role of different ship classes

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
playedabit
Posts: 19
Joined: Mon Mar 29, 2010 9:50 pm

role of different ship classes

Post by playedabit »

I have a question about how different ship classes are handled.

In certain other games ship class usually imposes limitations to hull size, number of components, weapon caliber, etc. In DW I see no such thing, so if I'd create a huge destroyer and a small capital ship with the same components I'd basically end up with identical speed / strenth parameters, wouldn't I? So does anything make one class different from another regardless of components included?

I've got the impression that escorts and frigates are handled as escort/patrol ships if automated. Anything else about the other ships? What impact would it have to have 3 differently sized capital ship designs (however pointless this sounds) in place of the destroyer/cruiser/capital ship trio?
Hyfrydle
Posts: 77
Joined: Mon Mar 22, 2010 10:06 am

RE: role of different ship classes

Post by Hyfrydle »

Good question I would also be interested in finding out how this affects the game.
Post Reply

Return to “Distant Worlds 1 Series”