More campaigns?

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Odin
Posts: 1045
Joined: Wed Jan 03, 2001 10:00 am
Location: Germany, Wanne-Eickel

More campaigns?

Post by Odin »

Will there be more campaigns in the future, like in WITP?

1943-end, 1944-end?

Something like this?
Image
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: More campaigns?

Post by Andy Mac »

Only if someone on the forum does them the Devpt team will not be doing any of these as far as I am aware (and I should be if we were doing them !!!!)
A Oskin
Posts: 4
Joined: Thu Mar 04, 2010 11:39 am

RE: More campaigns?

Post by A Oskin »

I tend to shy away from very large senarios due to time constraints family etc. Because of the complexity and time scale involved in playing the entire campaign of WitpAE few will do so. In order to keep the interest in the game which I admit is one of the best it could be broken up into time based sections, which may be easier or less time consuming to develope. Such as early JApan offensive for hunam player etc. Also some 'what if' senarios. But what could be most interesting would be partial AI control of armies, fleets or theaters in secondary roles this would allow one to play the entire war and cut down on time. Otherwise a top class game.
koontz
Posts: 268
Joined: Thu Aug 27, 2009 8:14 pm

RE: More campaigns?

Post by koontz »

ORIGINAL: A Oskin

I tend to shy away from very large senarios due to time constraints family etc. Because of the complexity and time scale involved in playing the entire campaign of WitpAE few will do so. In order to keep the interest in the game which I admit is one of the best it could be broken up into time based sections, which may be easier or less time consuming to develope. Such as early JApan offensive for hunam player etc. Also some 'what if' senarios. But what could be most interesting would be partial AI control of armies, fleets or theaters in secondary roles this would allow one to play the entire war and cut down on time. Otherwise a top class game.

Totally agree. Ive really love this game, but ive doubt that I ever will play an GC in sp or pbem.

So more scenario of the seize of Gudacanal would be awseome.
Amateurs study tactics, professionals study logistics.

"All warfare is based on deception. There is no place where espionage is not used. Offer the enemy bait to lure him."
Post Reply

Return to “Scenario Design and Modding”