Allied Damage Control

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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a1981stingray
Posts: 164
Joined: Thu Aug 28, 2008 5:38 pm
Location: Kansas, USA

Allied Damage Control

Post by a1981stingray »

Do you prefer to have Allied Damage Control enabled?
Does this preference make any difference in pbem games?
How much damage is prevented / repaired when a hit occurs?
Do you believe the developers have "simulated" this correctly with real world?


I am trying a hotseat game setup with [1] of the Shokaku Vals set at 20K to inflict damage on Yorktown and [1] of the SBDs set at 20K to hammer the Shokaku... There are no other ships in the Task Forces...
I have not set any CAP or any other aircraft.

I am getting some interesting results with the Allied Damage Control OFF...
A single hit has severe consequences....
Yet with it set to ON that same single hit appears to only scrape the paint....

Anyone else seen this advantage / disadvantage???
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Long Lance
Posts: 274
Joined: Wed Jul 31, 2002 4:28 am
Location: Ebbelwoi Country

RE: Allied Damage Control

Post by Long Lance »

My impression is not that the hits are less severe, but flooding and fire seems to be controlled much easier with ADC on.
Those damned ships simply do not sink when they should do so.
My impression, could be wrong of course.

Is it modelled correctly? It's ok considering the damage model the game uses. But the whole damage-thing is not too brilliant IMHO. AFAIK, by intention the damage done be each hit is lower, the propability to hit is higher than in reality, just for fun. But it's annoying to see bombs bouncing off Brit CVs, BBs and even CAs without doing anything. Not realistic I think. But that's a different story
Kingfisher
Posts: 234
Joined: Mon Jun 16, 2008 10:25 am

RE: Allied Damage Control

Post by Kingfisher »

Bomb damage is a random die roll. The same aircraft dropping the same ordnance on the same ship might produce the 'paint scraper' in one instance, and a massive ammo explosion in another. Therefore, you'll need to run multiple tests to establish averages and trends.

That said, the real effect of damage control is not in the amount of punishment a ship receives in a strike, but in its ability to recover from it. Here is where the allies really enjoy an advantage. If York and Shok both receive the exact same damage, and have to limp back to bases an equal distance, chances are the American carrier will have a quicker recovery.
"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942
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borner
Posts: 1485
Joined: Sat Mar 19, 2005 10:15 pm
Location: Houston TX

RE: Allied Damage Control

Post by borner »

yes, it makes a significant difference
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