Patch-3 Beta is now available. There are a few things in it that are not listed because they apply to mod scenarios only, and because the capability will not be ported to the database of “official” scenarios.
Special code implements the submarine split-tube model, such that submarines will fire different numbers of torpedoes at different types of target ships; i.e., a sub may shoot 1 or 2 torpedoes at a merchie target, but flush all tubes at a CV.
Please note, this code does NOT affect the “official” database scenarios, they WILL act normally. This ONLY works with specially modified scenarios.
If you play stock and wish to try this out, the sub-tube modifications, along with installation instructions, may be found here.
tm.asp?m=2347573&mpage=1�
The latest Da Babes modification was specially adapted to utilize this, and other enhancements. Da Babes, along with installation instructions, may be found here.
tm.asp?m=2373258&mpage=1�
Patch-3 extras
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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Anonymous
Patch-3 extras
just fyi.
RE: Patch-3 extras
[;)]ORIGINAL: Osterhaut
just fyi.Patch-3 Beta is now available. There are a few things in it that are not listed because they apply to mod scenarios only, and because the capability will not be ported to the database of “official” scenarios.
Special code implements the submarine split-tube model, such that submarines will fire different numbers of torpedoes at different types of target ships; i.e., a sub may shoot 1 or 2 torpedoes at a merchie target, but flush all tubes at a CV.
Please note, this code does NOT affect the “official” database scenarios, they WILL act normally. This ONLY works with specially modified scenarios.
If you play stock and wish to try this out, the sub-tube modifications, along with installation instructions, may be found here.
tm.asp?m=2347573&mpage=1?
The latest Da Babes modification was specially adapted to utilize this, and other enhancements. Da Babes, along with installation instructions, may be found here.
tm.asp?m=2373258&mpage=1?

Art by the Rogue-USMC
WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art
"If destruction be our lot - it will come from within"...Abraham Lincoln
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: Patch-3 extras
I guess were going to have to play this to find out the new stuff. I'll check it out against the AI to see what's going on then maybe try to set up a PBEM.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
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Anonymous
RE: Patch-3 extras
Oh yes. [;)] There is lots of little extras that are not talk about in the patch text but are very, very fun to play with.ORIGINAL: TOMLABEL
These aren't ALL the extras! But I'll leave the art guys to figure this one out.[;)]
There is the sub tubes logic, and CAG logic, and stevedore logic, and some special map things. These are not secret but just do not work with the regular scenarios they need a special database so these are not in the text so people will not get confused. [;)]
But these are all in the Big Babes and also add the TOMLABEL widescreen arts, and more special ship arts and the Big Babes will be something very, very fun and special to play. [;)]
MO
RE: Patch-3 extras
So, to be clear, can I add in new planes, change date into service dates, change replacement rates ( e.g. fixing the low Chinese replacement rates ) and it will actually be implemented in the CURRENT PBEM?
Obviously my opponent would have to agree to the changes etc but I just want to be sure that the changes will apply to the current game ( we're PBEMing a Scenario 2 game ).
Obviously my opponent would have to agree to the changes etc but I just want to be sure that the changes will apply to the current game ( we're PBEMing a Scenario 2 game ).
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Patch-3 extras
ORIGINAL: Nemo121
So, to be clear, can I add in new planes, change date into service dates, change replacement rates ( e.g. fixing the low Chinese replacement rates ) and it will actually be implemented in the CURRENT PBEM?
Obviously my opponent would have to agree to the changes etc but I just want to be sure that the changes will apply to the current game ( we're PBEMing a Scenario 2 game ).
I dont think you'll be able to do it since its an 'official' scenario game. To do it you would have to start another game using a scenario slot outside of the 01-25 range.
ORIGINAL: Osterhaut
Oh yes. [;)] There is lots of little extras that are not talk about in the patch text but are very, very fun to play with.ORIGINAL: TOMLABEL
These aren't ALL the extras! But I'll leave the art guys to figure this one out.[;)]
There is the sub tubes logic, and CAG logic, and stevedore logic, and some special map things. These are not secret but just do not work with the regular scenarios they need a special database so these are not in the text so people will not get confused. [;)]
But these are all in the Big Babes and also add the TOMLABEL widescreen arts, and more special ship arts and the Big Babes will be something very, very fun and special to play. [;)]
MO
Is there any chance that we could get a detailed listing on what exactly these changes are and how we can make use of them? It would be much appreciated for those of us interesting in using them in our own scenarios.
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Anonymous
RE: Patch-3 extras
NO. And just to be more clear nobody ever said that you can.ORIGINAL: Nemo121
So, to be clear, can I add in new planes, change date into service dates, change replacement rates ( e.g. fixing the low Chinese replacement rates ) and it will actually be implemented in the CURRENT PBEM?
Obviously my opponent would have to agree to the changes etc but I just want to be sure that the changes will apply to the current game ( we're PBEMing a Scenario 2 game ).
matrix has 2 kinds of patches. One kind has database changes that can update running games but this was cause so many issues that this may not happen again. Another kind is just execute files and some some art and some other things that do not change running games. And if matrix makes a new patch with a new database it will probably have to be a restart. And matrix will tell you which one is which so do not need to come here for that information.
The special things are for making mods only. It only works for special scenarios and the special things in the new execute files only works with special scenarios that already loaded and playing. If you want the special things you must start with the special scenarios.
- Monter_Trismegistos
- Posts: 1359
- Joined: Tue Feb 01, 2005 8:58 pm
- Location: Gdansk
RE: Patch-3 extras
Undocummented features - that's what I hate the mostest!ORIGINAL: Osterhaut
These aren't ALL the extras! But I'll leave the art guys to figure this one out.[;)]
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bez strachu ale z rozwagą
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: Patch-3 extras
ORIGINAL: Osterhaut
Oh yes. [;)] There is lots of little extras that are not talk about in the patch text but are very, very fun to play with.ORIGINAL: TOMLABEL
These aren't ALL the extras! But I'll leave the art guys to figure this one out.[;)]
There is the sub tubes logic, and CAG logic, and stevedore logic, and some special map things. These are not secret but just do not work with the regular scenarios they need a special database so these are not in the text so people will not get confused. [;)]
But these are all in the Big Babes and also add the TOMLABEL widescreen arts, and more special ship arts and the Big Babes will be something very, very fun and special to play. [;)]
MO
Osterhaut,
How many of these are in Da Babes Lite?
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
RE: Patch-3 extras
Hi Chicken,
All the code logic is there just waiting for the database to implement it. Babes Lite implements sub tube logic. Not sure just what exactly can be done with the CAG logic, maybe for tomorrow, but nothing to worry about, likely nothing that will get implemented in any case. Stevedore logic is fundamental to the Big Babes. requires a complete rewrite of TOEs and land OOBs. Stevedore logic in combo with other database changes makes the Big Babes an entirely different game. The special map tweaks work in conjunction with the other special Big Babes stuff. Can be used for official scenarios if anyone wants to.
All the code logic is there just waiting for the database to implement it. Babes Lite implements sub tube logic. Not sure just what exactly can be done with the CAG logic, maybe for tomorrow, but nothing to worry about, likely nothing that will get implemented in any case. Stevedore logic is fundamental to the Big Babes. requires a complete rewrite of TOEs and land OOBs. Stevedore logic in combo with other database changes makes the Big Babes an entirely different game. The special map tweaks work in conjunction with the other special Big Babes stuff. Can be used for official scenarios if anyone wants to.
RE: Patch-3 extras
There is also special code to calculate your 2006 Bolivian waterfront land tax. This stuff is for testing and modding only, it is not an undocumented feature.ORIGINAL: Monter_Trismegistos
Undocummented features - that's what I hate the mostest!
Since this is becoming an issue, this thread is now off. Any further information will be by email only. Good bye.
RE: Patch-3 extras
Eh? How can anyone mod if they do not know what these new features are? Or is the stuff available only with secret decoder ring or something? [X(]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Patch-3 extras
Is this Torpedo mod applicable to surface ship's ?
RE: Patch-3 extras
ORIGINAL: Dili
Is this Torpedo mod applicable to surface ship's ?
No.
In AE (and WITP and UV), the minimum that can be fired is one "line" of weapons. Each line is an individual weapons slot. That is the point at which ammo is recorded and there is no ability to fire partial salvoes from a single slot. If the OOB merges a large number of weapons into one slot, they must all fire together and consume ammo together. In a modern US BB, for instance, you are likely to have the 5inch guns listed in two lines (port and starboard). A New Jersey would have 10 guns in 5 twin mounts on a single weapons slot and that is what has to fire as a single salvo.
In WITP, UV, and Patch 2 level AE, this is still true. Which slot will fire is based on weapon type, range, bearing, and if necessary, random choice. In Patch 3 this has been changed for submarines only. If the OOB contains multiple weapons slots of the correct type, range, and bearing the logic will attempt to fire a combination of slots that best match the "optimum" number of torpedoes for the applicable target. Optimum is determined based on the submarine's perception of the target (yes - fog of war), available ammo, and the skipper's skill levels (inexperienced or under-aggressive skippers tend to waste torpedoes).
RE: Patch-3 extras
Okay Don, thanks for explanation.
- Monter_Trismegistos
- Posts: 1359
- Joined: Tue Feb 01, 2005 8:58 pm
- Location: Gdansk
RE: Patch-3 extras
Hurrah!ORIGINAL: JWE
Since this is becoming an issue, this thread is now off. Any further information will be by email only. Good bye.
For what I know, Scenario Editor is internal part of a game. If new code changes emerges, people should know, what they can screw up (by unintentionally using new code) during their modding of Da Babes mod.
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bez strachu ale z rozwagą
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch-3 extras
ORIGINAL: JWE
Since this is becoming an issue, this thread is now off. Any further information will be by email only. Good bye.
This is a strange attitude. Very unbecoming of the WitP AE spirit...
So much WitP and so little time to play.... 


- jwilkerson
- Posts: 8272
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Patch-3 extras
I made it an issue - we will remove the "undocumented features" [:)].
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Patch-3 extras
ORIGINAL: ChickenOfTheSea
ORIGINAL: Osterhaut
Oh yes. [;)] There is lots of little extras that are not talk about in the patch text but are very, very fun to play with.ORIGINAL: TOMLABEL
These aren't ALL the extras! But I'll leave the art guys to figure this one out.[;)]
There is the sub tubes logic, and CAG logic, and stevedore logic, and some special map things. These are not secret but just do not work with the regular scenarios they need a special database so these are not in the text so people will not get confused. [;)]
But these are all in the Big Babes and also add the TOMLABEL widescreen arts, and more special ship arts and the Big Babes will be something very, very fun and special to play. [;)]
MO
Osterhaut,
How many of these are in Da Babes Lite?
I was talking about a mod that will 'hopefully' be coming out soon from me and BigB with some new ship art. This is not included in a patch - it will be a mod.
Sorry for the misunderstanding.[:(][8|]

Art by the Rogue-USMC
WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art
"If destruction be our lot - it will come from within"...Abraham Lincoln
-
Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: Patch-3 extras
Just like to thank all of you that jumped on this like stink on stuff to keep any of us from enjoying any Easter eggs that were hidden and waiting to be discovered or developed.
No wonder we are running painfully low on developer types for new items and/or any assistance. Of course you all put your dollars down and have a perfect right to screw up any and everything you wish.
No wonder we are running painfully low on developer types for new items and/or any assistance. Of course you all put your dollars down and have a perfect right to screw up any and everything you wish.










