that the intermingling of relation takes a pride of place in the game, as you have to generally deal with the officer as your ruler to help get things done, not just order him off on a menu screen that would disillusion the connections.
I do thing a slightly improved idea of the total war series system for generals with a bit more focus on the characters life than his skills would be a good feature to implement in the future for DW, as I think that system would fit in much easier and better than the ROTK system.
I have to admit I would love more RTS games to take the approach of ROTK (Romance of the Three Kingdoms) approach with generals, and give them a bit more than statistics, bonuses and abilities. it makes the war have a lot more depth and value and makes the things going on a lot more connected to the player then 'SIDE A BEATS SIDE B - ALL ROBOT GENERALS DEACTIVATE!'.
I am currently playing one in ROTK X where my in-game son is a general in the enemy army thanks to circumstance! which triggers off a small dicussion at the start of a battle they are both involved in of them apologising to each other for what they are about to do for duty. it also adjusts gives morale penalty as well as it effecting how much motivation each force has to fight each other! a general who doesn't want to fight makes the troops somewhat less willed as well...
TBH though that mainly works thanks to the RTS/RPG merging that ROTK X does so brilliantly, as focusing on the ruler as a character rather than a figurehead means that the intermingling of relation takes a pride of place in the game, as you have to generally deal with the officer as your ruler to help get things done, not just order him off on a menu screen that would disillusion the connections.
I do thing a slightly improved idea of the total war series system for generals with a bit more focus on the characters life than his skills would be a good feature to implement in the future for DW, as I think that system would fit in much easier and better than the ROTK system.
- drillerman
- Posts: 467
- Joined: Thu Feb 11, 2010 6:59 pm
- Location: Blighty
RE: Questions
I have just been watching a video and have a question. I don't think it has been answered before.
It looks like the planets are moving, so I assume the planets move around the sun and the moons etc. move around the planets. Is this correct?
It looks like the planets are moving, so I assume the planets move around the sun and the moons etc. move around the planets. Is this correct?
Huh?
RE: Questions
ORIGINAL: drillerman
I have just been watching a video and have a question. I don't think it has been answered before.
It looks like the planets are moving, so I assume the planets move around the sun and the moons etc. move around the planets. Is this correct?
Good question, but it has been answered (don't blame you for not seeing it, there's a lot of info on this forum!)
Elliot has confirmed that planets and moons move around in their respective orbits.
- Footslogger
- Posts: 1250
- Joined: Wed Oct 08, 2008 11:46 pm
- Location: Washington USA
RE: Questions
Will there be any pulsars, black holes and worm holes? 

- Erik Rutins
- Posts: 39759
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Questions
Another video should be out this week and we are moving as fast as we can in other respects to wrap things up and get DW out to you all, but everything also has to be done right, not just fast. Hang in there, folks, we are very close and getting closer.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
dingbat911
- Posts: 35
- Joined: Tue Feb 02, 2010 4:33 pm
RE: Questions
ORIGINAL: Erik Rutins
Another video should be out this week and we are moving as fast as we can in other respects to wrap things up and get DW out to you all, but everything also has to be done right, not just fast. Hang in there, folks, we are very close and getting closer.
NEW VIDEO O.O
though this destroys my sweepstake date....
RE: Questions
That little bit of news is sheer liquid wonderment to my ears.
RE: Questions
Those are some great ideas Sarissofoi! I'll add them to my list, though it's a pretty long list already [;)]ORIGINAL: Sarissofoi
Actualy what bothers me it is lack of crew experience and lack of admiral(capitans)/governors characters.
THAT will be fun.
Imagine that any system or region have named governor with characteristic and character. If it is wealthy populated region you can add him some advisors to help him take care of things. Remote regions can be used to send not wanted characters some far away from place of powers. Imagine that all of them have their own agenda and political sympaties. Imagine that in political systems that you as ruler dont have full control on your empire- governors are chosen autonousmy by planet or by parlament or senat.
Imagine all that political plots and fight within empire or federation.
Imagine that all ships have named caqpitan and fleet admiral with his own traits and history. Imagine that you can take interest in some young captian as he done something heroic and observe(or somethimes push him up) his carier.
That will be awesome.
Yeah, sure whatewer.
Stop dreaming.
Uch-och.
Something like that propably need to be some cross breed with some of old KOEI games like Chyngis Khan or Romancee of Three Kingdoms but in space. Mixed with EU3. In space. And Master of Orion. Obviusly in space. And Starship Unlimited. Yeah you guess right - in space.
Ok. Ok.
Backing to real world from the world of dreams and fantasy.
I would really like to head in the direction of having individual characters like ship captains, planetary governors, etc. But I think it needs a bit of work to do properly, so hopefully in the future... [:)]
You can progressively colonize more planet types as your tech level increases, starting with hospitable types and moving towards less hospitable types. But there are some types that can never be colonized, e.g. barren rock planets and moons.BTW My friend asking about planets and moons?
If all planets and moons are colonizable? I mean with fully colony.
Or some objects are only limited to mining/fuel/military outpost facility?
However, you can build bases at any location, even in deep space.
RE: Questions
Higher tech components require resources that are somewhat rarer than others, but you should usually find those resources ok.ORIGINAL: ypsylon
Are these very rare minerals/resources/substances needed at some stage to build ships/facilities/etc or can you survive just fine without them?
The super-rare resources are actually luxury resources that raise colony development, not strategic resources used for building things. Controlling the supply of these resources is a big bonus.







