I'll let this image explain.

It seems that there needs to be some limits on what resupply ships can have....
I suspect the same could be done with any ship class built at a planet.


ORIGINAL: Wade1000
That's beautiful! Bravo.
I hope that the developers do not remove this ability. I like world ships. I like that we can place as many components as we like and the ship image grows to match. The balance part is build time and cost, maintenance cost, and refuel/repair time/cost.
ORIGINAL: Erik Rutins
Sorry Wade, but we are looking into this "feature" of the current resupply ship design. I expect there will be a few additional limits before long.
[&:] So... we have the ability to make world/base ships in this great game and is it that the developers want to remove the ability?ORIGINAL: Erik Rutins
Sorry Wade, but we are looking into this "feature" of the current resupply ship design. I expect there will be a few additional limits before long.
I agree.ORIGINAL: mbar
ORIGINAL: Wade1000
That's beautiful! Bravo.
I hope that the developers do not remove this ability. I like world ships. I like that we can place as many components as we like and the ship image grows to match. The balance part is build time and cost, maintenance cost, and refuel/repair time/cost.
I agree this game is so flexable. You can make the game, the galaxy and ships what you want. I like the design of ships and how flexable it is. You're not locked in to anything. This is a great game. [&o]
I agree; but maybe not so expensive.ORIGINAL: Krelos
ORIGINAL: Erik Rutins
Sorry Wade, but we are looking into this "feature" of the current resupply ship design. I expect there will be a few additional limits before long.
If I might suggest, instead of outright removing the ability to make ridiculously huge ships, making it even more expensive. Like, over a certain size, the cost and maintenance begin to rise faster, until the point where you could spend millions on a ship like what I made, with hundreds of thousands for maintenance.

ORIGINAL: Erik Rutins
Sorry Wade, but we are looking into this "feature" of the current resupply ship design. I expect there will be a few additional limits before long.
Only if you are thinking of this futuristic science fiction game as a World War 2 game.ORIGINAL: martok
ORIGINAL: Erik Rutins
Sorry Wade, but we are looking into this "feature" of the current resupply ship design. I expect there will be a few additional limits before long.
Good. Being able to construct "worldships" just feels too gimmicky.
ORIGINAL: Krelos
If I might suggest, instead of outright removing the ability to make ridiculously huge ships, making it even more expensive. Like, over a certain size, the cost and maintenance begin to rise faster, until the point where you could spend millions on a ship like what I made, with hundreds of thousands for maintenance.
ORIGINAL: FerretStyle
ORIGINAL: Krelos
If I might suggest, instead of outright removing the ability to make ridiculously huge ships, making it even more expensive. Like, over a certain size, the cost and maintenance begin to rise faster, until the point where you could spend millions on a ship like what I made, with hundreds of thousands for maintenance.
What difference does it make if your economy tanks if you can go insta-kill any empire instantly with an invulnerable ship? With enough energy collectors the thing doesn't even need fuel.
Just because it's a single player game doesn't mean it shouldn't be balanced or ignore all rationale. If there was a god-cannon would that be cool just cause players could choose not to use it? Can you give a good reason that these things can bypass normal ship size limitations even? That doesn't make sense at all...
Of course there's nothing wrong with people "playing how they want" or whatever, but this is the kind of thing (ie: cheating) you should be able to mod into the game, not something that's provided in the core game. It removes any kind of challenge and devalues the experience in general.
Not that this affects me really, I'm not gonna build one, the AI isn't gonna build one. But the core game should be reasonably balanced. Let them balance it. I'm sure you will find plenty of other ways to exploit and dominate the AI.
ORIGINAL: LitFuel
So your saying it really doesn't matter but I don't want anyone having fun that I don't get or am not having myself. If it was a multiplayer game I would say yes fix it but if people are having fun goofing around experimenting then why not. It's not hurting anyone and it's fun for people...yes this is the world we live in now...suck the joy out if we don't understand it. I personally won't be doing it for now but later on when the game gets boring I would like the option to play around with it. And don't bring up the modding thing...some of us are just not good at modding or want to deal with that. Besides so far I haven't seen how this game is as moddable as other 4X's I've seen. Live and let live I say...power to the people and all that...lol
Just because it's a single player game doesn't mean it shouldn't be balanced or ignore all rationale.