WaW vers2T AAR

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RufusTFirefly
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WaW vers2T AAR

Post by RufusTFirefly »

In addition to the great posts of Cveta this is an AAR about our game of WaW version 2T. tm.asp?m=2427651

It is not meant as a competition, who writes the most funniest comments. Cveta would win this price, thats for sure! (By the way: Thanks for your posts, Cveta. They are really fun to read. [:)])

This should be a more serious report, to show the ongoing in a more brief and dry way with some screenshots added.
Participating in this game are

Cveta - Axis
RufusTFirefly - West
Barthheart - Russia, China
Tweber - Japan

Starting 6 days ago we are at turn 12 now. So we have already seen some action, and now China is coming in. Therefore time to start:

At turn 2 Warsaw had to surrender and the Axis achieved a quick win in the east. During the next turns Axis conquered parts of the Balkan. Hardly any news reached the west. Only some reports from Yugolsavian partisans were sent, providing no reliable information about strength and composition of the German divisions.

France and Britain were alarmed and began to build up their defences. France tried to keep the amount of units at Maginot line and in the area of Elsass-Lothringen at a high level. (Axis gets Blitz cards when amount of French PP near Maginot line falls below 750. From turn 2 onwards I managed to keep the amount of PP higher, but at turn 1 the amount was below the limit. So I dont know whether Axis got this card right at the beginning.)

At turn 9 Axis started the attck in the west. Netherlands and Belgium were overrun quickly and Axis units showed up at the border between Belgium and France.

Axis infantry supported by tanks moved quickly through the southeastern governments of France, while parachuters were dropped east and west of Paris. French HQ had to evacuate the capital. Units at Maginot line are cut off and might have to surrender next turn. Italy joined the Axis, but did not yet invade.

German level bombers launched an attack on the coastal fortifications at Manchester, but lost three planes in that action. (The German bombers would not have caused any damaged on the coastal defence anyway. The planes missed the target and bombed a manufacturer for stockings, who produced for a French label.)






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RufusTFirefly
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RE: WaW vers2T AAR

Post by RufusTFirefly »

British admirality decided to send a fleet to Gibraltar. Southwest of Plymouth this fleet ran into a group of German subs. Although retreating at once and calling a sub and two destroyers for help, the fleet was surrounded by wolfpacks of 25 subs and sunk completely. 4 battleships, 1 carrier, 1 cruiser and 2 destroyers got lost. The sub and destroyers that came for help were sunk right after this desastrous battle.
I made three mistakes here. First I underestimated the amount of German subs. Second, I sent the fleet too late and gave Cveta time to build up a close net of subs in the Atlantic west of the British islands. Third, I sent the fleet without doing any recon first. I wanted to take a route far away from the Biscaya, leading the ships more north to the middle of the Atlantic. But this no save way at all.

Even at the Canadian coast German subs are operating and managed to sink a small destroyer patrol.

A black day for British navy:





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cveta
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RE: WaW vers2T AAR

Post by cveta »

Nice explanation of events. I would just add that Germany invade Greece and that Greece defence was organised in hills and that Germany pass thouse defences and surounded them. Screenshot will be posted as soon as I get the turn.
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tweber
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RE: WaW vers2T AAR

Post by tweber »

Turn sent on to RTF on Monday.  I am just organizing my forces.
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

Ok there's some kind of error in this scenario!

Just opened my second turn as China, Aug. 2, 1940, and Kunming has become Japanese territory wiping out all the units I had there!!!![X(]

My guess is that it has something to do with the Allied supplies to China when Vichy established because I never got that message either.....

Game over for China......
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but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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cveta
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RE: WaW vers2T AAR

Post by cveta »

Oh. Sht. Will I ever play a scenario without bugs??? I am realy sorry for a loss of thouse Comunists. It will be a few less to kill for my JA frend. Bad luck but there is noting we can do now.
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

Ummm... yeah... it's more than bad luck.... might as well surrender to Japan now.....[:'(]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
tweber
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RE: WaW vers2T AAR

Post by tweber »

One way to offset the issue would be for me to declare war on the US on the 4th or 5th turn after the offensive vs the 6th.  What do you think is fair?
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

No idea of how to calculate if that is "fair" or not...

I just lost 1/4 of my entire production on my second turn... plus the free supplies from the US. I guess it would all depend on when you declared war.....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
explorer2
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RE: WaW vers2T AAR

Post by explorer2 »

I found the error and I'm hugely embarrassed. When changing Hanoi I must have inadvertently clicked Kunming's slot to be the same area:slot as Hanoi. Unfortunately, once a game's in progress, nothing can be done to change this.

My suggestion would be for JA to not put any units there, allowing China to retake it with no penalty. Unfortunately, China can't get the lost units back. My best thought is JA voluntarily delete some of its units close to Kunming.
My humblest apologies to all for the error.
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

Hey Explorer2, don't beat yourself up about it. Honset mistake and considering all the work you've put into this scenario not a big deal.

I don't like Japan deleting units and didn't expect him to build there... but haven't any ideas of my own so we'll go with Tom's suggestion.

So Japan declares war on US by the 4th turn after assaulting us poor Chinese instead 6th turn... is that Ok with all?

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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cveta
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RE: WaW vers2T AAR

Post by cveta »

I agree, but USA will wake now. I just invade England. So will that have any influence?
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
tweber
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RE: WaW vers2T AAR

Post by tweber »

Turn sent.  The German invasion should wake up NY and Washington.  When the Japanese attack, it wakes up some additional cities on the West Coast so an attack 2 turns early does help.  Biggest help is that it blunts the ammount of force that Japan can devote to China.
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Barthheart
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RE: WaW vers2T AAR

Post by Barthheart »

Turn to Germany.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RufusTFirefly
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RE: WaW vers2T AAR

Post by RufusTFirefly »

Guess it is the worst game I did so far. Made some serious mistakes. Maybe Russia will have to defeat Axis without any support of the westren allies, as they might soon have to surrender. [;)]

Aug. 1940

German forces managed to capture most part of Scandianvia. Britain is unable to send any support for Norway. A bomb raid against German units at Stavanger failed completely. Four of five bombers got lost, while the enemy got no casulties. But RAF was successful to protect London from an enemy air raid. 15 enemy planes went down in flames while only three fighters were lost.

Due to the large number of German subs operating in the seas west of Britain, the main Royal Navy fleet was ordered to dock in Scapa Flow. As no invasion was expected the port was only secured by a coastal battery. Infantry was planned to be send as support. British High Command was shocked to realize that the German strength and offensive behaviour had been underestimated. On a surprise attack German units took the naval base. The coastal battery was blown, 6 battleships, 1 carrier, 2 cruisers and 2 destroyers were destroyed by the enemy. Therefore most of the British navy is lost now.

German Wehrmacht sent large groups of parachuters to England. Manchester is nearly encircled, British forces in Scotland and Yorkshire are cut from High Command.

Italien units have been spotted at Marsa Maruth. Army group Wavell is preparing to give them a special welcome in Egypt.





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RufusTFirefly
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RE: WaW vers2T AAR

Post by RufusTFirefly »

In Greece the defenders were forced to retreat. Few survivors hold the last acres of free Greece.





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cveta
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RE: WaW vers2T AAR

Post by cveta »

No screenshot from me but only text explanation. Greece is secure. And Manchester is taken. But bombing run on Manchester was a disaster. 5 levelbombers went nd 1 return to base.
English Carier II ( new one, the pride of Royal nawy ) with some smaller ships tray tu run from our wolfpack. But they failed. And Italians run at the first sign of British.
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tweber
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RE: WaW vers2T AAR

Post by tweber »

Turn sent. 
 
Building up and waiting
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cveta
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RE: WaW vers2T AAR

Post by cveta »

I wonder how this thing with invading of England will end. So if there is a player wich alredy played this scenario and invade Engalnd please let him write his expiriance. How long it takes for him to take London after the initaial landing?. And how did game end, and how will USA invade France without suport from the England???
Never Underestimate the Power of Stupid People in Large Groups
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