Port Units - What do do with them??
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- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
Port Units - What do do with them??
I've got a bunch of the Japanese "Port Unit" that just came in. They are nice as they have 80 Naval Support, 100 Support, and 24 Engineers. Where and for what do you use them??
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[/center]- Mike Solli
- Posts: 16376
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Port Units - What do do with them??
I'd use them anywhere you want extra naval support. Rearming those big guns or torps, loading resources or oil onto merchant ships, etc.
Created by the amazing Dixie
- CapAndGown
- Posts: 3078
- Joined: Tue Mar 06, 2001 10:00 am
- Location: Virginia, USA
RE: Port Units - What do do with them??
Resource and oil loading is not helped by naval support. Only troops, supply, and fuel.
RE: Port Units - What do do with them??
Place them where your staging areas and reserves are located to speed up loading.

RE: Port Units - What do do with them??
I use my allie duntids to speed the rapid takover of newly taken bases.. helps sasthe seabees get the ports up and running to unload the supplies and other EQ.. perhaps as the Jap player they would be useful in areas u load and unload freq from? no idea what that looks like for you.. good luck
"Tanks forward"
RE: Port Units - What do do with them??
ORIGINAL: cap_and_gown
Resource and oil loading is not helped by naval support. Only troops, supply, and fuel.
Really ? Hmm I may need to rethink the location of one or two of these nice little units. Although the one at Miri will stay - it will at least help load the fuel from that small port (max size 3) onto ships for the trip to Saigon.
Xargun
RE: Port Units - What do do with them??
Are these the Shipping Engineer Regiments? I like those...plan on sending them to my major Ports.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- Mike Solli
- Posts: 16376
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Port Units - What do do with them??
Oops, I stand corrected. Naval support helps load cargo (resources and supply), not fuel and oil:
6.3.3.2.5 PORT LOAD RATE ADJUSTMENTS
Naval Support and Damage both affect a Port’s native ability to load a Task Force.
»» Naval Support. Naval Support may increase troop and cargo load
rates only. Naval Support increases the rate at which a given
ship can be loaded but cannot improve the total cargo handling
limitations of the port. Naval Support adds 10 points to the Troop
and Cargo load ability, for each Naval Support squad present.
6.3.3.2.5 PORT LOAD RATE ADJUSTMENTS
Naval Support and Damage both affect a Port’s native ability to load a Task Force.
»» Naval Support. Naval Support may increase troop and cargo load
rates only. Naval Support increases the rate at which a given
ship can be loaded but cannot improve the total cargo handling
limitations of the port. Naval Support adds 10 points to the Troop
and Cargo load ability, for each Naval Support squad present.
Created by the amazing Dixie
- Mike Solli
- Posts: 16376
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Port Units - What do do with them??
Oops, I stand corrected. Naval support helps load cargo (resources and supply), not fuel and oil:
6.3.3.2.5 PORT LOAD RATE ADJUSTMENTS
Naval Support and Damage both affect a Port’s native ability to load a Task Force.
»» Naval Support. Naval Support may increase troop and cargo load
rates only. Naval Support increases the rate at which a given
ship can be loaded but cannot improve the total cargo handling
limitations of the port. Naval Support adds 10 points to the Troop
and Cargo load ability, for each Naval Support squad present.
6.3.3.2.5 PORT LOAD RATE ADJUSTMENTS
Naval Support and Damage both affect a Port’s native ability to load a Task Force.
»» Naval Support. Naval Support may increase troop and cargo load
rates only. Naval Support increases the rate at which a given
ship can be loaded but cannot improve the total cargo handling
limitations of the port. Naval Support adds 10 points to the Troop
and Cargo load ability, for each Naval Support squad present.
Created by the amazing Dixie
- Chickenboy
- Posts: 24648
- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
RE: Port Units - What do do with them??
Hmmm...thanks for the heads up on this one, cap_and_gown. That will affect my distribution of these guys...ORIGINAL: cap_and_gown
Resource and oil loading is not helped by naval support. Only troops, supply, and fuel.

RE: Port Units - What do do with them??
Combine them with various Nav Gds (You will find witch by clicking unit oob).
You will get a powerfull BFs in return.
I find it the best way to use them.
You will get a powerfull BFs in return.
I find it the best way to use them.

RE: Port Units - What do do with them??
ORIGINAL: WITPPL
Combine them with various Nav Gds (You will find witch by clicking unit oob).
You will get a powerfull BFs in return.
I find it the best way to use them.
Ahh good idea. I wonder if anyone has made a comprehensive list of all the units we can recombine into for the Japanese OOB ?
Xargun
- Mike Solli
- Posts: 16376
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Port Units - What do do with them??
ORIGINAL: Chickenboy
Hmmm...thanks for the heads up on this one, cap_and_gown. That will affect my distribution of these guys...ORIGINAL: cap_and_gown
Resource and oil loading is not helped by naval support. Only troops, supply, and fuel.
Actually, it's troops, supply and resources, according to the manual.
Created by the amazing Dixie
RE: Port Units - What do do with them??
What he said[8|]ORIGINAL: WITPPL
Combine them with various Nav Gds (You will find witch by clicking unit oob).
You will get a powerfull BFs in return.
I find it the best way to use them.
Lucky for you, tonight it's just me
Any ship can be a minesweeper..once !!
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Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
RE: Port Units - What do do with them??
Your forward fleet bases are a good spot for them. IE Truk, Rabual, etc.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Port Units - What do do with them??
Question: Once you can combine the Nav Gd unit with the Port Unit to make a new "Special Base Force", what does the new OOB look like?
Just curious before I do this.
The standard "Special Base Force" doesn't have 48 organic SNLF squads like this new combined one would; is the TOE only 9, so the new "Special" force is overloaded? If so, I wouldn't combine, because that will effectively cost an infantry unit.
OR, is the new "Special Base Force" extra special compared to the standard, on the TOE?
Anyone know? I need to know how the Extra-Special base forces work
Just curious before I do this.
The standard "Special Base Force" doesn't have 48 organic SNLF squads like this new combined one would; is the TOE only 9, so the new "Special" force is overloaded? If so, I wouldn't combine, because that will effectively cost an infantry unit.
OR, is the new "Special Base Force" extra special compared to the standard, on the TOE?
Anyone know? I need to know how the Extra-Special base forces work
RE: Port Units - What do do with them??
I want super-duper EXTRA SPECIAL Special Base Forces!!! 
T.O.E. Please?

T.O.E. Please?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Port Units - What do do with them??
Here is the TOE for both the two units required to combine, and the resulting "Extra Special" Base Force. Note that the resulting unit is actually BETTER in certain ways (except for decreased Support), than its components. Aviation support is not shown, but its on the next page and has a TOE of 12 squads.
Component 1 - SNLF

Component 2 - Port Unit

Result - Special Base Force

Component 1 - SNLF

Component 2 - Port Unit

Result - Special Base Force

RE: Port Units - What do do with them??
Thanx for finding the info JuanG. I definately like the added DP guns.

RE: Port Units - What do do with them??
I want 30 of them right now! Can I???? 


Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.











