A new "classic eia" game
Moderator: MOD_EIA
A new "classic eia" game
I just finished a 1 to 1 game using the great "classic eia" mod created by Yearworld.
It is a great mod indeed for those who love the original eia oob and, first of all, the original naval forces composition.
Thanks God, no more light fleets or transports here!
It would be great to begin a new 7 players-game using this mod.
Anyone interested?
Thanx in advance
C.
P.s.: a host is required.
It is a great mod indeed for those who love the original eia oob and, first of all, the original naval forces composition.
Thanks God, no more light fleets or transports here!
It would be great to begin a new 7 players-game using this mod.
Anyone interested?
Thanx in advance
C.
P.s.: a host is required.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
4 slots still available
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: A new "classic eia" game
I'd be up for that too - I just gave YW map a run and found it really good, but of course I walked all over the AI 
Put me down (C, you should already have my email from our LD2 game).
Ted

Put me down (C, you should already have my email from our LD2 game).
Ted
RE: A new "classic eia" game
is this going to have the infulence of minors or not? I am not familiar with the yearwoprld varriant, but this sounds very interesting
RE: A new "classic eia" game
The Yearworld mod introduces a limited, but essential, variation ot the normal Matrix Eianw.
It only changes the oob (order of battle) of all the nations and, first of all, it goes back to the naval fleets of the original game.
All the rest remains unchanged (map, rules, bugs, etc. etc.)
In my opinion it is wonderful that there are no more light fleets or transports.
Only heavy fleets counters of 30 factors each (1 naval factor continues to be able to transport 1 inf factor or 1/2 cav factor).
In particular Russian corps are very different from the Matrix Eianw, i.e. many infantry corps have cavalry factors included.
I hope it helps.
Greetings
C.
It only changes the oob (order of battle) of all the nations and, first of all, it goes back to the naval fleets of the original game.
All the rest remains unchanged (map, rules, bugs, etc. etc.)
In my opinion it is wonderful that there are no more light fleets or transports.
Only heavy fleets counters of 30 factors each (1 naval factor continues to be able to transport 1 inf factor or 1/2 cav factor).
In particular Russian corps are very different from the Matrix Eianw, i.e. many infantry corps have cavalry factors included.
I hope it helps.
Greetings
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: A new "classic eia" game
I am interested, count me in. Which are the options?
RE: A new "classic eia" game
I would like to play if there are any spots left!
RE: A new "classic eia" game
If Borner confirms his presence we should be nearly ready.
One slot only is still available.
A good host is needed because I'm not able at all to do it.
Cheers
C.
One slot only is still available.
A good host is needed because I'm not able at all to do it.
Cheers
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
I'll host but someone will have to tell me where to get the mod from.
--
Del
Del
RE: A new "classic eia" game
Ooopsss here is the link: http://www.sendspace.com/file/qb4zq9
Many thanks Db for hosting this game.
C.
Many thanks Db for hosting this game.
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: A new "classic eia" game
i get a norton virus alert from the website
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
Can people email me your email addresses please?
Mine is del at babel dot com dot au
I'll set up the game tonight.
Also get the EIAGAP program and submit your bids, and send them to me.
We will be using 1.07.02 but I'd like to upgrade to the 1.08 beta once it's released.
Mine is del at babel dot com dot au
I'll set up the game tonight.
Also get the EIAGAP program and submit your bids, and send them to me.
We will be using 1.07.02 but I'd like to upgrade to the 1.08 beta once it's released.
--
Del
Del
RE: A new "classic eia" game
@ Borner: Yearworld posted it, but I have to say that I dwnld it and ui used it without any problems (I have avast antivirus).
@ DB: Shouldn't we vote on house rules and options before bidding?
I have an updated and comprehensive list if you like, copied from my past games.
Cheers
C.
@ DB: Shouldn't we vote on house rules and options before bidding?
I have an updated and comprehensive list if you like, copied from my past games.
Cheers
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: A new "classic eia" game
Here is the extended list of options/house rules we could vote on (please feel free to add any rule you like):
A) Winter movement
B) Third Party Combat
C) France and GB start at war
D) Options may be changed during game
E) Eco Manipulation
F) Fog of War (this also implies that all field, sieges and naval combat forces/tactics and results should be aired by e-mail to all players after completion)
G) Fleet PP gains/losses are 1/2 pp per fleet,
to be implemented via editor (with usual +3/-3 cap)
H) GAP for new bids and free predeclared wars
I) Toulon 90 point gun harbour
J) You can enter/cross Dardanelles straits only under the permission of the major power controlling Constantinople (unless besieged), same for Black Sea commerce (to be implemented by editor) and supply routes
K) Patches policy: Only Official patches
L) Leader casualty
M) Revised PP Cost for occupied Capitals: -3 Paris/London, -2 Constantinople, Vienna, Berlin, -1 Madrid, Moscow and St Petersburg.
St Petersburg occupation at ECO denies income as for Moscow occupation. To be implemented by editor
N) Editor to be used when possible to fix eventual bug issues in pp/money
1) Privateers
2) Lille crossing arrow
3) France and GB first peace must be unconditional only (France must remove 3 fleets and Nelson; Gb must remove 3 french corps and Nappy)
4) Restore the EIA rule for Holy Roman Empire
5) Alternate Dominate Powers
6) Correction of ship builds to 10$/12m (heavy) and 8$/9m (light)
7) Added VPs for prisoner release
8) Aggravated Capital occupation (the malus in pp's for capital occupation is counted every diplo phase and not every eco phase)
9) Casus belli: declaring war on another major power cost 2 and not 3 whenever: called by an allied, or allied/influenced minor get attacked
this or previous turn, or denied Dardanelles passage/commerce, or denied US commerce, or targeted by privateers, or target powers
controls one of your major provinces/has right of passage on your soil. Again, to be implemented by pp editing.
10) Lending troops/ships can be done only if NOT used to avoid battles, like lending your ships to a neutral power, stacking
with a power not at war with a nearby enemy force, borrowing your troops to a neutral to be safely transported by sea avoiding
enemy intercept [to be clear, Austria cannot lend troops to neutral Spain to be transported by sea to attack, for instance, GB controlled Malta)
11) Fleets that were in the blockade box just outside of a port than transfer to the port when the garrison falls may not evacuate troops during the
next naval phase. Reason: the blockade box should a separate area than the port but the game program views them the same area. This
somehow limit GB capacity to hit and run enemy ports
12) Whenever a neutral minor is attacked, the controlling power cannot use that minor's forces to attack armies or fleets not belonging to the MP that declared upon that minor, until the latter is conquered or a lapse of war occurs.
13) As long as garrisoned depots stop enemy's corps movement, they cannot be used intentionally to "screen" forces or territories. They can be placed only if they are nearer to a supply source than at least one corp of the same nationality drawing supply from the same source (e.g. Prussian player cannot place garrisoned depots all around Berlin while his army is sitting in the prussian capital)
Regards
C.
A) Winter movement
B) Third Party Combat
C) France and GB start at war
D) Options may be changed during game
E) Eco Manipulation
F) Fog of War (this also implies that all field, sieges and naval combat forces/tactics and results should be aired by e-mail to all players after completion)
G) Fleet PP gains/losses are 1/2 pp per fleet,
to be implemented via editor (with usual +3/-3 cap)
H) GAP for new bids and free predeclared wars
I) Toulon 90 point gun harbour
J) You can enter/cross Dardanelles straits only under the permission of the major power controlling Constantinople (unless besieged), same for Black Sea commerce (to be implemented by editor) and supply routes
K) Patches policy: Only Official patches
L) Leader casualty
M) Revised PP Cost for occupied Capitals: -3 Paris/London, -2 Constantinople, Vienna, Berlin, -1 Madrid, Moscow and St Petersburg.
St Petersburg occupation at ECO denies income as for Moscow occupation. To be implemented by editor
N) Editor to be used when possible to fix eventual bug issues in pp/money
1) Privateers
2) Lille crossing arrow
3) France and GB first peace must be unconditional only (France must remove 3 fleets and Nelson; Gb must remove 3 french corps and Nappy)
4) Restore the EIA rule for Holy Roman Empire
5) Alternate Dominate Powers
6) Correction of ship builds to 10$/12m (heavy) and 8$/9m (light)
7) Added VPs for prisoner release
8) Aggravated Capital occupation (the malus in pp's for capital occupation is counted every diplo phase and not every eco phase)
9) Casus belli: declaring war on another major power cost 2 and not 3 whenever: called by an allied, or allied/influenced minor get attacked
this or previous turn, or denied Dardanelles passage/commerce, or denied US commerce, or targeted by privateers, or target powers
controls one of your major provinces/has right of passage on your soil. Again, to be implemented by pp editing.
10) Lending troops/ships can be done only if NOT used to avoid battles, like lending your ships to a neutral power, stacking
with a power not at war with a nearby enemy force, borrowing your troops to a neutral to be safely transported by sea avoiding
enemy intercept [to be clear, Austria cannot lend troops to neutral Spain to be transported by sea to attack, for instance, GB controlled Malta)
11) Fleets that were in the blockade box just outside of a port than transfer to the port when the garrison falls may not evacuate troops during the
next naval phase. Reason: the blockade box should a separate area than the port but the game program views them the same area. This
somehow limit GB capacity to hit and run enemy ports
12) Whenever a neutral minor is attacked, the controlling power cannot use that minor's forces to attack armies or fleets not belonging to the MP that declared upon that minor, until the latter is conquered or a lapse of war occurs.
13) As long as garrisoned depots stop enemy's corps movement, they cannot be used intentionally to "screen" forces or territories. They can be placed only if they are nearer to a supply source than at least one corp of the same nationality drawing supply from the same source (e.g. Prussian player cannot place garrisoned depots all around Berlin while his army is sitting in the prussian capital)
Regards
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
OK, we will call the game "classic1"
In terms of house rules:
A) No, it's not a classic EIA rule.
B) This just seems to add more hassle to the game. I'm not sure of the advantages of using it.
F) No.
G) This shouldn't be necessary as we are not having light fleets. Therefore the number of fleets will be fewer, back to the original EIA fleet counts.
I) Already implemented in 1.07.
K) As Marshall is currently working on bug fixes, some of which apply to the scenario editor, I believe it's important that we adopt beta patches at least for the 1.08 period.
M) Already implemented in 1.07.
1) Hell no. This is a classic EIA game. There are no privateers, pirates, light fleets, zeppelins, dwarven alchemists or any other form of non EIA chrome.
3) Classic EIA rules apply. France must demand 2 fleets and enforced access. Britain must demand Napoleon. I have no idea where you get the Nelson idea from. He was a non-political entity, an admiral and a fleet captain. If the French wanted to get at the British naval leadership they would have demanded Lord Richard "Black Dick" Howe, First Lord of the Admiralty, but in any case the EIA rules apply and they don't mention Nelson.
4) In case anyone's wondering, this implies that no power can form the Confederation of the Rhine except Austria, unless Austria has surrendered unconditionally to some power and that power (accepting Austria's surrender) picks 2 instead of 3 surrender conditions, and declares the third condition to be "The abolition of the Holy Roman Empire". The power forming the Confederation of the Rhine and the power accepting Austria's surrender need not be the same power. After that point Austria may not form the Confederation of the Rhine but other powers may. If Austria should at some later point accept the unconditional surrender of the original power taking Austria's surrender and requires the surrender term "Reform the Holy Roman Empire", then from that point Austria may form the Confederation of the Rhine and other powers may not. Ref EIA rule 11.5.1.2/11.5.1.3.
6) There are no light ships.
7) WTF? Where does this come from?
8) No. Where does this come from?
9) No. Where does this come from?
10) I'm not sure where this comes from either. Note that in classic EIA it's possible for France to combine movement with neutral Spain, for Spain to transport French troops and then to supply them, however Britain may attack the neutral Spanish ships with no declaration of war (and no -3 PP penalty for declaring war). It's also possible for a Spanish depot to supply those corps. That's what we'll be playing in this game. I'm not sure what you're trying to reproduce here. It's not possible in EIANW or in EIA to loan corps to a neutral third party to avoid combat. e.g if France loans corps to Spain, then Britain may still attack those loaned corps (and 1.07 fixed a bug where Spain would lose PPs for those corps being defeated, in addition to France also losing those PPs).
12) I understand where this comes from but this is not a classic EIA rule. Note that classic EIA prevents a neutral controlling power from entering a controlled minor's territory or supplying controlled minor corps.
In summary, we are playing a classic EIA game. The official rules of EIA including errata are here:
http://eia.xnetz.com/rules/eiarules-with-errata.html
... and that's what should be used to resolve issues.
In terms of house rules:
A) No, it's not a classic EIA rule.
B) This just seems to add more hassle to the game. I'm not sure of the advantages of using it.
F) No.
G) This shouldn't be necessary as we are not having light fleets. Therefore the number of fleets will be fewer, back to the original EIA fleet counts.
I) Already implemented in 1.07.
K) As Marshall is currently working on bug fixes, some of which apply to the scenario editor, I believe it's important that we adopt beta patches at least for the 1.08 period.
M) Already implemented in 1.07.
1) Hell no. This is a classic EIA game. There are no privateers, pirates, light fleets, zeppelins, dwarven alchemists or any other form of non EIA chrome.
3) Classic EIA rules apply. France must demand 2 fleets and enforced access. Britain must demand Napoleon. I have no idea where you get the Nelson idea from. He was a non-political entity, an admiral and a fleet captain. If the French wanted to get at the British naval leadership they would have demanded Lord Richard "Black Dick" Howe, First Lord of the Admiralty, but in any case the EIA rules apply and they don't mention Nelson.
4) In case anyone's wondering, this implies that no power can form the Confederation of the Rhine except Austria, unless Austria has surrendered unconditionally to some power and that power (accepting Austria's surrender) picks 2 instead of 3 surrender conditions, and declares the third condition to be "The abolition of the Holy Roman Empire". The power forming the Confederation of the Rhine and the power accepting Austria's surrender need not be the same power. After that point Austria may not form the Confederation of the Rhine but other powers may. If Austria should at some later point accept the unconditional surrender of the original power taking Austria's surrender and requires the surrender term "Reform the Holy Roman Empire", then from that point Austria may form the Confederation of the Rhine and other powers may not. Ref EIA rule 11.5.1.2/11.5.1.3.
6) There are no light ships.
7) WTF? Where does this come from?
8) No. Where does this come from?
9) No. Where does this come from?
10) I'm not sure where this comes from either. Note that in classic EIA it's possible for France to combine movement with neutral Spain, for Spain to transport French troops and then to supply them, however Britain may attack the neutral Spanish ships with no declaration of war (and no -3 PP penalty for declaring war). It's also possible for a Spanish depot to supply those corps. That's what we'll be playing in this game. I'm not sure what you're trying to reproduce here. It's not possible in EIANW or in EIA to loan corps to a neutral third party to avoid combat. e.g if France loans corps to Spain, then Britain may still attack those loaned corps (and 1.07 fixed a bug where Spain would lose PPs for those corps being defeated, in addition to France also losing those PPs).
12) I understand where this comes from but this is not a classic EIA rule. Note that classic EIA prevents a neutral controlling power from entering a controlled minor's territory or supplying controlled minor corps.
In summary, we are playing a classic EIA game. The official rules of EIA including errata are here:
http://eia.xnetz.com/rules/eiarules-with-errata.html
... and that's what should be used to resolve issues.
--
Del
Del
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
This is the full text of the "Great Britain and France" start at war rule:
--
11.9.2 GREAT BRITAIN AND FRANCE AT WAR: No major powers necessarily start at war in the campaign games (14.4 and 14.7) that start in 1805 to give players the maximum flexibility in creating their own diplomatic climate. Actually, France and Great Britain were already at war and the duel between them was to continue to the bitter end. These optional rules recreate this competition:
11.9.2.1 START AT WAR: France and Great Britain must start at war in the campaign games starting in 1805. France and Great Britain may _never_ make an informal pace and, unless one or both have ceased to be dominant powers, may never be allies.
11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues Great Britain for peace, Great Britain must demand an unconditional peace that includes peace condition C.6 to remove the NAPOLEON leader (unless already killed). Peace cannot be made if these conditions cannot be met (ie., if another major power with which France is making peace at the same time does not agree to the removal of NAPOLEON). If Great Britain sues France for peace, France must demand an unconditional peace that includes peace condition C.1.c (which could be chosen by any major power with which Great Britain is making peace at the same time) to remove two fleets and peace condition C.5, which must permit French major power forces access. They may never make an informal peace and may never be allies. These requirements are all dropped in a game using option 11.8 if either France or Great Britain ceases to be a dominant power and/or if one of the other major powers becomes a dominant power.
--
11.9.2 GREAT BRITAIN AND FRANCE AT WAR: No major powers necessarily start at war in the campaign games (14.4 and 14.7) that start in 1805 to give players the maximum flexibility in creating their own diplomatic climate. Actually, France and Great Britain were already at war and the duel between them was to continue to the bitter end. These optional rules recreate this competition:
11.9.2.1 START AT WAR: France and Great Britain must start at war in the campaign games starting in 1805. France and Great Britain may _never_ make an informal pace and, unless one or both have ceased to be dominant powers, may never be allies.
11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues Great Britain for peace, Great Britain must demand an unconditional peace that includes peace condition C.6 to remove the NAPOLEON leader (unless already killed). Peace cannot be made if these conditions cannot be met (ie., if another major power with which France is making peace at the same time does not agree to the removal of NAPOLEON). If Great Britain sues France for peace, France must demand an unconditional peace that includes peace condition C.1.c (which could be chosen by any major power with which Great Britain is making peace at the same time) to remove two fleets and peace condition C.5, which must permit French major power forces access. They may never make an informal peace and may never be allies. These requirements are all dropped in a game using option 11.8 if either France or Great Britain ceases to be a dominant power and/or if one of the other major powers becomes a dominant power.
--
Del
Del
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: A new "classic eia" game
My mistake in that "Black Dick" of 1st June fame was of course deceased by 1805. If the French wanted a British lord they may have claimed Jervis, who commanded the British fleet at Cape St Vincent and had been 1st Lord of the Admiralty until 1804 (and was responsible, in that position, for continuing some of the policies against the French during the preceding year or so, when Britain and France were technically neutral and was 1st Lord at the time war broke out), or possibly Barham who was 1st Lord at the time that Trafalgar occurred.
The Spanish may certainly have wanted Jervis.
None of these folks are represented in the EIA game, however.
The Spanish may certainly have wanted Jervis.
None of these folks are represented in the EIA game, however.
--
Del
Del
RE: A new "classic eia" game
Thanks DB for the reply, but I just threw in all the options I ever met during my past game experciences, without any scrutiny.
Of course it does not absolutely imply that I agree with all of them (actually I would choose only a few).
I think that trying to recreate a "Classic" game it is right to adhere to the boardgame rules, whenever it is possible.
Anyway some house rule are essentials to avoid some unacceptable abuse of the program mechanism.
For example now garrisoned depots block enemy's movement.
It can lead to horrible screens of depots all around a capital or an army.
We have to try to forbid this kind of behaviour, restoring the "normal" flow of the game.
That is the purpose of the 13) house rule.
Well I will express my vote in details soon.
I invite the other players to do the same.
Thanx
C.
Of course it does not absolutely imply that I agree with all of them (actually I would choose only a few).
I think that trying to recreate a "Classic" game it is right to adhere to the boardgame rules, whenever it is possible.
Anyway some house rule are essentials to avoid some unacceptable abuse of the program mechanism.
For example now garrisoned depots block enemy's movement.
It can lead to horrible screens of depots all around a capital or an army.
We have to try to forbid this kind of behaviour, restoring the "normal" flow of the game.
That is the purpose of the 13) house rule.
Well I will express my vote in details soon.
I invite the other players to do the same.
Thanx
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: A new "classic eia" game
My votes so far:
a) I always played with this option on but I agree with DB: NO
b) no
c) Yes
d) yes
e) yes
f) yes (in Eia everybody openly sees any battle and die rolls)
g) no
h) yes
i) obsolete
j) yes
k) yes (I had bad past experiences with beta patches)
l) absolutely no (if nappy dies I could crash the pc also if I play GB)
m) obsolete
n) yes
1) no (mmmhhh I cannot recall the rules regarding the dwarven alchimists....but it sounds interesting)
2) no
3) same as DB
4) no
5) no
6) no
7) no (the program rewards 2 pp if a captured General is freed during a war)
8) no (it was an old idea of mine trying to discourage the I-never-surrender attitude of some players that can ruin a game)
9) no
10) obsolete
11) no
12) absolutely yes (e.g. Portugal is neutral and it is activated by a spanish attack. France takes control of Portugal. It is horrible to use the french-controlled Portuguese fleets to attack GB while Portugal is invaded by Spain)
13) yes - see my last post
Cheers
C.
a) I always played with this option on but I agree with DB: NO
b) no
c) Yes
d) yes
e) yes
f) yes (in Eia everybody openly sees any battle and die rolls)
g) no
h) yes
i) obsolete
j) yes
k) yes (I had bad past experiences with beta patches)
l) absolutely no (if nappy dies I could crash the pc also if I play GB)
m) obsolete
n) yes
1) no (mmmhhh I cannot recall the rules regarding the dwarven alchimists....but it sounds interesting)
2) no
3) same as DB
4) no
5) no
6) no
7) no (the program rewards 2 pp if a captured General is freed during a war)
8) no (it was an old idea of mine trying to discourage the I-never-surrender attitude of some players that can ruin a game)
9) no
10) obsolete
11) no
12) absolutely yes (e.g. Portugal is neutral and it is activated by a spanish attack. France takes control of Portugal. It is horrible to use the french-controlled Portuguese fleets to attack GB while Portugal is invaded by Spain)
13) yes - see my last post
Cheers
C.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.