Soviet Artillery, Stacking and Range

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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HHI
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Soviet Artillery, Stacking and Range

Post by HHI »

The Soviet organization attached very large artillery assets on the both the Army level and the Front level including even artillery divisions, gun regiments, howitzer regiments, rocket regiments, mortar regiments, 152mm SU regiments, 122mm SU regiments, 76mm SU regiments. In terms of both quality and definitely, quantity, these artillery assets are formidable. How do they function in terms of stacking limitations and hex range?
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Hard Sarge
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RE: Soviet Artillery, Stacking and Range

Post by Hard Sarge »

those would be Corps attachments (support units) and are handled by the HQ

later on you have some Arty Div (types) that can be built, these will act as a unit on it's own, have a range of 2
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Zovs
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RE: Soviet Artillery, Stacking and Range

Post by Zovs »

Actually there are Soviet Artillery (mortar and rocket as well) brigades and division, as well as breakthrough artillery divisions.

You can see them in some of my late war screen shots (up to April 1944, as the Soviets of course).
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