Sub Limitations

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Menser
Posts: 206
Joined: Sun May 01, 2005 9:55 pm
Location: Peabody, Massachusetts

Sub Limitations

Post by Menser »

Not to be a fly in the ointment,
Just want to know why subs have a limited reaction of 1 when thier prey can move 2 hexes.
Subs would detect convoys and then race ahead on the suface to get to a better fire position and then submerg and wait.
so shouldn't the max reaction range be 3?
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Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Sub Limitations

Post by Alfred »

Too many people complained about subs (particularly Japanese subs) being too effective in earlier iterations, hence 1 hex reaction to prevent them having multiple opportunities against the same TF. Also, to the best of my knowledge, the operational useage of subs you advance was not practiced by Japanese subs. Nor by Germany which relied on radio communication to vector subs into position for a night wolfpack surface battle. Otherwise, cruising underwater during daylight hours at only 3-4 knots, well limiting them to a 1 hex reaction seems to be a reasonable compromise.

Alfred
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