oil and fuel movement overland????

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jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

oil and fuel movement overland????

Post by jackyo123 »

I've read that oil and fuel supposedly move overland as 'needed' - does anyone have more info?

reason -

I've got several ports that are bone dry of both fuel and oil, and are giving me warnings in the in-game resource manager (and in tracker), while tons of both fuel and oil are sitting a few hexes away (yes, they are on the same island). Ive got a refinery with spare capacity, and it doesnt seem to be used; and the low fuel gives me 'lack of HI' warnings.

Some people have said to ignore these warnings - but I believe they are real.

Why? Well, I normally produce 18 HA-35 engines per turn. However, since running out of fuel at this particular base (which makes 60 ha-35's per month) my daily production of HA-35's have fell to 16.

So - in fact, my HI shortfall is indeed having 'real' and measurable effects. And its traced to the failure of fuel (and probably oil too) not moving overland.

Now, its possible that it does move overland, but *slowly*.

Again - does anyone have more info?

thnx
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witpqs
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Location: Argleton

RE: oil and fuel movement overland????

Post by witpqs »

It was either michaelm or BigJ62 who posted that when you disband ships in a port that is what makes it call for fuel. I've tried it, it works. Just being docked or refueling there is not enough, but if you have ships disbanded there the base will call for fuel.


EDIT TO ADD: I forgot to mention, be careful about the Tracker warnings on materials required for industry. Currently, Tracker has no way to know when the game engine moves materials and consumes them on the same turn, because it only sees the 'before' and 'after' totals. I saw a post where they have talked about the possibility of adding a flag to the save game file that Tracker could pick up on, but I do not know the status of that.
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Gary D
Posts: 169
Joined: Thu Jun 06, 2002 1:43 am
Location: Southern California

RE: oil and fuel movement overland????

Post by Gary D »

Jac;

One common issue that seems to crop up in these threads is that you have to be very judicious in your use of the "increase supply" arrows. One or two clicks of the lesser arrows seemed to work better than setting too many bases to draw "max supply". If your stuck you might try zeroing out all the increased supply requests and then gradually increasing them over a few turns to see how it works out.

It is late here tonite, I am sure one of the pros will help you in the morning!

All the best!
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: oil and fuel movement overland????

Post by n01487477 »

ORIGINAL: jackyo123

I've read that oil and fuel supposedly move overland as 'needed' - does anyone have more info?

reason -

I've got several ports that are bone dry of both fuel and oil, and are giving me warnings in the in-game resource manager (and in tracker), while tons of both fuel and oil are sitting a few hexes away (yes, they are on the same island). Ive got a refinery with spare capacity, and it doesnt seem to be used; and the low fuel gives me 'lack of HI' warnings.

Some people have said to ignore these warnings - but I believe they are real.

Why? Well, I normally produce 18 HA-35 engines per turn. However, since running out of fuel at this particular base (which makes 60 ha-35's per month) my daily production of HA-35's have fell to 16.

So - in fact, my HI shortfall is indeed having 'real' and measurable effects. And its traced to the failure of fuel (and probably oil too) not moving overland.

Now, its possible that it does move overland, but *slowly*.

Again - does anyone have more info?

thnx
Apart from reiterating what witqs has already stated about Tracker etc ...

Engines are not made from Fuel, HI is fed by fuel which then goes on to make engines etc ... This is a global thing, not base by base ... so if you have a surplus of HI points (globally) you'll be creating engines. So unless you have surplus HI points and the engines aren't being produced ... then that is something I've not encountered.

Send me a save and I'll have a look.
Damian

jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

RE: oil and fuel movement overland????

Post by jackyo123 »

thanks Damian - I know that engines come from HI - my HI pool decreased when the port in question ran out of fuel - it simply stopped producing the HI points, and as a result, my engine production fell.

Base 2 hexes away had over 100k fuel -

I am going to try the disband ships in port trick and see what happens. I am not pulling supply via the arrows so that cant be the problem
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witpqs
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Location: Argleton

RE: oil and fuel movement overland????

Post by witpqs »

Based on other posts by devs, that base should pull the fuel it needs for production during the turn. Either that's not working right or something else is going on. You might consider posting a save in tech support and asking them to have a look.
jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

RE: oil and fuel movement overland????

Post by jackyo123 »

ok cool.its possible that there is some built in 'delay' - because some turns the production is not affected, but some it is.

Almost as if it pulls what it needs for 1 turn - HI gets turned back on - then it uses up that fuel, and next turn there is a shortfall, so HI goes back off. Then it requests more fuel, and a turn later it arrives... ad nauseum. Thats the only thing that makes any sense to me.
My favorite chinese restaurant in Manhattan -
http://www.mrchow.com

The best computer support firm in NYC:
http://www.thelcogroup.com

Coolest internet toolbar:
http://www.stumbleupon.com
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: oil and fuel movement overland????

Post by n01487477 »

ORIGINAL: jackyo123

ok cool.its possible that there is some built in 'delay' - because some turns the production is not affected, but some it is.

Almost as if it pulls what it needs for 1 turn - HI gets turned back on - then it uses up that fuel, and next turn there is a shortfall, so HI goes back off. Then it requests more fuel, and a turn later it arrives... ad nauseum. Thats the only thing that makes any sense to me.
The whole engine thing still doesn't make sense to me though ... how many HI points do you have in surplus ... ?
60 Ha-35 per month = (60*18)/30 or 36 HI per day ... surely you're not suggesting that local HI points have anything to do with engine building ... cause I can tell you they don't.

Cheers (my offer still stands) ...
Damian
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