Wildly fluctuating space ports income

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

Wildly fluctuating space ports income

Post by Pocus »

Hi,

So ... I made the jump. So far so good, even if a few patches can't do bad [;)]

I have several questions, but there is one in particular, that almost crippled my debut of an empire: My space ports income wildly fluctuate. For years I have been at 20k income a year, but then during 2 years it fells to 3. Now it is back at 9.

I never had wars or big events, basically, the fluctuation happened while nothing major changed in my empire. This is a real problem as if you tailor your combat fleet to some expected income, if this income falls... bah!
AGEOD Team
Starfry
Posts: 125
Joined: Mon Nov 30, 2009 8:52 pm

RE: Wildly fluctuating space ports income

Post by Starfry »

Were you in a war and lose a bunch of fieght ships?
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: Wildly fluctuating space ports income

Post by Pocus »

no, this is what is strange. Nothing major basically happened, no external event, no major construction plan on my side... The private fleet grew steadily as the mining stations (slowly but steadily), but yet, the space ports income fell from 20 to 3 during 2 years.


AGEOD Team
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Wildly fluctuating space ports income

Post by Erik Rutins »

The most common cause for fluctuations in space port income is that the private sector periodically needs ships built and then does not. The orders tend to come in waves rather than at a constant trickle and this can cause space port income to rise and fall depending on what the private sector needs at any given time.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
BigWolfChris
Posts: 665
Joined: Wed Mar 31, 2010 4:26 pm
Contact:

RE: Wildly fluctuating space ports income

Post by BigWolfChris »

At the sametime, prices in resources will go up and down based on demand meaning the price per ship will rise and fall
AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: Wildly fluctuating space ports income

Post by Pocus »

ORIGINAL: Erik Rutins

The most common cause for fluctuations in space port income is that the private sector periodically needs ships built and then does not. The orders tend to come in waves rather than at a constant trickle and this can cause space port income to rise and fall depending on what the private sector needs at any given time.

good point Erik, now it makes sense to me.
What about the resources transported by the private sector? Are they really sold somewhere? Within your Empire, they are always stockpiled, right (unless used to build something), and never sold?
So you can earn bucks from resources only if they are transported and then sold to another Empire?

- 2 -
What about resource shortage? I never experimented once a problem with that, i.e a ship need to be built and I don't have the resources, or not in the right place. Is it because there is a plentiful of all resources at every place, or there are some 'ease the mechanic' features within the game, like allowing to build a component even if you lack some of the resources but you pay more in credits instead. I'm curious about this one. Can you really stall in one strategic resource, or an alternate mechanism will activate?
AGEOD Team
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Wildly fluctuating space ports income

Post by Joram »

Yes, you can really stall on one strategic resource.  When I was playing those cat people (the scientist ones, I forget their name), their beginning shield tech required dilithium which while not exactly rare can only be found on ocean planets.  Well it turns out that ocean planets themselves aren't always that common either so I had completely stalled my empires building because everything had shields on it.  You can then either send your existing ships far and wide till you find the planet with resource on it and build a mining station or colonize it.  Worst case, your private mining ships will eventually start going to that planet too but possibly not as fast as you'd like. 
In any case, I thought that issue was addressed but to answer your question, yes, you can stall your entire production line.  If you can't locate that resource, then your best bet is to redesign your ships so it doesn't need that component if that's possible.
Post Reply

Return to “Distant Worlds 1 Series”