Space Creatures

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Wade1000
Posts: 771
Joined: Tue Oct 27, 2009 8:21 pm
Location: California, USA

Space Creatures

Post by Wade1000 »

Do you like the space creatures in Distant Worlds?

I do. Similiar to pirtaes I think they are fun and interesting and provide more to the game strategy elements. I wish for more varieties of them.

To some people that think the space creatures are silly, do you accept in some science fiction the idea of living starships, weapons, and tools for a civilization? If so, then these space creatures could be the evolved, mutated, or altered descendants of remnants of an ancient civilization.

Life could exist in places we think as unlikely; maybe on toxic(to us) hot or cold planets, maybe in gas giant planets, maybe on asteroids and comets, maybe in gas clouds, maybe in open space.

Also, I think that there is a Distant Worlds lore, historical, back story regarding the Space Creatures. Is that correct?
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
User avatar
Ranbir
Posts: 157
Joined: Sun Mar 28, 2010 1:26 pm

RE: Space Creatures

Post by Ranbir »

I like them because it's just another way to give space some 'life' to it. A lot of space games are very light, some going as far as not even having nebulae or other phenomenon. So having space creatures just gives this game more to enjoy and care about.
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
solops
Posts: 1080
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: Space Creatures

Post by solops »

No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
JonathanStrange
Posts: 114
Joined: Sat Mar 13, 2010 12:48 am

RE: Space Creatures

Post by JonathanStrange »

Space monsters, at first, seem out of place in a serious strategy game yet ...the universe is a mysterious place and this addition does make more for a living universe.
The opinions expressed by JonathanStrange are solely those of JonathanStrange and do not reflect the opinions of Matrix Games, the forum members of Matrix Games, the forum moderators, or JonathanStrange.
User avatar
Wade1000
Posts: 771
Joined: Tue Oct 27, 2009 8:21 pm
Location: California, USA

RE: Space Creatures

Post by Wade1000 »

If the Space Creatures ARE part of a historical, lore, back story then it will be unlikely that an option to disable them in game would be provided; unless the creature were to maybe be mentioned as an aside in such an option.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: Space Creatures

Post by Webbco »

Even on 'rare' setting I think there are too many.

Every 4 mins I get that alarm telling me a ship is getting attacked by a giant flippin kaltor. 
forsaken1111
Posts: 281
Joined: Tue Mar 30, 2010 6:30 am

RE: Space Creatures

Post by forsaken1111 »

ORIGINAL: Webbco

Even on 'rare' setting I think there are too many.

Every 4 mins I get that alarm telling me a ship is getting attacked by a giant flippin kaltor. 
So take your fleet and go kill them...
User avatar
BletchleyGeek
Posts: 4460
Joined: Thu Nov 26, 2009 3:01 pm
Location: Living in the fair city of Melbourne, Australia

RE: Space Creatures

Post by BletchleyGeek »

ORIGINAL: solops

No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.

SotS space monsters tended to become a threat even bigger than the AI alien empires - I think they outdid a bit the part of "improving on MOO2 Antareans". In DW space monsters are more like MOO2's - a nasty surprise or nuisance.
forsaken1111
Posts: 281
Joined: Tue Mar 30, 2010 6:30 am

RE: Space Creatures

Post by forsaken1111 »

ORIGINAL: Bletchley_Geek

ORIGINAL: solops

No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.

SotS space monsters tended to become a threat even bigger than the AI alien empires - I think they outdid a bit the part of "improving on MOO2 Antareans". In DW space monsters are more like MOO2's - a nasty surprise or nuisance.
SotS 'space monsters' are also an integral part of the story. Both races introduced in the expansion packs were built off of 'space monster' encounters which changed and increased each time they put out a patch to fix bugs or add features, leading up to the expansion which brought the race fully into the game. They have said the same will hold true in the future, for SotS 2, where the current space monster encounters will become either playable races or add to the story in some way.
User avatar
Sarissofoi
Posts: 331
Joined: Mon Feb 01, 2010 12:05 am

RE: Space Creatures

Post by Sarissofoi »

I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Space Creatures

Post by jnpoint »

ORIGINAL: Sarissofoi

I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.

I agree totally!!
forsaken1111
Posts: 281
Joined: Tue Mar 30, 2010 6:30 am

RE: Space Creatures

Post by forsaken1111 »

ORIGINAL: Sarissofoi

I dont really like space monsters in DW but for other reasons.
They are hard to track.
As many other things in this game.
I mean something attack and eat my ships. Ok I can live with that. But wait where I lost these ships?
I t should be possible to give orders like hunt space monsters for my Fleets.
I agree with this. Perhaps the automation AI should have some controls, or we can designate a specific focus for it at times. "Patrol for Pirates and Monsters"
User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: Space Creatures

Post by Webbco »

Yeah that would make a great addition.

Hunting damned space monsters is the last thing you want to keep track of manually when trying to co-ordinate bigger fleets.
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

RE: Space Creatures

Post by Hertston »

ORIGINAL: solops

No. Don't like them. Want an option to turn the OFF. SotS implemented the monster thing a bit better, but I don't care much for the idea. It is a nice option to have, though.

Likewise, although it's not a major issue. An 'off' option, as there is for pirates, would be nice.
licker
Posts: 46
Joined: Fri Mar 11, 2005 2:31 pm

RE: Space Creatures

Post by licker »

I'm also in the 'I'd turn them off if I could' camp.  I don't find that they add much of anything to my experience, and are just another annoyance that I have to use a somewhat clunky UI to deal with.

Now if they were a real threat (ala SotS) or provided some kind of benefit when you kill them I'd be more inclined to tolerate their existence.

However, if more control (or direction is a better word) over what kinds of missions your automated ships are tasked with is implemented I think my annoyance would nearly completely disappear.
User avatar
Zakhal
Posts: 1410
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

RE: Space Creatures

Post by Zakhal »

I liked the space creatures in sots. I liked especially how they were brought out in the novel based to the game.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Space Creatures

Post by ASHBERY76 »

I like space monsters and yes they could have been done with lots more variation rather than just eating ships.Something else for the expansion pack.
User avatar
Wade1000
Posts: 771
Joined: Tue Oct 27, 2009 8:21 pm
Location: California, USA

RE: Space Creatures

Post by Wade1000 »

One reward for defeating them is access to the space assets they were at. But, I do think there should be a sort of further reward for defeating them such as a discovery of technology, resources, or helpful information. Maybe they were guarding something that provided something to them like interest, warmth via radiation(from a derelict ship), etcetera; or maybe they had consumed a valuble object.
 
Many successful games are driven by a phycological, action and reward system.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Space Creatures

Post by HsojVvad »

I like space creatures in the game. Why wouldn't there be any? It reminds me of the Star Trek The Next Generation episode where they had a baby suckling the Enterprise D. I think it adds flavour and morality to the game a bit. Do you kill them on site or only if you attack them?

I saw a space slug and was about to attack it, when I realized it went past my ships and didn't bother them. So I let it live. Will I regret this? Only time will tell. [8D]
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Space Creatures

Post by Flaviusx »

They need to drop loot, dammit.
WitE Alpha Tester
Post Reply

Return to “Distant Worlds 1 Series”