Nuclear Devastators

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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rickbdotcom
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Joined: Tue Mar 30, 2010 1:22 pm

Nuclear Devastators

Post by rickbdotcom »

Are Nuclear Devastators completely ineffective against ships? Because they have 0 firepower and just do bombard damage, which is just damage against planets, right? I ask because when I upgrade my ships it's changing out the regular torpedoes with these guys, which I'm guessing is *not* want by default. I think I popped this tech from a ruin or something, so maybe it's getting confused since I haven't researched the torpedo tech up to that point?
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Wade1000
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RE: Nuclear Devastators

Post by Wade1000 »

So, the auto upgrade is causing your ship attack components(Torpedos) to be replaced with particular planetary bombardment components(Nuclear Devastators)?
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
licker
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Joined: Fri Mar 11, 2005 2:31 pm

RE: Nuclear Devastators

Post by licker »

ORIGINAL: Wade1000

So, the auto upgrade is causing your ship attack components(Torpedos) to be replaced with particular planetary bombardment components(Nuclear Devastators)?

This has happened to me. Also the autodesign likes to pack devastators onto space stations, which seems utterly useless.
Nemo84
Posts: 115
Joined: Mon Mar 29, 2010 6:32 am

RE: Nuclear Devastators

Post by Nemo84 »

I've seen it before, already put a bug report in the Tech Support subforum a couple of days ago so hopefully it will be included in the next patch.
Gertjan
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Joined: Wed Dec 09, 2009 12:05 pm

RE: Nuclear Devastators

Post by Gertjan »

Thanks, nice job Nemo!
Deto
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RE: Nuclear Devastators

Post by Deto »

ORIGINAL: licker
This has happened to me. Also the autodesign likes to pack devastators onto space stations, which seems utterly useless.

Oh this is extremely useful if those little peasants have slightest free thought brewing in their minds.
rickbdotcom
Posts: 10
Joined: Tue Mar 30, 2010 1:22 pm

RE: Nuclear Devastators

Post by rickbdotcom »

The problem went away as soon I had researched the shard torpedo. Until then I just had to go in and replace the suckers every time I upgraded.
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ASHBERY76
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RE: Nuclear Devastators

Post by ASHBERY76 »

I would class this as a major bug.If you use auto design which most will I suspect until the design problems are sorted out, it is making non combative ships.
licker
Posts: 46
Joined: Fri Mar 11, 2005 2:31 pm

RE: Nuclear Devastators

Post by licker »

ORIGINAL: Deto

ORIGINAL: licker
This has happened to me. Also the autodesign likes to pack devastators onto space stations, which seems utterly useless.

Oh this is extremely useful if those little peasants have slightest free thought brewing in their minds.

Well my understanding is that orbitals are controlled by whomever controls the planet, so it really doesn't help.
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